mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 09:22:54 +08:00
Fix up slider bugs
This commit is contained in:
parent
22c2a4757c
commit
9e75ecab4f
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -11,6 +12,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
@ -55,37 +57,50 @@ namespace osu.Game.Overlays.Options
|
||||
private class OsuSliderBar<U> : SliderBar<U> where U : struct,
|
||||
IComparable, IFormattable, IConvertible, IComparable<U>, IEquatable<U>
|
||||
{
|
||||
private Container nub;
|
||||
private AudioSample sample;
|
||||
private float prevAmount = -1;
|
||||
|
||||
private double lastSample;
|
||||
|
||||
private Container nub;
|
||||
private Box leftBox, rightBox;
|
||||
public OsuSliderBar()
|
||||
{
|
||||
Height = 22;
|
||||
Color = Color4.White;
|
||||
SelectionColor = new Color4(255, 102, 170, 255);
|
||||
Add(nub = new Container
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Width = Height,
|
||||
Height = Height,
|
||||
CornerRadius = Height / 2,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.None,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Masking = true,
|
||||
BorderColour = new Color4(255, 102, 170, 255),
|
||||
BorderThickness = 2,
|
||||
Children = new[]
|
||||
leftBox = new Box
|
||||
{
|
||||
new Box { Colour = Color4.Transparent, RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
});
|
||||
Box.Height = SelectionBox.Height = 2;
|
||||
Box.RelativePositionAxes = Axes.None;
|
||||
Box.RelativeSizeAxes = SelectionBox.RelativeSizeAxes = Axes.None;
|
||||
Box.Position = SelectionBox.Position = new Vector2(0, Height / 2 - 1);
|
||||
Box.Colour = new Color4(255, 102, 170, 100);
|
||||
Height = 2,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = new Color4(255, 102, 170, 255),
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Height = 2,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Colour = new Color4(255, 102, 170, 255),
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
nub = new Container
|
||||
{
|
||||
Width = Height,
|
||||
Height = Height,
|
||||
CornerRadius = Height / 2,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.None,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Masking = true,
|
||||
BorderColour = new Color4(255, 102, 170, 255),
|
||||
BorderThickness = 3,
|
||||
Children = new[]
|
||||
{
|
||||
new Box { Colour = Color4.Transparent, RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -94,20 +109,46 @@ namespace osu.Game.Overlays.Options
|
||||
sample = audio.Sample.Get(@"Sliderbar/sliderbar");
|
||||
}
|
||||
|
||||
protected override void UpdateAmount(float amt)
|
||||
private void playSample()
|
||||
{
|
||||
if (prevAmount != -1 && (int)(prevAmount * 10) != (int)(amt * 10))
|
||||
sample?.Play();
|
||||
prevAmount = amt;
|
||||
nub.MoveToX(amt, 300, EasingTypes.OutQuint);
|
||||
SelectionBox.ScaleTo(
|
||||
new Vector2(DrawWidth * amt - Height / 2 + 1, 1),
|
||||
300, EasingTypes.OutQuint);
|
||||
Box.MoveToX(DrawWidth * amt + Height / 2 - 1,
|
||||
300, EasingTypes.OutQuint);
|
||||
Box.ScaleTo(
|
||||
new Vector2(DrawWidth * (1 - amt) - Height / 2 + 1, 1),
|
||||
300, EasingTypes.OutQuint);
|
||||
if (Clock == null)
|
||||
return;
|
||||
if (Clock.CurrentTime - lastSample > 50)
|
||||
{
|
||||
lastSample = Clock.CurrentTime;
|
||||
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
||||
sample.Play();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Left || args.Key == Key.Right)
|
||||
playSample();
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
playSample();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
playSample();
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
nub.MoveToX(DrawWidth * value, 300, EasingTypes.OutQuint);
|
||||
leftBox.ScaleTo(new Vector2(
|
||||
MathHelper.Clamp(DrawWidth * value - nub.Width / 2 + 2, 0, DrawWidth),
|
||||
1), 300, EasingTypes.OutQuint);
|
||||
rightBox.ScaleTo(new Vector2(
|
||||
MathHelper.Clamp(DrawWidth * (1 - value) - nub.Width / 2 + 2, 0, DrawWidth),
|
||||
1), 300, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user