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Add proper masking support to the login overlay.
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parent
4cf2993db1
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@ -18,10 +18,11 @@ namespace osu.Game.Overlays
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{
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private LoginOptions optionsSection;
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const float transition_time = 300;
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public LoginOverlay()
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{
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Width = 360;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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@ -34,31 +35,43 @@ namespace osu.Game.Overlays
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Colour = Color4.Black,
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Alpha = 0.8f,
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},
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optionsSection = new LoginOptions()
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new Container
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{
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Padding = new MarginPadding(10),
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},
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new Box {
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 3,
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Colour = colours.Yellow,
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Alpha = 1,
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},
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Width = 360,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = EasingTypes.OutQuint,
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Children = new Drawable[]
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{
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optionsSection = new LoginOptions
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{
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Padding = new MarginPadding(10),
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 3,
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Colour = colours.Yellow,
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Alpha = 1,
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},
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}
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}
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};
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}
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protected override void PopIn()
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{
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optionsSection.ScaleTo(new Vector2(1, 1), 300, EasingTypes.OutExpo);
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FadeIn(200);
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optionsSection.Bounding = true;
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FadeIn(transition_time, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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optionsSection.ScaleTo(new Vector2(1, 0), 300, EasingTypes.OutExpo);
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FadeOut(200);
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optionsSection.Bounding = false;
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FadeOut(transition_time, EasingTypes.OutQuint);
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}
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}
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}
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@ -12,13 +12,28 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Configuration;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Overlays.Options.General
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{
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public class LoginOptions : OptionsSubsection, IOnlineComponent
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{
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private bool bounding = true;
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protected override string Header => "Sign In";
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public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
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public bool Bounding
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{
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get { return bounding; }
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set
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{
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bounding = value;
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Invalidate(Invalidation.SizeInParentSpace);
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}
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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{
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