1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Fix global hover regression.

This commit is contained in:
Dean Herbert 2017-01-30 23:24:30 +09:00
parent 74366c620b
commit 2aa924c104

View File

@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Toolbar
public Action<PlayMode> OnPlayModeChange;
private ToolbarModeSelector modeSelector;
private Box solidBackground;
private Box gradientBackground;
private const int transition_time = 250;
@ -39,21 +37,7 @@ namespace osu.Game.Overlays.Toolbar
{
Children = new Drawable[]
{
solidBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
Alpha = alpha_normal,
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 90,
ColourInfo = ColourInfo.GradientVertical(
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
},
new ToolbarBackground(),
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
@ -99,6 +83,48 @@ namespace osu.Game.Overlays.Toolbar
Size = new Vector2(1, HEIGHT);
}
public class ToolbarBackground : Container
{
private Box solidBackground;
private Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
solidBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
Alpha = alpha_normal,
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 90,
ColourInfo = ColourInfo.GradientVertical(
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
},
};
}
protected override bool OnHover(InputState state)
{
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
}
}
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
protected override void PopIn()
@ -113,19 +139,6 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time, EasingTypes.InQuint);
}
protected override bool OnHover(InputState state)
{
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
}
class PassThroughFlowContainer : FlowContainer
{
//needed to get input to the login overlay.