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Play slider sample as the value changes in 1/10ths
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@ -1,6 +1,9 @@
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -53,6 +56,8 @@ namespace osu.Game.Overlays.Options
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IComparable, IFormattable, IConvertible, IComparable<U>, IEquatable<U>
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{
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private Container nub;
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private AudioSample sample;
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private float prevAmount = -1;
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public OsuSliderBar()
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{
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@ -83,8 +88,17 @@ namespace osu.Game.Overlays.Options
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Box.Colour = new Color4(255, 102, 170, 100);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sample = audio.Sample.Get(@"Sliderbar/sliderbar");
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}
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protected override void UpdateAmount(float amt)
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{
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if (prevAmount != -1 && (int)(prevAmount * 10) != (int)(amt * 10))
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sample?.Play();
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prevAmount = amt;
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nub.MoveToX(amt, 300, EasingTypes.OutQuint);
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SelectionBox.ScaleTo(
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new Vector2(DrawWidth * amt - Height / 2 + 1, 1),
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