Salman Ahmed
9ca672d689
Add "Argon" total score counter
2023-10-26 08:58:25 +03:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Andrei Zavatski
1dbdbd6de6
Merge branch 'master' into comments-image-size
2023-10-23 13:22:31 +03:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
Joseph Madamba
1a3a81c33b
Add slider nub double click revert to default test
2023-10-17 21:41:03 -07:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
9b474b656d
Fix key binding panel test failures from introducing placeholder text
...
Whoops.
2023-10-13 15:03:41 +02:00
Dean Herbert
6358a5e210
Merge pull request #25105 from bdach/multiple-keys-one-binding
...
Disallow binding multiple bindings in a single section to one key
2023-10-13 20:01:33 +09:00
Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
...
Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Dean Herbert
17b6ebbfbf
Avoid using a bindable in KeyBindingConflictPopover
where data is never mutated
2023-10-13 18:40:21 +09:00
Bartłomiej Dach
d5557bbbfb
Merge pull request #25005 from minetoblend/multiplayer-invites
...
Add ability to invite players to multiplayer rooms
2023-10-13 11:09:28 +02:00
Dean Herbert
37411f923e
Merge branch 'master' into multiple-keys-one-binding
2023-10-13 15:07:12 +09:00
Dean Herbert
aabed8b6e5
Merge pull request #25093 from Joehuu/mod-switch-tiny-extended-info
...
Add extended info support to tiny mod switches
2023-10-13 13:40:24 +09:00
Bartłomiej Dach
f083309e64
Move type back next to exposing class
2023-10-12 20:26:01 +02:00
Bartłomiej Dach
5d637520e7
Add test coverage for key binding conflict resolution
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
f5a6781e5a
Integrate key binding conflict popover into keybindings panel
2023-10-12 16:04:46 +02:00
Bartłomiej Dach
7b6563116a
Implement visual appearance of key binding conflict popover
2023-10-12 16:01:51 +02:00
Bartłomiej Dach
5f0b1d69a5
Prepare KeyBindingRow
for accepting external changes
2023-10-12 16:00:20 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Bartłomiej Dach
34bab38e80
Fix judgement counter test failure due to exploiting mania ruleset
...
Large ticks are not a thing in mania anymore, so the judgement counter
tests began to fail as `LargeTickHit` is no longer a valid hit result
in that ruleset.
2023-10-12 11:34:59 +02:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Dean Herbert
e6103fea95
Fix async
usage in TestSceneNotificationOverlay
2023-10-12 16:00:36 +09:00
Dean Herbert
3023e44196
Remove unused using statements
2023-10-12 15:52:48 +09:00
Dean Herbert
73b8146729
Update tests in line with new behaviour
2023-10-12 15:42:54 +09:00
Dean Herbert
256c95f045
Add (failing) test coverage of exit/retry during progress to results
2023-10-12 15:42:20 +09:00
Joseph Madamba
764f641bc9
Add extended info support to tiny mod switches
2023-10-11 12:47:12 -07:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Dean Herbert
4319b22db8
Add failing test coverage of player not pausing track correctly
2023-10-10 17:55:35 +09:00
Bartłomiej Dach
ea400a9db7
Fix cross-test interference
...
`TestLastPlayedUpdated` was implicitly relying on running first.
`TestGuestScoreIsStoredAsGuest` showing up changed test ordering,
causing the former test to fail if it didn't get to run first.
2023-10-10 09:30:51 +02:00
Bartłomiej Dach
08b1a3cbe2
Add failing test case for guest user being looked up in API
2023-10-10 09:18:57 +02:00
Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
...
Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
...
Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro
2023-10-07 00:32:19 +09:00
Dean Herbert
71be3c8f8b
Add ability to adjust health bar settings in test scene
2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay
to be relative sized for now
2023-10-06 18:56:39 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
...
