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Merge pull request #302 from peppy/login-updates
Move login screen to toolbar and update design (still not fully implemented).
This commit is contained in:
commit
1f8df447c7
@ -21,6 +21,7 @@ using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using OpenTK;
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namespace osu.Game
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{
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@ -101,14 +102,20 @@ namespace osu.Game
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//overlay elements
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(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController()
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{
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Depth = -2,
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Position = new Vector2(0, Toolbar.HEIGHT),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}).Preload(this, overlayContent.Add);
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Dependencies.Cache(options);
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Dependencies.Cache(musicController);
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(Toolbar = new Toolbar
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{
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Depth = -2,
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Depth = -3,
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OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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}).Preload(this, t =>
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|
77
osu.Game/Overlays/LoginOverlay.cs
Normal file
77
osu.Game/Overlays/LoginOverlay.cs
Normal file
@ -0,0 +1,77 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Options.General;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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{
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class LoginOverlay : OverlayContainer
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{
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private LoginOptions optionsSection;
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const float transition_time = 400;
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public LoginOverlay()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new Box {
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.8f,
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},
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new Container
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{
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Width = 360,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = EasingTypes.OutQuint,
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Children = new Drawable[]
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{
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optionsSection = new LoginOptions
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{
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Padding = new MarginPadding(10),
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 3,
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Colour = colours.Yellow,
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Alpha = 1,
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},
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}
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}
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};
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}
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protected override void PopIn()
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{
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optionsSection.Bounding = true;
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FadeIn(transition_time, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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optionsSection.Bounding = false;
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FadeOut(transition_time);
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}
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}
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}
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@ -28,8 +28,6 @@ namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private static readonly Vector2 start_position = new Vector2(0, 50);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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@ -47,22 +45,13 @@ namespace osu.Game.Overlays
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private BeatmapDatabase beatmaps;
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private BaseGame game;
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private Container dragContainer;
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public MusicController()
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{
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = start_position;
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Margin = new MarginPadding(10);
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}
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@ -75,13 +64,13 @@ namespace osu.Game.Overlays
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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dragContainer.MoveTo(change);
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return base.OnDrag(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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}
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@ -93,111 +82,126 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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{
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title = new SpriteText
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dragContainer = new Container
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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TextSize = 25,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-MediumItalic"
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},
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artist = new SpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 15,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, -30),
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Action = () =>
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Masking = true,
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CornerRadius = 5,
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EdgeEffect = new EdgeEffect
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{
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if (current?.Track == null) return;
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if (current.Track.IsRunning)
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current.Track.Stop();
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else
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current.Track.Start();
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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playButton = new TextAwesome
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title = new SpriteText
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{
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TextSize = 30,
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Icon = FontAwesome.fa_play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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TextSize = 25,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-MediumItalic"
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},
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artist = new SpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 15,
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Icon = FontAwesome.fa_step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new ClickableContainer
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_forward,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, -30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, -30),
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Action = () =>
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{
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if (current?.Track == null) return;
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if (current.Track.IsRunning)
