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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge pull request #311 from Tom94/better-smoothness

Use MaskingSmoothness to make masked diagonal edges smoother.
This commit is contained in:
Dean Herbert 2017-02-04 20:02:41 +09:00 committed by GitHub
commit 5fcad99682
4 changed files with 8 additions and 5 deletions

@ -1 +1 @@
Subproject commit 542d2eb5877f0be8995943d18c7b98931322654a
Subproject commit 99955eecba415328c3e2b4055afb10aeb8a4ceb9

View File

@ -83,6 +83,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -93,7 +94,7 @@ namespace osu.Game.Graphics.UserInterface
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},
@ -116,6 +117,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -128,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},

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@ -187,6 +187,7 @@ namespace osu.Game.Overlays.Pause
Anchor = Anchor.Centre,
Width = 0.8f,
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,

View File

@ -62,6 +62,7 @@ namespace osu.Game.Screens.Menu
box = new Container
{
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
@ -75,12 +76,11 @@ namespace osu.Game.Screens.Menu
Scale = new Vector2(0, 1),
Size = boxSize,
Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
},
}