I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Bartłomiej Dach
c195fbe76f
Merge branch 'master' into crop-gameplay-textures
2023-10-05 09:35:58 +02:00
Dean Herbert
5a0faaa0b1
Fix TestReplayExport
intermittent failure
...
The previous fix was not working as it was checking the path for the
prefix `_`, not the filename.
See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows
this.
2023-10-05 14:30:06 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro
2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Marvin Schürz
5678d90461
Reduce silliness of notification test case
2023-10-04 00:20:38 +02:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
...
Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
e1445fcc65
Adjust health display test scene's background colour to better visualise background fill
2023-10-03 17:17:42 +09:00
Marvin Schürz
e81695bcac
Display avatar in invitation notification
2023-10-02 23:10:51 +02:00
Dean Herbert
622cbc3af7
Adjust test scene to actually make HP bars fit
2023-10-02 16:07:45 +09:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
869f8e5e1b
Adjust test scene to apply miss judgements as well
2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b
Refactor player max dimensions test scene to actually upscale textures
2023-09-30 01:34:49 +03:00
Bartłomiej Dach
7638ea36a0
Merge branch 'master' into mod-icon-extended
2023-09-28 16:57:17 +02:00
Dean Herbert
b8953e8ce1
Code quality pass
2023-09-28 19:03:34 +09:00
Bartłomiej Dach
afa1815d13
Merge pull request #24929 from peppy/reduce-song-select-debounce
...
Reduce delay before loading beatmap after selection change at song select
2023-09-28 10:45:43 +02:00
Dean Herbert
4d5b2477dc
Fix failing song select tack transfer test by using a real track
2023-09-28 15:59:06 +09:00
Dean Herbert
16e752e07d
Add basic structure and test coverage for extended info on mod icon
2023-09-27 19:29:03 +09:00
Dean Herbert
a7237e48aa
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-27 17:17:51 +09:00
Bartłomiej Dach
12585c9f27
Fix flaky editor beatmap creation test
...
Came up as a failure when locally running tests for
ppy/osu-framework#6001 - but the test is actually a previously-known
flaky that I couldn't reproduce the failure of until the aforementioned
PR.
This appears to be a simple race; the test scene queries the track
length from update thread, but the length is actually set on the audio
thread. So it's not unreasonable that given unlucky timing, the length
will not be set by `TrackBass` before it is queried.
To fix, switch assert to until step. I'm generally not really willing
to give this more time of day until this change is proven insufficient.
2023-09-26 16:42:59 +02:00
Dean Herbert
40a548d372
Adjust new test scene to not be super broken
2023-09-26 17:30:49 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
b1561b650f
Rename test scene, add xmldoc and increase scale factor to something absurdly high
2023-09-26 16:39:36 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-26 14:05:27 +09:00
Andrei Zavatski
292273edbe
Add test scene
2023-09-23 06:31:26 +03:00
Dean Herbert
c40bd74138
Update usages of GameplayClockContainer
not using an adjustable source
2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
...
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
3f27be1f33
Replace most usages of DecoupleableInterpolatingFramedClock
...
Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Bartłomiej Dach
e45d456324
Fix TestFriendScore
intermittently failing due to randomness
...
If `createRandomScore()` happened to randomly pick the highest total
score when called with `friend` as the sole argument, that particular
score would not be pink.
`GetScoreByUsername()` would arbitrarily pick the first score for the
user, so in this particular case where a friend had the number 1 score,
the test would wrongly fail.
Fix by checking whether any of the 3 added friend scores have received
the pink colour. Because there is more than 1 friend score in the test,
doing so ensures that at least one of those should eventually become
pink (because, obviously, you can't have two scores at number 1).
2023-09-21 21:12:44 +02:00
Bartłomiej Dach
9301a1907a
Rewrite TestFriendScore
assertions to constraint model
...
Allows to clearly see what the failure is:
TearDown : System.TimeoutException : "friend score is pink" timed out: Expected: some item equal to "#FF549A"
But was: < "#FFFFFF", "#7FCC33", "#444444 " >
The #7FCC33 colour is used for the first score on the leaderboard.
