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Do not lengthen slider curves according to the length prescribed in the .osu file for now.

This fixes some issues with the map http://osu.ppy.sh/s/484689 . There is still one problem with an almost stationary slider in this map at around the 2/3 mark, but the rest seems to work fine now.
This commit is contained in:
Thomas Müller 2016-12-17 08:44:58 +01:00
parent 3e42fa4f90
commit f13303c86c

View File

@ -101,9 +101,11 @@ namespace osu.Game.Modes.Osu.Objects
cumulativeLength.Add(l);
}
//TODO: Figure out if the following code is needed in some cases. Judging by the map
// "Transform" http://osu.ppy.sh/s/484689 it seems like we should _not_ be doing this.
// Lengthen slider curves that are too short compared to what's
// in the .osu file.
if (l < Length && calculatedPath.Count > 1)
/*if (l < Length && calculatedPath.Count > 1)
{
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
double d = diff.Length;
@ -113,7 +115,7 @@ namespace osu.Game.Modes.Osu.Objects
calculatedPath[calculatedPath.Count - 1] += diff * (float)((Length - l) / d);
cumulativeLength[calculatedPath.Count - 1] = Length;
}
}*/
}
public void Calculate()