mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Merge pull request #349 from peppy/installer-updater
Automatic updates.
This commit is contained in:
commit
ff6838f88c
@ -1 +1 @@
|
||||
Subproject commit 16cc4a53a0447264b8f67f149da701c4f00a41ea
|
||||
Subproject commit e776f6f2729bbe93206c4e8c089eeca57522fcf7
|
@ -88,13 +88,13 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
||||
else
|
||||
n.Complete();
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
|
||||
private void sendProgress2()
|
||||
{
|
||||
var n = new ProgressNotification(@"Downloading Haitai...");
|
||||
var n = new ProgressNotification { Text = @"Downloading Haitai..." };
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
@ -103,19 +103,19 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
private void sendProgress1()
|
||||
{
|
||||
var n = new ProgressNotification(@"Uploading to BSS...");
|
||||
var n = new ProgressNotification { Text = @"Uploading to BSS..." };
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void sendNotification2()
|
||||
{
|
||||
manager.Post(new SimpleNotification(@"You are amazing"));
|
||||
manager.Post(new SimpleNotification { Text = @"You are amazing" });
|
||||
}
|
||||
|
||||
private void sendNotification1()
|
||||
{
|
||||
manager.Post(new SimpleNotification(@"Welcome to osu!. Enjoy your stay!"));
|
||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,9 @@ using System.Windows.Forms;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Desktop.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Desktop.Overlays;
|
||||
using System.Reflection;
|
||||
using System.Drawing;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@ -22,12 +25,22 @@ namespace osu.Desktop
|
||||
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
(new VersionManager()).Preload(this, Add);
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
var desktopWindow = host.Window as DesktopGameWindow;
|
||||
if (desktopWindow != null)
|
||||
{
|
||||
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
|
||||
desktopWindow.Title = @"osu!lazer";
|
||||
|
||||
desktopWindow.DragEnter += dragEnter;
|
||||
desktopWindow.DragDrop += dragDrop;
|
||||
}
|
||||
|
93
osu.Desktop/Overlays/VersionManager.cs
Normal file
93
osu.Desktop/Overlays/VersionManager.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using Squirrel;
|
||||
using System.Reflection;
|
||||
|
||||
namespace osu.Desktop.Overlays
|
||||
{
|
||||
public class VersionManager : OverlayContainer
|
||||
{
|
||||
private UpdateManager updateManager;
|
||||
private NotificationManager notification;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationManager notification)
|
||||
{
|
||||
this.notification = notification;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
var asm = Assembly.GetEntryAssembly().GetName();
|
||||
Add(new OsuSpriteText
|
||||
{
|
||||
Text = $@"osu!lazer v{asm.Version}"
|
||||
});
|
||||
|
||||
updateChecker();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private async void updateChecker()
|
||||
{
|
||||
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
||||
var info = await updateManager.CheckForUpdate();
|
||||
if (info.ReleasesToApply.Count > 0)
|
||||
{
|
||||
ProgressNotification n = new UpdateProgressNotification
|
||||
{
|
||||
Text = @"Downloading update..."
|
||||
};
|
||||
Schedule(() => notification.Post(n));
|
||||
Schedule(() => n.State = ProgressNotificationState.Active);
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.Text = @"Installing update...");
|
||||
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.State = ProgressNotificationState.Completed);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//check again every 30 minutes.
