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Fix keyboard controls not respecting search filter.
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parent
0c887d3a46
commit
966121a438
@ -203,7 +203,7 @@ namespace osu.Game.Screens.Select
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private void updatePanel(Panel p, float halfHeight)
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{
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var height = p.IsVisible ? p.DrawHeight : 0;
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float panelDrawY = p.Position.Y - Current + height / 2;
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float dist = Math.Abs(1f - panelDrawY / halfHeight);
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@ -275,23 +275,35 @@ namespace osu.Game.Screens.Select
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break;
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}
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if (direction != 0)
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if (direction == 0)
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return base.OnKeyDown(state, args);
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if (!skipDifficulties)
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{
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int index = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
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int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
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if (!skipDifficulties && index >= 0 && index < SelectedGroup.BeatmapPanels.Count)
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//changing difficulty panel, not set.
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SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[index]);
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else
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if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
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{
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index = (groups.IndexOf(SelectedGroup) + direction + groups.Count) % groups.Count;
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SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
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//changing difficulty panel, not set.
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SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
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return true;
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}
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return true;
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}
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return base.OnKeyDown(state, args);
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int startIndex = groups.IndexOf(SelectedGroup);
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int index = startIndex;
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do
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{
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index = (index + direction + groups.Count) % groups.Count;
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if (groups[index].State != BeatmapGroupState.Hidden)
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{
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SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
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return true;
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}
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} while (index != startIndex);
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return true;
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}
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public void SelectRandom()
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