2023-09-21 21:05:41 +02:00
Bartłomiej Dach
d73f06fc89
Add test coverage for delete hotkey
2023-09-21 20:01:59 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Bartłomiej Dach
d7129da8ea
Fix TestSceneDrawableStoryboardSprite
not displaying anything
2023-09-20 12:05:23 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight
2023-09-20 14:14:08 +09:00
Dean Herbert
1316403180
Fix inspection in new test scene
2023-09-20 13:02:40 +09:00
Dean Herbert
2f020f8682
Add test coverage of storyboard preferring skin when specified
2023-09-19 20:20:20 +09:00
Dean Herbert
067c487b21
Merge pull request #24450 from cdwcgt/missing-beatmap
...
Fetch missing beatmap when importing replay
2023-09-19 18:40:02 +09:00
Dean Herbert
f726c38215
Pass ArchiveReader
instead of Stream
to simplify resolution code
2023-09-19 17:49:15 +09:00
Salman Ahmed
8e992de763
Fix crash when loading player instance without exiting previous instance
2023-09-19 05:09:01 +03:00
Salman Ahmed
a373d71b3e
Add basic test scene upscaling all skin elements
2023-09-19 03:40:31 +03:00
Salman Ahmed
57dc76b345
Revert "Update GetTexture
signature rather than creating new overload"
...
This reverts commit 96f12cfbaa
.
2023-09-19 03:21:19 +03:00
Bartłomiej Dach
775f96f061
Add very basic visual tests for missing beatmap notification
...
The full-stack test using the whole 9 `OsuGameTest` yards is unusable
for rapid development. I don't really get how you could ever design
anything using it without tossing your computer out the window.
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
06d1a2a316
Merge branch 'beatmap-card-nano' into missing-beatmap
2023-09-18 14:56:06 +02:00
Dean Herbert
f3b6aa5435
Merge pull request #24821 from bdach/scoring-test-scene-osu
...
Refactor scoring test scene for ruleset extensibility (and move existing instance to osu! ruleset project)
2023-09-18 19:54:14 +09:00
Bartłomiej Dach
5c2413c06b
Implement nano beatmap card
2023-09-18 11:30:14 +02:00
Bartłomiej Dach
3709861132
Merge pull request #24814 from LukynkaCZE/parse-only-supported-char-uris
...
Parse only supported schemes as URIs
2023-09-18 10:20:09 +02:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes
2023-09-15 12:58:29 +02:00
Lukynka CZE
2a18f76b02
add visual test
2023-09-14 17:48:10 +02:00
Dean Herbert
32946413de
Change display text from "difficulty" to "score" multiplier
2023-09-13 20:01:19 +09:00
Dean Herbert
35840bf671
Combine ModCounterDisplay
and DifficultyMultiplierDisplay
into one class
2023-09-13 18:51:56 +09:00
Bartłomiej Dach
7c65a9de75
Fix Score V1 simulation in scoring test scene incorrectly applying multiplier
...
`TestSceneScoring` included a local simulation of stable's Score V1
algorithm. One of the parts of said algorithm is a mysterious
"score multiplier", influenced by - among others - the beatmap's drain
rate, overall difficulty, circle size, object count, drain length,
and active mods. (An implementation of this already exists in lazer
source, in `OsuLegacyScoreSimulator`, but more on this later.)
However, `TestSceneScoring` had this multiplier in _two_ places, with
_two_ distinct values, one of which being 1 (i.e. basically off).
Unfortunately, the place that had 1 as the multiplier was the wrong one.
