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Fix global hover regression.
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parent
74366c620b
commit
2aa924c104
@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Toolbar
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public Action<PlayMode> OnPlayModeChange;
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private ToolbarModeSelector modeSelector;
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private Box solidBackground;
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private Box gradientBackground;
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private const int transition_time = 250;
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@ -39,21 +37,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Children = new Drawable[]
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{
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solidBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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ColourInfo = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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},
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new ToolbarBackground(),
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new FlowContainer
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{
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Direction = FlowDirection.HorizontalOnly,
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@ -99,6 +83,48 @@ namespace osu.Game.Overlays.Toolbar
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Size = new Vector2(1, HEIGHT);
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}
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public class ToolbarBackground : Container
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{
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private Box solidBackground;
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private Box gradientBackground;
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public ToolbarBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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solidBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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ColourInfo = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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},
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};
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}
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protected override bool OnHover(InputState state)
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{
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solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
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}
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}
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public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
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protected override void PopIn()
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@ -113,19 +139,6 @@ namespace osu.Game.Overlays.Toolbar
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FadeOut(transition_time, EasingTypes.InQuint);
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}
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protected override bool OnHover(InputState state)
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{
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solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
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}
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class PassThroughFlowContainer : FlowContainer
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{
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//needed to get input to the login overlay.
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