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Add default Beatmap ID
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parent
02f6e46105
commit
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@ -69,15 +69,9 @@ namespace osu.Game.Database
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using (var reader = ArchiveReader.GetReader(storage, path))
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metadata = reader.ReadMetadata();
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if (metadata.BeatmapSetID != -1)
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{
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if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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}
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else
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{
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// TODO: Another method is required to determine whether two beatmaps with no BeatmapSetID are equal.
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}
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if (metadata.BeatmapSetID != -1 &&
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connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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{
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@ -16,9 +16,9 @@ namespace osu.Game.Database
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public int BeatmapID { get; set; }
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public int BeatmapID { get; set; } = 0;
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public int BeatmapSetID { get; set; }
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public int BeatmapSetID { get; set; } = -1;
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[ForeignKey(typeof(BeatmapSetInfo))]
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public int BeatmapSetInfoID { get; set; }
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@ -75,7 +75,7 @@ namespace osu.Game.Database
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public bool Equals(BeatmapInfo other)
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{
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return BeatmapID == other?.BeatmapID;
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return ID == other?.ID;
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}
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public bool AudioEquals(BeatmapInfo other) => other != null &&
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@ -9,8 +9,9 @@ namespace osu.Game.Database
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{
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public int BeatmapSetID { get; set; }
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public int BeatmapSetID { get; set; } = -1;
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public string Title { get; set; }
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public string TitleUnicode { get; set; }
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public string Artist { get; set; }
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@ -13,7 +13,7 @@ namespace osu.Game.Database
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public int BeatmapSetID { get; set; }
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public int BeatmapSetID { get; set; } = -1;
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
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@ -305,7 +305,7 @@ namespace osu.Game.Screens.Select
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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{
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if (beatmap.BeatmapSetID == Beatmap?.BeatmapInfo.BeatmapSetID)
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if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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{
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