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44
osu.Desktop.VisualTests/Tests/TestCasePauseOverlay.cs
Normal file
44
osu.Desktop.VisualTests/Tests/TestCasePauseOverlay.cs
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@ -0,0 +1,44 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePauseOverlay : TestCase
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{
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public override string Name => @"PauseOverlay";
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public override string Description => @"Tests the pause overlay";
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private PauseOverlay pauseOverlay;
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private int retryCount;
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public override void Reset()
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{
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base.Reset();
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Add(pauseOverlay = new PauseOverlay
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{
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Depth = -1,
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit")
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});
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AddButton("Pause", pauseOverlay.Show);
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AddButton("Add Retry", delegate
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{
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retryCount++;
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pauseOverlay.Retries = retryCount;
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});
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retryCount = 0;
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}
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}
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}
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@ -186,6 +186,7 @@
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<Compile Include="VisualTestGame.cs" />
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCasePauseOverlay.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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|
233
osu.Game/Overlays/Pause/PauseButton.cs
Normal file
233
osu.Game/Overlays/Pause/PauseButton.cs
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@ -0,0 +1,233 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Audio.Sample;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Overlays.Pause
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{
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public class PauseButton : ClickableContainer
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{
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private const float hoverWidth = 0.9f;
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private const float hoverDuration = 500;
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private const float glowFadeDuration = 250;
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private const float clickDuration = 200;
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private Color4 backgroundColour = OsuColour.Gray(34);
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private Color4 buttonColour;
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public Color4 ButtonColour
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{
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get
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{
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return buttonColour;
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}
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set
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{
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buttonColour = value;
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updateGlow();
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if (colourContainer == null) return;
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colourContainer.Colour = ButtonColour;
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}
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}
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private string text;
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public string Text
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{
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get
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{
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return text;
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}
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set
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{
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text = value;
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if (spriteText == null) return;
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spriteText.Text = Text;
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}
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}
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public AudioSample SampleClick, SampleHover;
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private Container backgroundContainer, colourContainer, glowContainer;
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private Box leftGlow, centerGlow, rightGlow;
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private SpriteText spriteText;
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
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public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
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{
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didClick = true;
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), clickDuration, EasingTypes.In);
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flash();
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SampleClick?.Play();
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Action?.Invoke();
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Delay(clickDuration);
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Schedule(delegate {
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), 0, EasingTypes.None);
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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});
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return true;
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}
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protected override bool OnClick(Framework.Input.InputState state) => false;
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protected override bool OnHover(Framework.Input.InputState state)
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{
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colourContainer.ResizeTo(new Vector2(hoverWidth, 1f), hoverDuration, EasingTypes.OutElastic);
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spriteText.TransformSpacingTo(new Vector2(3f, 0f), hoverDuration, EasingTypes.OutElastic);
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glowContainer.FadeIn(glowFadeDuration, EasingTypes.Out);
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SampleHover?.Play();
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return true;