|
||||
Scheduler.AddDelayed(updateChecker, 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
}
|
||||
|
||||
class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!",
|
||||
Activated = () =>
|
||||
{
|
||||
UpdateManager.RestartApp();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
26
osu.Desktop/Properties/AssemblyInfo.cs
Normal file
26
osu.Desktop/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu!lazer")]
|
||||
[assembly: AssemblyDescription("click the circles. to the beat.")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("ppy Pty Ltd")]
|
||||
[assembly: AssemblyProduct("osu!lazer")]
|
||||
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("55e28cb2-7b6c-4595-8dcc-9871d8aad7e9")]
|
||||
|
||||
[assembly: AssemblyVersion("0.0.3")]
|
||||
[assembly: AssemblyFileVersion("0.0.3")]
|
11
osu.Desktop/app.config
Normal file
11
osu.Desktop/app.config
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
@ -79,19 +79,73 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Win32Resource>osu!.res</Win32Resource>
|
||||
<Win32Resource>
|
||||
</Win32Resource>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="DeltaCompressionDotNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.0.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.MsDelta.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.PatchApi.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4" />
|
||||
<Reference Include="Splat, Version=1.6.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Splat.1.6.2\lib\Net45\Splat.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="osu!.res" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\app.manifest" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@ -157,10 +211,14 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="OsuGameDesktop.cs" />
|
||||
<Compile Include="Overlays\VersionManager.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="lazer.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
7
osu.Desktop/packages.config
Normal file
7
osu.Desktop/packages.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="DeltaCompressionDotNet" version="1.0.0" targetFramework="net45" />
|
||||
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
|
||||
<package id="Splat" version="1.6.2" targetFramework="net45" />
|
||||
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
|
||||
</packages>
|
@ -83,64 +83,66 @@ namespace osu.Game.Database
|
||||
connection.DeleteAll<BeatmapInfo>();
|
||||
}
|
||||
|
||||
public void Import(params string[] paths)
|
||||
public void Import(IEnumerable<string> paths)
|
||||
{
|
||||
foreach (string p in paths)
|
||||
Import(p);
|
||||
}
|
||||
|
||||
public void Import(string path)
|
||||
{
|
||||
string hash = null;
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
metadata = reader.ReadMetadata();
|
||||
|
||||
if (metadata.OnlineBeatmapSetID.HasValue &&
|
||||
connection.Table<BeatmapSetInfo>().Count(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) != 0)
|
||||
return; // TODO: Update this beatmap instead
|
||||
|
||||
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
|
||||
{
|
||||
var path = p;
|
||||
string hash = null;
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
metadata = reader.ReadMetadata();
|
||||
|
||||
if (metadata.OnlineBeatmapSetID.HasValue &&
|
||||
connection.Table<BeatmapSetInfo>().Count(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) != 0)
|
||||
return; // TODO: Update this beatmap instead
|
||||
|
||||
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
|
||||
using (var md5 = MD5.Create())
|
||||
using (var input = storage.GetStream(path))
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
using (var input = storage.GetStream(path))
|
||||
{
|
||||
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
using (var output = storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
using (var output = storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Path = path,
|
||||
Hash = hash,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
{
|
||||
string[] mapNames = reader.ReadBeatmaps();
|
||||
foreach (var name in mapNames)
|
||||
{
|
||||
using (var stream = new StreamReader(reader.GetStream(name)))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
Beatmap beatmap = decoder.Decode(stream);
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Import(new[] { beatmapSet });
|
||||
}
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Path = path,
|
||||
Hash = hash,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
{
|
||||
string[] mapNames = reader.ReadBeatmaps();
|
||||
foreach (var name in mapNames)
|
||||
{
|
||||
using (var stream = new StreamReader(reader.GetStream(name)))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
Beatmap beatmap = decoder.Decode(stream);
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Import(new[] { beatmapSet });
|
||||
}
|
||||
|
||||
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
|
||||
|
@ -24,6 +24,7 @@ using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -67,14 +68,17 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
if (args?.Length > 0)
|
||||
ImportBeatmaps(args);
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith(@"-"));
|
||||
ImportBeatmaps(paths);
|
||||
}
|
||||
|
||||
Dependencies.Cache(this);
|
||||
|
||||
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
||||
}
|
||||
|
||||
public void ImportBeatmaps(params string[] paths)
|
||||
public void ImportBeatmaps(IEnumerable<string> paths)
|
||||
{
|
||||
Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(paths); });
|
||||
}
|
||||
|
@ -73,6 +73,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void Post(Notification notification)
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
|
||||
++runningDepth;
|
||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||
|
||||
|
@ -53,8 +53,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
public Notification()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressCompletionNotification : SimpleNotification
|
||||
@ -8,9 +10,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
private ProgressNotification progressNotification;
|
||||
|
||||
public ProgressCompletionNotification(ProgressNotification progressNotification)
|
||||
: base(@"Task has completed!")
