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Use OnChange instead of OnCommit
OnCommit only gets fired when focus is lost
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Select
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}
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};
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searchTextBox.OnCommit += (sender, newText) =>
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searchTextBox.OnChange += (TextBox sender, bool newText) =>
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{
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if (newText)
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FilterChanged?.Invoke();
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Select
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}
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if (newSelection != null)
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selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
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if (changed || true)
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if (changed)
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carousel.InvalidateVisible();
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}, 250);
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}
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