Stable calculates the score increase for every hit in two stages;
first, it takes the raw numerical value of the judgement, but then
applies a combo-based bonus on top of it:
scoreIncrease += (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
On the face of it, it may appear that the `ScoreMultiplier` factor
can be factored out and applied at the end only when returning total
score. However, once the above formula is rewritten as:
scoreIncrease = scoreIncrease + (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
= scoreIncrease * (1 + (Math.Max(0, ComboCounter.HitCombo - 1) / 25 * ScoreMultiplier))
it becomes clear that that assumption is actually _incorrect_,
and the `ScoreMultiplier` _must_ be applied to every score increase
individually.
The above was cross-checked experimentally against stable source
on an example test map with 100 objects, and a replay hitting them
perfectly.
2023-09-12 21:33:26 +02:00
Bartłomiej Dach
3981e2e957
Only show visible graph values in tooltip
2023-09-12 13:29:02 +02:00
Bartłomiej Dach
15708ee465
Add toggle for showing relative/absolute score values
2023-09-12 13:27:40 +02:00
Bartłomiej Dach
607ceeccb9
Persist visibility state of graphs
2023-09-12 12:19:50 +02:00
Bartłomiej Dach
3cf8082aa7
Add capability to toggle visibility of graph
2023-09-12 12:07:12 +02:00
Bartłomiej Dach
95d15a703e
Improve legibility of scoring test scene
...
- Add black background to avoid clashes with background images.
- Use sorta-tetradic colours for the four plots.
2023-09-12 11:36:41 +02:00
Dean Herbert
0d7157f727
Merge branch 'master' into map_info_on_mod_settings
2023-09-12 17:16:47 +09:00
Dean Herbert
7e3652284d
Adjust various class naming and add some xmldoc
2023-09-12 17:15:16 +09:00
Dean Herbert
b4bedee49e
Adjust naming of component to give more context
2023-09-12 15:43:59 +09:00
tsrk.
dbc07bc6dc
fix: provide OverlayColourProvider
as a dep in tests
2023-09-12 01:34:17 +02:00
Bartłomiej Dach
824416067e
Fix test failure
2023-09-11 20:53:17 +02:00
tsrk.
8c137353b6
feat: integrate previous usernames tooltip to profile overlay
2023-09-11 15:02:19 +02:00
Bartłomiej Dach
f9d4fbee56
Add collapsed state to effect preview panel
2023-09-11 10:16:24 +02:00
Bartłomiej Dach
589f56d20c
Merge branch 'master' into map_info_on_mod_settings
2023-09-11 09:55:54 +02:00
Bartłomiej Dach
53c30dca64
Fix data flow being sometimes incorrect
2023-09-11 09:53:58 +02:00
Bartłomiej Dach
a631fae6df
Add actual testing
2023-09-11 09:19:37 +02:00
Dean Herbert
87ec33bb66
Tidy up test
2023-09-07 14:50:22 +09:00
Joseph Madamba
5ee412cc9a
Use @2x
variant of profile badges
2023-09-06 16:17:53 -07:00
cdwcgt
68752f95e5
color friend score to pink
2023-09-06 22:58:03 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
eddb879973
Merge pull request #24722 from peppy/beatmap-status-pill-animation
...
Add animation support for beatmap status pills
2023-09-06 09:59:21 +02:00
Bartłomiej Dach
b5e812eb3e
Merge pull request #24723 from bdach/beatmap-carousel-split-missing-status
...
Fix status on carousel beatmap set not showing in split difficulty mode
2023-09-06 09:35:38 +02:00
Bartłomiej Dach
b884f1af4a
Assign random statuses to beatmap sets in carousel test
...
Just to have visual coverage of the statuses before fixing them not
propagating to split difficulty mode.
2023-09-06 08:25:07 +02:00
Dean Herbert
dded7fe6ca
Merge branch 'master' into beatmap-options-popover
2023-09-06 15:16:34 +09:00
Dean Herbert
034c887dcb
Add animation support for beatmap status pills
...