|
||||
{
|
||||
this.progressNotification = progressNotification;
|
||||
Icon = FontAwesome.fa_check;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,50 +16,91 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressNotification : Notification, IHasCompletionTarget
|
||||
{
|
||||
private string text;
|
||||
|
||||
private float progress;
|
||||
public float Progress
|
||||
public string Text
|
||||
{
|
||||
get { return progress; }
|
||||
get { return textDrawable.Text; }
|
||||
set
|
||||
{
|
||||
Debug.Assert(state == ProgressNotificationState.Active);
|
||||
progress = value;
|
||||
progressBar.Progress = progress;
|
||||
textDrawable.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ProgressNotificationState State
|
||||
public float Progress
|
||||
{
|
||||
get { return progressBar.Progress; }
|
||||
set
|
||||
{
|
||||
progressBar.Progress = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//we may have received changes before we were displayed.
|
||||
State = state;
|
||||
}
|
||||
|
||||
public virtual ProgressNotificationState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
bool stateChanged = state != value;
|
||||
state = value;
|
||||
switch (state)
|
||||
|
||||
if (IsLoaded)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
case ProgressNotificationState.Cancelled:
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
case ProgressNotificationState.Cancelled:
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (stateChanged)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
||||
|
||||
Delay(100);
|
||||
Schedule(Completed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
||||
public Action Completed;
|
||||
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = $"Task \"{Text}\" has completed!"
|
||||
};
|
||||
|
||||
protected virtual void Completed()
|
||||
{
|
||||
Expire();
|
||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||
}
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
|
||||
@ -68,30 +109,21 @@ namespace osu.Game.Overlays.Notifications
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
public ProgressNotification(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
private SpriteText textDrawable;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
public ProgressNotification()
|
||||
{
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
colourCancelled = colours.Red;
|
||||
|
||||
IconContent.Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
|
||||
NotificationContent.Add(progressBar = new ProgressBar
|
||||
@ -104,21 +136,12 @@ namespace osu.Game.Overlays.Notifications
|
||||
State = ProgressNotificationState.Queued;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Debug.Assert(state != ProgressNotificationState.Completed);
|
||||
|
||||
state = ProgressNotificationState.Completed;
|
||||
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
||||
|
||||
Delay(100);
|
||||
Schedule(() =>
|
||||
{
|
||||
CompletionTarget?.Invoke(new ProgressCompletionNotification(this));
|
||||
base.Close();
|
||||
});
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
colourCancelled = colours.Red;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
@ -135,8 +158,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The function to post completion notifications back to.
|
||||
/// </summary>
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// An action to complete when the completion notification is clicked.
|
||||
/// </summary>
|
||||
public Func<bool> CompletionClickAction;
|
||||
|
||||
class ProgressBar : Container
|
||||
{
|
||||
private Box box;
|
||||
@ -175,7 +206,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
colourActive = colours.Blue;
|
||||
Colour = colourInactive = OsuColour.Gray(0.5f);
|
||||
|
||||
|
||||
Height = 5;
|
||||
|
||||
Children = new[]
|
||||
|
@ -12,14 +12,31 @@ namespace osu.Game.Overlays.Notifications
|
||||
public class SimpleNotification : Notification
|
||||
{
|
||||
private string text;
|
||||
|
||||
public SimpleNotification(string text)
|
||||
public string Text
|
||||
{
|
||||
this.text = text;
|
||||
get { return text; }
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
textDrawable.Text = text;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private FontAwesome icon = FontAwesome.fa_info_circle;
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon; }
|
||||
set
|
||||
{
|
||||
icon = value;
|
||||
iconDrawable.Icon = icon;
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText textDrawable;
|
||||
private TextAwesome iconDrawable;
|
||||
|
||||
public SimpleNotification()
|
||||
{
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
@ -28,14 +45,14 @@ namespace osu.Game.Overlays.Notifications
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
|
||||
},
|
||||
new TextAwesome
|
||||
iconDrawable = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_info_circle,
|
||||
Icon = icon ,
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
@ -43,7 +60,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Light.Colour = colours.Green;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user