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Merge pull request #311 from Tom94/better-smoothness
Use MaskingSmoothness to make masked diagonal edges smoother.
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commit
5fcad99682
@ -1 +1 @@
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Subproject commit 542d2eb5877f0be8995943d18c7b98931322654a
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Subproject commit 99955eecba415328c3e2b4055afb10aeb8a4ceb9
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@ -83,6 +83,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect {
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -93,7 +94,7 @@ namespace osu.Game.Graphics.UserInterface
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IconLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(1.5f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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}
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},
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@ -116,6 +117,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect {
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -128,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(1.5f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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}
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},
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@ -187,6 +187,7 @@ namespace osu.Game.Overlays.Pause
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Anchor = Anchor.Centre,
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Width = 0.8f,
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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@ -62,6 +62,7 @@ namespace osu.Game.Screens.Menu
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box = new Container
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{
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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@ -75,12 +76,11 @@ namespace osu.Game.Screens.Menu
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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Children = new Drawable[]
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{
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new Box
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{
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EdgeSmoothness = new Vector2(2, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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RelativeSizeAxes = Axes.Both,
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},
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}
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