1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 13:22:55 +08:00

Use MaskingSmoothness to make masked diagonal edges smoother.

This commit is contained in:
Thomas Müller 2017-02-04 11:06:26 +01:00
parent e00581d838
commit 6db70f8850
4 changed files with 8 additions and 5 deletions

@ -1 +1 @@
Subproject commit 542d2eb5877f0be8995943d18c7b98931322654a
Subproject commit a28f9011f25bd2633742d94ac691018c1f59e189

View File

@ -83,6 +83,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -93,7 +94,7 @@ namespace osu.Game.Graphics.UserInterface
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},
@ -116,6 +117,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -128,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},

View File

@ -187,6 +187,7 @@ namespace osu.Game.Overlays.Pause
Anchor = Anchor.Centre,
Width = 0.8f,
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,

View File

@ -62,6 +62,7 @@ namespace osu.Game.Screens.Menu
box = new Container
{
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
@ -75,12 +76,11 @@ namespace osu.Game.Screens.Menu
Scale = new Vector2(0, 1),
Size = boxSize,
Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
},
}