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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Merge pull request #223 from peppy/more-sound-effects

Add various sound effects.
This commit is contained in:
Dean Herbert 2016-12-06 00:17:19 +09:00 committed by GitHub
commit d05a1ea1c5
8 changed files with 81 additions and 6 deletions

@ -1 +1 @@
Subproject commit a3b2991157ec0bdeb0e73d10e7b845aa16715420
Subproject commit 73ddad1f01f223c6c311f1302ed1658a2320813d

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@ -1,6 +1,9 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
@ -26,6 +29,7 @@ namespace osu.Game.Graphics.UserInterface
private static readonly Vector2 size_extended = new Vector2(140, 50);
private static readonly Vector2 size_retracted = new Vector2(100, 50);
private AudioSample sampleClick;
public BackButton()
{
@ -135,6 +139,12 @@ namespace osu.Game.Graphics.UserInterface
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get(@"Menu/menuback");
}
protected override bool OnClick(InputState state)
{
var flash = new Box
@ -148,6 +158,8 @@ namespace osu.Game.Graphics.UserInterface
flash.FadeOutFromOne(200);
flash.Expire();
sampleClick.Play();
return base.OnClick(state);
}
}

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@ -1,5 +1,8 @@
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -60,6 +63,8 @@ namespace osu.Game.Overlays.Options
private Light light;
private SpriteText labelSpriteText;
private AudioSample sampleChecked;
private AudioSample sampleUnchecked;
public CheckBoxOption()
{
@ -102,11 +107,19 @@ namespace osu.Game.Overlays.Options
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleChecked = audio.Sample.Get(@"Checkbox/check-on");
sampleUnchecked = audio.Sample.Get(@"Checkbox/check-off");
}
protected override void OnChecked()
{
if (bindable != null)
bindable.Value = true;
sampleChecked?.Play();
light.State = CheckBoxState.Checked;
}
@ -115,6 +128,7 @@ namespace osu.Game.Overlays.Options
if (bindable != null)
bindable.Value = false;
sampleUnchecked?.Play();
light.State = CheckBoxState.Unchecked;
}

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@ -2,6 +2,9 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
@ -58,6 +61,7 @@ namespace osu.Game.Overlays.Toolbar
private SpriteText tooltip1;
private SpriteText tooltip2;
protected FlowContainer Flow;
private AudioSample sampleClick;
public ToolbarButton()
{
@ -120,6 +124,12 @@ namespace osu.Game.Overlays.Toolbar
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get(@"Menu/menuclick");
}
protected override void Update()
{
base.Update();
@ -133,6 +143,7 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnClick(InputState state)
{
Action?.Invoke();
sampleClick.Play();
HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
return true;
}

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@ -113,7 +113,9 @@ namespace osu.Game.Overlays.Toolbar
Add(s);
s.FadeInFromZero(200);
//todo: fix this... clock dependencies are a pain
if (s.Clock != null)
s.FadeInFromZero(200);
});
}
}

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@ -1,5 +1,8 @@
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -28,6 +31,7 @@ namespace osu.Game.Screens.Menu
private readonly float extraWidth;
private Key triggerKey;
private string text;
private AudioSample sampleClick;
public override bool Contains(Vector2 screenSpacePos)
{
@ -211,6 +215,14 @@ namespace osu.Game.Screens.Menu
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"Menu/menu-{internalName}-click");
if (sampleClick == null)
sampleClick = audio.Sample.Get(internalName.Contains(@"back") ? @"Menu/menuback" : @"Menu/menuhit");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
trigger();
@ -232,11 +244,9 @@ namespace osu.Game.Screens.Menu
private void trigger()
{
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
sampleClick.Play();
clickAction?.Invoke();
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
}
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
@ -250,6 +260,7 @@ namespace osu.Game.Screens.Menu
public int ContractStyle;
ButtonState state;
public ButtonState State
{
get { return state; }

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@ -5,6 +5,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -28,6 +31,8 @@ namespace osu.Game.Screens.Menu
public Action OnChart;
public Action OnTest;
private AudioSample sampleOsuClick;
private FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow.
@ -111,6 +116,12 @@ namespace osu.Game.Screens.Menu
buttonFlow.Add(buttonsTopLevel);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -157,7 +168,7 @@ namespace osu.Game.Screens.Menu
switch (state)
{
case MenuState.Initial:
//Game.Audio.PlaySamplePositional(@"menuhit");
sampleOsuClick.Play();
State = MenuState.TopLevel;
return;
case MenuState.TopLevel:

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@ -24,6 +24,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Screens.Play;
using osu.Framework;
using osu.Framework.Audio.Sample;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
@ -45,6 +46,9 @@ namespace osu.Game.Screens.Select
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private AudioSample sampleChangeDifficulty;
private AudioSample sampleChangeBeatmap;
class WedgeBackground : Container
{
public WedgeBackground()
@ -163,6 +167,9 @@ namespace osu.Game.Screens.Select
trackManager = audio.Track;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
initialAddSetsTask = new CancellationTokenSource();
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
@ -259,7 +266,14 @@ namespace osu.Game.Screens.Select
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetID == Beatmap?.BeatmapInfo.BeatmapSetID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
ensurePlayingSelected();
}