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Button hover and press effects.
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parent
9ff37e5ed9
commit
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@ -6,7 +6,9 @@ using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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@ -15,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class OsuButton : Button
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{
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private Box hover;
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public OsuButton()
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{
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Height = 40;
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@ -31,16 +35,51 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueDark;
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Masking = true;
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CornerRadius = 5;
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Colour = colours.BlueDark;
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Content.Masking = true;
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Content.CornerRadius = 5;
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Add(new Triangles
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Add(new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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ColourDark = colours.BlueDarker,
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ColourLight = colours.Blue,
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourDark = colours.BlueDarker,
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ColourLight = colours.Blue,
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},
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = Color4.White.Opacity(0.1f),
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Alpha = 0,
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},
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});
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(200);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(200);
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base.OnHoverLost(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Content.ScaleTo(0.9f, 4000, EasingTypes.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1, 1000, EasingTypes.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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}
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