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current.Track.Stop();
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else
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current.Track.Start();
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},
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Children = new Drawable[]
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{
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playButton = new TextAwesome
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{
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TextSize = 30,
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Icon = FontAwesome.fa_play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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TextSize = 15,
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Icon = FontAwesome.fa_bars,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_forward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, -30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_bars,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = colours.Yellow,
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SeekRequested = seek
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}
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}
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},
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progress = new DragBar
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{
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||||
Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = colours.Yellow,
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SeekRequested = seek
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}
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};
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@ -210,7 +214,7 @@ namespace osu.Game.Overlays
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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||||
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backgroundSprite = new MusicControllerBackground();
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AddInternal(backgroundSprite);
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dragContainer.Add(backgroundSprite);
|
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}
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protected override void LoadComplete()
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@ -333,7 +337,7 @@ namespace osu.Game.Overlays
|
||||
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
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||||
{
|
||||
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||||
Add(newBackground);
|
||||
dragContainer.Add(newBackground);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Overlays.Options.General
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LoginOptions(),
|
||||
new LanguageOptions(),
|
||||
new UpdateOptions(),
|
||||
};
|
||||
|
@ -12,13 +12,28 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Overlays.Options.General
|
||||
{
|
||||
public class LoginOptions : OptionsSubsection, IOnlineComponent
|
||||
{
|
||||
private bool bounding = true;
|
||||
|
||||
protected override string Header => "Sign In";
|
||||
|
||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||
|
||||
public bool Bounding
|
||||
{
|
||||
get { return bounding; }
|
||||
set
|
||||
{
|
||||
bounding = value;
|
||||
Invalidate(Invalidation.Geometry);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
@ -109,24 +124,24 @@ namespace osu.Game.Overlays.Options.General
|
||||
},
|
||||
saveUsername = new CheckBoxOption
|
||||
{
|
||||
LabelText = "Remember Username",
|
||||
LabelText = "Remember username",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
|
||||
},
|
||||
savePassword = new CheckBoxOption
|
||||
{
|
||||
LabelText = "Remember Password",
|
||||
LabelText = "Stay logged in",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
|
||||
},
|
||||
new OsuButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Log in",
|
||||
Text = "Sign in",
|
||||
Action = performLogin
|
||||
},
|
||||
new OsuButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Register",
|
||||
Text = "Register new account",
|
||||
//Action = registerLink
|
||||
}
|
||||
};
|
||||
|
@ -19,65 +19,25 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class Toolbar : OverlayContainer
|
||||
{
|
||||
private const float height = 50;
|
||||
public const float HEIGHT = 50;
|
||||
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
|
||||
private ToolbarModeSelector modeSelector;
|
||||
private Box solidBackground;
|
||||
private Box gradientBackground;
|
||||
|
||||
private const int transition_time = 250;
|
||||
|
||||
private const float alpha_hovering = 0.8f;
|
||||
private const float alpha_normal = 0.6f;
|
||||
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
|
||||
FadeOut(transition_time, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
|
||||
}
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
solidBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
Alpha = alpha_normal,
|
||||
},
|
||||
gradientBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Alpha = 0,
|
||||
Height = 90,
|
||||
ColourInfo = ColourInfo.GradientVertical(
|
||||
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
|
||||
},
|
||||
new ToolbarBackground(),
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
@ -96,21 +56,21 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new PassThroughFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new []
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarMusicButton(),
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_search
|
||||
},
|
||||
new ToolbarUserButton(),
|
||||
new ToolbarUserArea(),
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_bars
|
||||
@ -120,9 +80,69 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, height);
|
||||
Size = new Vector2(1, HEIGHT);
|
||||
}
|
||||
|
||||
public class ToolbarBackground : Container
|
||||
{
|
||||
private Box solidBackground;
|
||||
private Box gradientBackground;
|
||||
|
||||
public ToolbarBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
solidBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
Alpha = alpha_normal,
|
||||
},
|
||||
gradientBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Alpha = 0,
|
||||
Height = 90,
|
||||
ColourInfo = ColourInfo.GradientVertical(
|
||||
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
|
||||
FadeOut(transition_time, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
class PassThroughFlowContainer : FlowContainer
|
||||
{
|
||||
//needed to get input to the login overlay.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -122,6 +122,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -168,6 +169,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
46
osu.Game/Overlays/Toolbar/ToolbarUserArea.cs
Normal file
46
osu.Game/Overlays/Toolbar/ToolbarUserArea.cs
Normal file
@ -0,0 +1,46 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
class ToolbarUserArea : Container
|
||||
{
|
||||
private LoginOverlay loginOverlay;
|
||||
private ToolbarUserButton button;
|
||||
|
||||
public override RectangleF BoundingBox => button.BoundingBox;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override Vector2 Size => button.Size;
|
||||
|
||||
public ToolbarUserArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[] {
|
||||
button = new ToolbarUserButton
|
||||
{
|
||||
Action = toggle,
|
||||
},
|
||||
loginOverlay = new LoginOverlay
|
||||
{
|
||||
Position = new Vector2(0, 1),
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void toggle()
|
||||
{
|
||||
loginOverlay.ToggleVisibility();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +1,12 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -34,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, OsuConfigManager config)
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
api.Register(this);
|
||||
}
|
||||
|
@ -76,6 +76,7 @@
|
||||
<Compile Include="Online\API\IOnlineComponent.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
|
||||
<Compile Include="Overlays\DragBar.cs" />
|
||||
<Compile Include="Overlays\LoginOverlay.cs" />
|
||||
<Compile Include="Overlays\MusicController.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
|
||||
@ -99,6 +100,7 @@
|
||||
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarUserArea.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
|
||||
<Compile Include="Screens\BackgroundMode.cs" />
|
||||
<Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user