To be used in conjunction with https://github.com/ppy/osu/pull/22116
2023-09-06 15:04:25 +09:00
Joseph Madamba
3f92dae55c
Move star rating display and status pill out of reloadable content
2023-09-05 15:20:20 -07:00
Joseph Madamba
676240928e
Move actual star updating to star rating display
2023-09-05 14:57:55 -07:00
Dean Herbert
96f12cfbaa
Update GetTexture
signature rather than creating new overload
2023-09-05 18:01:19 +09:00
Dean Herbert
02fefff5e7
Add better testing of options popover
2023-09-05 16:44:46 +09:00
Dean Herbert
340edf68d3
Fix test scene not updating all star counters
2023-09-05 15:59:00 +09:00
Joseph Madamba
9451613391
Rename null beatmap test to indicate there's a background
2023-09-04 21:39:41 -07:00
Joseph Madamba
854bb323cc
Remove weird red edge effect visibility
2023-09-04 21:21:55 -07:00
Joseph Madamba
e0a9c7e9a9
Fix wedge showing abruptly in test
2023-09-04 14:54:58 -07:00
Joseph Madamba
2df2002735
Move negative corner radius margin to constructor
2023-09-04 12:42:01 -07:00
Joseph Madamba
2fbd67cf26
Merge branch 'master' into beatmap_wedge_clean_ii
2023-09-04 11:24:20 -07:00
Joseph Madamba
5abf271b56
Implement beatmap options popover
2023-09-04 00:53:09 -07:00
cdwcgt
58844092d6
post a notification instead a screen
2023-09-04 16:17:21 +09:00
cdwcgt
dfecddbf5d
Merge branch 'master' into missing-beatmap
2023-09-04 12:41:23 +09:00
Magnus-Cosmos
ae9c901b94
Fix BeatmapInfoWedge
tests failing due to BPM
2023-09-03 01:45:22 -04:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Bartłomiej Dach
118c86df34
Fix TestSceneUpdateBeatmapSetButton
using random difficulty count
2023-08-28 14:57:00 +02:00
Bartłomiej Dach
6251803868
Add failing test coverage of selection not being retained on song select
2023-08-28 10:05:59 +02:00
Bartłomiej Dach
3a6920c306
Add failing test coverage of beatmap update flow w/ split diffs
2023-08-28 09:51:44 +02:00
Dean Herbert
84f4fab9cf
Adjust test to actually test diff splitting
2023-08-25 18:09:51 +09:00
Dean Herbert
b471ab07a6
Fix typo in test step
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-24 18:30:59 +09:00
Dean Herbert
ba70d48d2c
Fix one more test probably going off-screen
2023-08-24 13:31:33 +09:00
Dean Herbert
4881130cae
Limit set/diff count in test to better fit on screen
2023-08-24 03:32:12 +09:00
Dean Herbert
5eac604f8b
Add coverage of selection retention when difficulties are split out
2023-08-23 19:44:42 +09:00
Dean Herbert
a64381f855
Add test coverage of add/remove when difficulties are split out
2023-08-23 19:43:08 +09:00
Dean Herbert
5555f73e97
Update test to match new behaviour
2023-08-23 19:38:18 +09:00
Dean Herbert
e7d61e0002
Fix star fountain directions not matching stable
2023-08-21 17:59:24 +09:00
Bartłomiej Dach
90bef267c8
Merge pull request #24581 from OliBomby/fix-segment-ends
...
Fix `SliderPath.GetSegmentEnds`
2023-08-21 09:29:13 +02:00
Bartłomiej Dach
479c463751
Explain why segment end positions are not recovered in test
2023-08-21 08:29:51 +02:00
Bartłomiej Dach
3d52a1267e
Fix test failures via test-local popover containers
2023-08-19 15:08:30 +02:00
Bartłomiej Dach
2b09594823
Use nunit constraints in test for better debug experience
2023-08-19 14:33:26 +02:00
OliBomby
fbf4d3ac81
Add test
2023-08-18 12:36:34 +02:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dean Herbert
59a31cc868
Merge pull request #24431 from bdach/slider-with-textbox-instantaneous
...
