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ae72f91975
Style misses better.
94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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class DrawableSlider : DrawableOsuHitObject
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{
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private Slider slider;
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private DrawableHitCircle startCircle;
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private List<ISliderProgress> components = new List<ISliderProgress>();
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public DrawableSlider(Slider s) : base(s)
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{
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SliderBody body;
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SliderBall ball;
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slider = s;
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Origin = Anchor.TopLeft;
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Position = Vector2.Zero;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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body = new SliderBody(s)
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{
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Position = s.Position,
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PathWidth = 36,
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},
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ball = new SliderBall(slider),
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startCircle = new DrawableHitCircle(new HitCircle
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{
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StartTime = s.StartTime,
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Position = s.Position,
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Colour = s.Colour,
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})
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{
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Depth = -1 //override time-based depth.
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},
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};
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components.Add(body);
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components.Add(ball);
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}
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protected override void Update()
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{
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base.Update();
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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int repeat = (int)(progress * slider.RepeatCount);
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progress = (progress * slider.RepeatCount) % 1;
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if (repeat % 2 == 1)
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progress = 1 - progress;
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components.ForEach(c => c.UpdateProgress(progress, repeat));
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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var j = Judgement as OsuJudgementInfo;
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var sc = startCircle.Judgement as OsuJudgementInfo;
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if (!userTriggered && Time.Current >= HitObject.EndTime)
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{
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j.Score = sc.Score;
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j.Result = sc.Result;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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base.UpdateState(state);
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Delay(HitObject.Duration);
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FadeOut(100);
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}
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}
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internal interface ISliderProgress
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{
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void UpdateProgress(double progress, int repeat);
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}
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} |