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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge pull request #289 from UselessToucan/JudgementsCapacity

Specify ScoreProcessor.Judgements.Capacity
This commit is contained in:
Dean Herbert 2017-01-23 21:40:00 +09:00 committed by GitHub
commit 3a27178bb1
8 changed files with 18 additions and 13 deletions

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@ -18,7 +18,7 @@ namespace osu.Game.Modes.Catch
protected override PlayMode PlayMode => PlayMode.Catch;
public override ScoreProcessor CreateScoreProcessor() => null;
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}

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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Mania
protected override PlayMode PlayMode => PlayMode.Mania;
public override ScoreProcessor CreateScoreProcessor() => null;
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}

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@ -17,7 +17,7 @@ namespace osu.Game.Modes.Osu
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
protected override PlayMode PlayMode => PlayMode.Osu;
}

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@ -1,11 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables;
@ -13,6 +8,11 @@ namespace osu.Game.Modes.Osu
{
class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor(int hitObjectCount)
: base(hitObjectCount)
{
}
protected override void UpdateCalculations(JudgementInfo judgement)
{
if (judgement != null)

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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko
protected override PlayMode PlayMode => PlayMode.Taiko;
public override ScoreProcessor CreateScoreProcessor() => null;
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}

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@ -18,7 +18,7 @@ namespace osu.Game.Modes
public abstract ScoreOverlay CreateScoreOverlay();
public abstract ScoreProcessor CreateScoreProcessor();
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount);
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);

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@ -32,11 +32,16 @@ namespace osu.Game.Modes
public readonly BindableInt HighestCombo = new BindableInt();
public readonly List<JudgementInfo> Judgements = new List<JudgementInfo>();
public readonly List<JudgementInfo> Judgements;
public ScoreProcessor()
/// <summary>
/// Initializes a new instance of the <see cref="ScoreProcessor"/> class.
/// </summary>
/// <param name="hitObjectCount">Number of HitObjects. It is used for specifying Judgements collection Capacity</param>
public ScoreProcessor(int hitObjectCount = 0)
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Judgements = new List<JudgementInfo>(hitObjectCount);
}
public void AddJudgement(JudgementInfo judgement)

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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play
ruleset = Ruleset.GetRuleset(usablePlayMode);
var scoreOverlay = ruleset.CreateScoreOverlay();
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor());
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);