Add instantaneous mode to `SliderWithTextBoxInput`
2023-08-16 20:10:52 +09:00
Bartłomiej Dach
f9ca7f3e0e
Merge pull request #24564 from peppy/multi-spectator-test-improvements
...
Add various testing improvements to various tournament components
2023-08-16 12:29:36 +02:00
Bartłomiej Dach
bdf87e43db
Merge branch 'master' into slider-with-textbox-instantaneous
2023-08-16 10:48:45 +02:00
Dean Herbert
26d05afadc
Add more test coverage to multi spectator screen
2023-08-16 17:14:42 +09:00
Dean Herbert
56eb44d15b
Change TestSpectatorClient
to provide some better fake data for score / acc
2023-08-16 17:14:42 +09:00
Bartłomiej Dach
4f47b196c1
Merge branch 'master' into fix-unsafe-realm-access
2023-08-16 09:59:17 +02:00
Dean Herbert
a8824c8c8a
Remove flaky test documentation for fixed test
2023-08-16 14:30:10 +09:00
cdwcgt
e7b34cd4da
declare BeatmapSet is not null
2023-08-14 03:43:16 +09:00
Bartłomiej Dach
4152b4e523
Remove duplicated test case
2023-08-12 22:46:18 +02:00
QuantumSno
e9bb9434e9
Merge remote-tracking branch 'origin/leaderboard-toggle' into leaderboard-toggle
2023-08-12 00:19:48 -04:00
QuantumSno
562af8b46d
Updated test TestSceneGameplayChatDisplay.cs. Now uses new default bind for toggle chat (enter)
2023-08-12 00:18:10 -04:00
Bartłomiej Dach
d91798271d
Add test case covering exit block
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-08-08 22:06:49 +02:00
Joseph Madamba
d179fe3d96
Add support for changelog entries with url attached
2023-08-03 23:24:37 -07:00
Bartłomiej Dach
dde03b7d46
Merge branch 'master' into playfield-skin-layer
2023-08-03 20:42:15 +02:00
cdwcgt
eef63b41da
fetch missing beatmap when import score with missing beatmap
2023-08-02 17:58:05 +09:00
Dean Herbert
0e510088f9
Ensure background of gameplay is black when storyboard is overriding background display
2023-08-02 15:50:15 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes
2023-08-01 19:03:48 +02:00
Bartłomiej Dach
bcfc76b469
Add visual-only test coverage for centred player case
2023-08-01 17:41:07 +02:00
Dean Herbert
ed0c7e8880
Add failing test coverage showing crash on multiple StartGameplay
invocations
2023-08-01 19:21:58 +09:00
Bartłomiej Dach
049215f2dc
Add test coverage for invalid input scenarios
2023-08-01 01:02:16 +02:00
Bartłomiej Dach
4fb0ff8800
Implement instantaneous SliderWithTextBoxInput
mode
2023-08-01 01:02:16 +02:00
Bartłomiej Dach
0b019f1d45
Add test covering desired instantaneous behaviour
2023-08-01 01:01:37 +02:00
Bartłomiej Dach
ca81f23356
Add test covering non-instantaneous behaviour
2023-08-01 01:01:37 +02:00
Dean Herbert
528298bc39
Update test in line with framework changes
2023-08-01 07:17:12 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler
via DI rather than explicit passing
2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
...
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Bartłomiej Dach
e208f38bcb
Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
...
Disallow interacting with the global track state in `Player` and `Editor`
2023-07-30 12:28:53 +02:00
Dean Herbert
feea412bec
Add test with only one player
2023-07-30 14:40:24 +09:00
Bartłomiej Dach
43a51671ac
Fix wrong test step name
2023-07-29 16:12:02 +02:00
Bartłomiej Dach
aca8310cd1
Fix non-compiling test
...
