mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 02:37:25 +08:00
98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Notifications;
|
|
using Squirrel;
|
|
using System.Reflection;
|
|
|
|
namespace osu.Desktop.Overlays
|
|
{
|
|
public class VersionManager : OverlayContainer
|
|
{
|
|
private UpdateManager updateManager;
|
|
private NotificationManager notification;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(NotificationManager notification)
|
|
{
|
|
this.notification = notification;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
Anchor = Anchor.BottomCentre;
|
|
Origin = Anchor.BottomCentre;
|
|
|
|
var asm = Assembly.GetEntryAssembly().GetName();
|
|
Add(new OsuSpriteText
|
|
{
|
|
Text = $@"osu!lazer v{asm.Version}"
|
|
});
|
|
|
|
updateChecker();
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
State = Visibility.Visible;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
updateManager?.Dispose();
|
|
}
|
|
|
|
private async void updateChecker()
|
|
{
|
|
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
|
|
|
if (!updateManager.IsInstalledApp)
|
|
return;
|
|
|
|
var info = await updateManager.CheckForUpdate();
|
|
if (info.ReleasesToApply.Count > 0)
|
|
{
|
|
ProgressNotification n = new UpdateProgressNotification
|
|
{
|
|
Text = @"Downloading update..."
|
|
};
|
|
Schedule(() => notification.Post(n));
|
|
Schedule(() => n.State = ProgressNotificationState.Active);
|
|
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
|
|
Schedule(() => n.Text = @"Installing update...");
|
|
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
|
|
Schedule(() => n.State = ProgressNotificationState.Completed);
|
|
|
|
}
|
|
else
|
|
{
|
|
//check again every 30 minutes.
|
|
Scheduler.AddDelayed(updateChecker, 60000 * 30);
|
|
}
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
}
|
|
|
|
class UpdateProgressNotification : ProgressNotification
|
|
{
|
|
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
|
|
{
|
|
Text = @"Update ready to install. Click to restart!",
|
|
Activated = () =>
|
|
{
|
|
UpdateManager.RestartApp();
|
|
return true;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|