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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{
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if (!didClick)
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hoverDuration, EasingTypes.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hoverDuration, EasingTypes.OutElastic);
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glowContainer.FadeOut(glowFadeDuration, EasingTypes.Out);
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}
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didClick = false;
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}
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private void flash()
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both
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};
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.BlendingMode = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(clickDuration);
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flash.Expire();
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}
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private void updateGlow()
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{
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leftGlow.ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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public PauseButton()
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{
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Children = new Drawable[]
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{
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backgroundContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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}
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}
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},
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glowContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1f,
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Alpha = 0f,
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Children = new Drawable[]
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{
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leftGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Width = 0.125f
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},
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centerGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 0.75f
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},
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rightGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Width = 0.125f
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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colourContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 0.8f,
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Masking = true,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5
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},
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Colour = ButtonColour,
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Shear = new Vector2(0.2f, 0),
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Children = new Drawable[]
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{
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new Box
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{
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EdgeSmoothness = new Vector2(2, 0),
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RelativeSizeAxes = Axes.Both
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},
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new Triangles
|
||||
{
|
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BlendingMode = BlendingMode.Additive,
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||||
RelativeSizeAxes = Axes.Both,
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TriangleScale = 4,
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Alpha = 0.05f,
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Shear = new Vector2(-0.2f, 0)
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}
|
||||
}
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}
|
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}
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},
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spriteText = new SpriteText
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{
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Text = Text,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 28,
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Font = "Exo2.0-Bold",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.1f),
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Colour = Color4.White
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}
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};
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updateGlow();
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}
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}
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}
|
212
osu.Game/Overlays/Pause/PauseOverlay.cs
Normal file
212
osu.Game/Overlays/Pause/PauseOverlay.cs
Normal file
@ -0,0 +1,212 @@
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using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using System.Threading.Tasks;
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namespace osu.Game.Overlays.Pause
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{
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public class PauseOverlay : OverlayContainer
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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private const float background_alpha = 0.75f;
|
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|
||||
public Action OnResume;
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public Action OnRetry;
|
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public Action OnQuit;
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|
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public int Retries
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{
|
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set
|
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{
|
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if (retryCounterContainer != null)
|
||||
{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = String.Format("{0:n0}", value),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
{
|
||||
if (State == Visibility.Hidden) return false;
|
||||
resume();
|
||||
return true;
|
||||
}
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 50f),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = @"paused",
|
||||
Font = @"Exo2.0-Medium",
|
||||
Spacing = new Vector2(5, 0),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Colour = colours.Yellow,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
Radius = 50
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResumeButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = resume
|
||||
},
|
||||
new RetryButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnRetry?.Invoke();
|
||||
}
|
||||
},
|
||||
new QuitButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnQuit?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre
|
||||
}
|
||||
}
|
||||
},
|
||||
new PauseProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Width = 1f
|
||||
}
|
||||
};
|
||||
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
private void resume()
|
||||
{
|
||||
Hide();
|
||||
OnResume?.Invoke();
|
||||
}
|
||||
|
||||
public PauseOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
147
osu.Game/Overlays/Pause/PauseProgressBar.cs
Normal file
147
osu.Game/Overlays/Pause/PauseProgressBar.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class PauseProgressBar : Container
|
||||
{
|
||||
private Color4 fillColour = new Color4(221, 255, 255, 255);
|
||||
private Color4 glowColour = new Color4(221, 255, 255, 150);
|
||||
|
||||
private Container fill;
|
||||
private WorkingBeatmap current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
current = osuGame.Beatmap.Value;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (current?.TrackLoaded ?? false)
|
||||
{
|
||||
fill.Width = (float)(current.Track.CurrentTime / current.Track.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public PauseProgressBar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PauseProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 35,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 5
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f
|
||||
}
|
||||
}
|
||||
},
|
||||
fill = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Width = 0,
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = glowColour,
|
||||
Radius = 5
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = fillColour
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Width = 2,
|
||||
Height = 35,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 14,
|
||||
Height = 25,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
9
osu.Game/Overlays/Pause/PauseProgressGraph.cs
Normal file
9
osu.Game/Overlays/Pause/PauseProgressGraph.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class PauseProgressGraph : Container
|
||||
{
|
||||
// TODO: Implement the pause progress graph
|
||||
}
|
||||
}
|
23
osu.Game/Overlays/Pause/QuitButton.cs
Normal file
23
osu.Game/Overlays/Pause/QuitButton.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class QuitButton : PauseButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
}
|
||||
|
||||
public QuitButton()
|
||||
{
|
||||
Text = @"Quit to Main Menu";
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Overlays/Pause/ResumeButton.cs
Normal file
22
osu.Game/Overlays/Pause/ResumeButton.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class ResumeButton : PauseButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.Green;
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
}
|
||||
|
||||
public ResumeButton()
|
||||
{
|
||||
Text = @"Continue";
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Overlays/Pause/RetryButton.cs
Normal file
22
osu.Game/Overlays/Pause/RetryButton.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class RetryButton : PauseButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.YellowDark;
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
|
||||
}
|
||||
|
||||
public RetryButton()
|
||||
{
|
||||
Text = @"Retry";
|
||||
}
|
||||
}
|
||||
}
|
@ -22,6 +22,7 @@ using osu.Framework.GameModes;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Pause;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
@ -39,7 +40,23 @@ namespace osu.Game.Screens.Play
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
|
||||
public PlayMode PreferredPlayMode;
|
||||
|
||||
|
||||
private bool isPaused;
|
||||
public bool IsPaused
|
||||
{
|
||||
get
|
||||
{
|
||||
return isPaused;
|
||||
}
|
||||
}
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
private double pauseCooldown = 1000;
|
||||
private double lastPauseActionTime = 0;
|
||||
|
||||
private bool canPause => Time.Current >= (lastPauseActionTime + pauseCooldown);
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
private Ruleset ruleset;
|
||||
@ -48,6 +65,10 @@ namespace osu.Game.Screens.Play
|
||||
private HitRenderer hitRenderer;
|
||||
private Bindable<int> dimLevel;
|
||||
|
||||
private ScoreOverlay scoreOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
private PlayerInputManager playerInputManager;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
|
||||
{
|
||||
@ -92,9 +113,20 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ruleset = Ruleset.GetRuleset(usablePlayMode);
|
||||
|
||||
var scoreOverlay = ruleset.CreateScoreOverlay();
|
||||
scoreOverlay = ruleset.CreateScoreOverlay();
|
||||
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
|
||||
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
Depth = -1,
|
||||
OnResume = delegate {
|
||||
Delay(400);
|
||||
Schedule(Resume);
|
||||
},
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit
|
||||
};
|
||||
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
@ -109,7 +141,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new PlayerInputManager(game.Host)
|
||||
playerInputManager = new PlayerInputManager(game.Host)
|
||||
{
|
||||
Clock = new InterpolatingFramedClock(sourceClock),
|
||||
PassThrough = false,
|
||||
@ -119,9 +151,62 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
},
|
||||
scoreOverlay,
|
||||
pauseOverlay
|
||||
};
|
||||
}
|
||||
|
||||
public void Pause(bool force = false)
|
||||
{
|
||||
if (canPause || force)
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = true;
|
||||
scoreOverlay.KeyCounter.IsCounting = false;
|
||||
pauseOverlay.Retries = RestartCount;
|
||||
pauseOverlay.Show();
|
||||
sourceClock.Stop();
|
||||
isPaused = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isPaused = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = false;
|
||||
scoreOverlay.KeyCounter.IsCounting = true;
|
||||
pauseOverlay.Hide();
|
||||
sourceClock.Start();
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
public void TogglePaused()
|
||||
{
|
||||
isPaused = !IsPaused;
|
||||
if (IsPaused) Pause(); else Resume();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch
|
||||
|
||||
var newPlayer = new Player();
|
||||
|
||||
newPlayer.Preload(Game, delegate
|
||||
{
|
||||
newPlayer.RestartCount = RestartCount + 1;
|
||||
ValidForResume = false;
|
||||
|
||||
if (!Push(newPlayer))
|
||||
{
|
||||
// Error(?)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -176,9 +261,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
dimLevel.ValueChanged -= dimChanged;
|
||||
Background?.FadeTo(1f, 200);
|
||||
return base.OnExiting(next);
|
||||
if (!canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
dimLevel.ValueChanged -= dimChanged;
|
||||
Background?.FadeTo(1f, 200);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
|
||||
private void dimChanged(object sender, EventArgs e)
|
||||
|
@ -237,6 +237,13 @@
|
||||
<Compile Include="Graphics\OsuColour.cs" />
|
||||
<Compile Include="Screens\Select\FooterButton.cs" />
|
||||
<Compile Include="Screens\Select\Footer.cs" />
|
||||
<Compile Include="Overlays\Pause\PauseButton.cs" />
|
||||
<Compile Include="Overlays\Pause\PauseOverlay.cs" />
|
||||
<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
|
||||
<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
|
||||
<Compile Include="Overlays\Pause\ResumeButton.cs" />
|
||||
<Compile Include="Overlays\Pause\RetryButton.cs" />
|
||||
<Compile Include="Overlays\Pause\QuitButton.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user