diff --git a/osu.Game/Overlays/Pause/PauseProgressGraph.cs b/osu.Game/Overlays/Pause/PauseProgressGraph.cs index 08667c94c7..bc8b377824 100644 --- a/osu.Game/Overlays/Pause/PauseProgressGraph.cs +++ b/osu.Game/Overlays/Pause/PauseProgressGraph.cs @@ -1,25 +1,10 @@ -using OpenTK; -using OpenTK.Graphics; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; -using osu.Framework.Graphics.Primitives; -using osu.Framework.Configuration; +using osu.Framework.Graphics.Containers; namespace osu.Game.Overlays.Pause { - public class PauseProgressGraph : FlowContainer + public class PauseProgressGraph : Container { - private WorkingBeatmap current; - - [BackgroundDependencyLoader] - private void load(OsuGameBase osuGame) - { - current = osuGame.Beatmap.Value; - } - + public PauseProgressGraph() { // TODO: Implement the pause progress graph