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Reshuffle hit explosions to be on their own layer.
Style misses better.
This commit is contained in:
parent
4042a9e71e
commit
ae72f91975
@ -22,7 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private ExplodePiece explode;
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private NumberPiece number;
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private GlowPiece glow;
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private HitExplosion explosion;
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public DrawableHitCircle(OsuHitObject h) : base(h)
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{
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@ -130,9 +129,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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case ArmedState.Idle:
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Delay(osuObject.Duration + TIME_PREEMPT);
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FadeOut(TIME_FADEOUT);
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explosion?.Expire();
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explosion = null;
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break;
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case ArmedState.Miss:
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ring.FadeOut();
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@ -140,11 +136,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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number.FadeOut();
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glow.FadeOut();
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explosion?.Expire();
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explosion = null;
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Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
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FadeOut(800);
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break;
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case ArmedState.Hit:
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@ -156,8 +147,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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explode.FadeIn(flash_in);
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Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
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Delay(flash_in, true);
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//after the flash, we can hide some elements that were behind it
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@ -83,7 +83,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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base.UpdateState(state);
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Delay(HitObject.Duration);
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FadeOut(300);
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FadeOut(100);
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}
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}
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@ -5,22 +5,25 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class HitExplosion : FlowContainer
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{
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private readonly OsuJudgementInfo judgement;
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private SpriteText line1;
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private SpriteText line2;
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public HitExplosion(OsuJudgementInfo judgement)
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public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
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{
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this.judgement = judgement;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Direction = FlowDirection.VerticalOnly;
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Spacing = new Vector2(0, 2);
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Position = (h?.EndPosition ?? Vector2.Zero) + judgement.PositionOffset;
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Children = new Drawable[]
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{
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@ -30,13 +33,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Origin = Anchor.TopCentre,
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Text = judgement.Score.GetDescription(),
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Font = @"Venera",
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TextSize = 20,
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TextSize = 16,
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},
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line2 = new SpriteText
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{
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Text = judgement.Combo.GetDescription(),
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Font = @"Venera",
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TextSize = 14,
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TextSize = 11,
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}
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};
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}
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@ -44,8 +47,35 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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if (judgement.Result == HitResult.Miss)
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{
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FadeInFromZero(60);
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ScaleTo(1.6f);
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ScaleTo(1, 100, EasingTypes.In);
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MoveToRelative(new Vector2(0, 100), 800, EasingTypes.InQuint);
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RotateTo(40, 800, EasingTypes.InQuint);
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Delay(600);
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FadeOut(200);
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}
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else
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{
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line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
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FadeOut(500);
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}
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switch (judgement.Result)
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{
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case HitResult.Miss:
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Colour = Color4.Red;
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break;
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}
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Expire();
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}
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}
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}
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@ -12,6 +12,8 @@ namespace osu.Game.Modes.Osu.Objects
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{
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public Vector2 Position { get; set; }
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public virtual Vector2 EndPosition => Position;
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[Flags]
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internal enum HitObjectType
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{
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@ -4,6 +4,7 @@
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using osu.Game.Database;
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using osu.Game.Beatmaps;
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using System;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects
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{
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@ -11,6 +12,8 @@ namespace osu.Game.Modes.Osu.Objects
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{
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public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
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public override Vector2 EndPosition => RepeatCount % 2 == 0 ? Position : Curve.PositionAt(1);
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public double Velocity;
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public override void SetDefaultsFromBeatmap(Beatmap beatmap)
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@ -6,7 +6,6 @@ using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using OsuConverter = osu.Game.Modes.Osu.Objects.OsuHitObjectConverter;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -3,19 +3,18 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private Container approachCircles;
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private Container judgementLayer;
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public override Vector2 Size
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{
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@ -35,11 +34,17 @@ namespace osu.Game.Modes.Osu.UI
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.75f);
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AddInternal(new Drawable[]
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Add(new Drawable[]
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{
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judgementLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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}
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});
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}
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@ -52,7 +57,16 @@ namespace osu.Game.Modes.Osu.UI
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approachCircles.Add(c.ApproachCircle.CreateProxy());
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}
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h.OnJudgement += judgement;
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base.Add(h);
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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{
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HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
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judgementLayer.Add(explosion);
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}
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}
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}
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@ -11,23 +11,34 @@ namespace osu.Game.Modes.UI
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public abstract class Playfield : Container
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{
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public HitObjectContainer HitObjects;
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private Container<Drawable> content;
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public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override Container<Drawable> Content => content;
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public Playfield()
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{
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AddInternal(HitObjects = new HitObjectContainer
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AddInternal(content = new ScaledContainer()
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{
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RelativeSizeAxes = Axes.Both,
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});
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Add(HitObjects = new HitObjectContainer
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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public class HitObjectContainer : Container<DrawableHitObject>
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public class ScaledContainer : Container
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{
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protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
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}
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public class HitObjectContainer : Container<DrawableHitObject>
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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}
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}
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