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Cleared out PauseProgressGraph
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@ -1,25 +1,10 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.Pause
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{
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public class PauseProgressGraph : FlowContainer
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public class PauseProgressGraph : Container
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{
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private WorkingBeatmap current;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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current = osuGame.Beatmap.Value;
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}
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public PauseProgressGraph()
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{
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// TODO: Implement the pause progress graph
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