To be fair, currently the test is a bit pointless (as it has no reason
to be a `SkinnableTestScene`, it gains precisely nothing from it - all
that is shown there is some generic components on song select). But that
is no worse then `master`, so look away for now.
2023-07-28 23:36:57 +02:00
Dean Herbert
269d4d1cd6
Add test coverage of autoplay restore not working
2023-07-28 14:49:06 +09:00
Bartłomiej Dach
22163020c3
Merge pull request #24367 from peppy/fix-replay-export-from-results
...
Fix attempting to export replay from results screen after play not working
2023-07-27 20:47:07 +02:00
Dean Herbert
e702e0a23e
Avoid intercepting temporary files in new test
2023-07-27 17:44:36 +09:00
Bartłomiej Dach
f66093d3cf
Revert failing test to prior assertions too
2023-07-26 21:51:32 +02:00
Bartłomiej Dach
7bc3edb05a
Fix code quality inspection
2023-07-26 20:52:03 +02:00
Dean Herbert
2dace742a3
Add test coverage of score arriving on disk when exporting from results screen after play
2023-07-26 15:21:43 +09:00
Bartłomiej Dach
653f01f4ce
Merge pull request #24359 from peppy/fix-unknown-mod-test-failure
...
Fix `TestSceneUnknownMod` failing due to null reference
2023-07-25 22:40:03 +02:00
Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains
2023-07-25 21:58:13 +02:00
Bartłomiej Dach
d75e6f78d6
Adjust cyclic selection test to hitcircle lifetime adjustments
...
As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.
To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
2023-07-25 18:54:13 +02:00
Dean Herbert
157b1f301b
Rename AllowTrackAdjustments
to more understandable ApplyModTrackAdjustments
2023-07-25 20:20:53 +09:00
Dean Herbert
060ad36d60
Add test coverage of music control in editor from external
2023-07-25 20:20:53 +09:00
Dean Herbert
c1d93607e0
Fix TestSceneUnknownMod
failing due to null reference
2023-07-25 19:06:13 +09:00
Bartłomiej Dach
21df0e2d60
Migrate test to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
2ef843261b
Adjust failing test after metrics changes
2023-07-21 19:08:40 +02:00
Dean Herbert
ca3d1538ae
Merge branch 'master' into editor-metrics
2023-07-21 14:26:32 +09:00
Dean Herbert
b29a2081ac
Merge branch 'master' into menu-star-fountains
2023-07-21 14:21:16 +09:00
Bartłomiej Dach
c77d3cd6bd
Merge pull request #24294 from peppy/toggle-all-freemods
...
Add ability to toggle all free mods quickly at multiplayer song select
2023-07-20 22:32:53 +02:00
Bartłomiej Dach
48024cd17f
Add test coverage of double click behaviour
2023-07-20 20:51:17 +02:00
Bartłomiej Dach
f60a6e9893
Fix test step descriptions
2023-07-20 20:47:33 +02:00
Bartłomiej Dach
708dd355cd
Merge branch 'master' into editor-cyclic-selection
2023-07-20 20:19:46 +02:00
Bartłomiej Dach
210e114f7d
Merge branch 'master' into editor-prefer-closest
2023-07-20 19:16:09 +02:00
Dan Balasescu
733ce4c382
Fix incorrect dependency caching
...
These are tested framework-side to throw exceptions, but the
test is ignored for the source generated version because it quietly
allows this scenario.
The source gen project should eventually have an analyser for these
unsupported cases, or we could consider relaxing this particular case.
2023-07-20 22:30:49 +09:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains
2023-07-19 21:26:41 +02:00
Dean Herbert
eb149942e5
Add ability to toggle all free mods quickly at multiplayer song select
2023-07-19 19:08:32 +09:00
Dean Herbert
94c5b8ed32
Apply NRT to TestSceneComposerSelection
2023-07-19 17:22:25 +09:00
Dean Herbert
d33b174243
Add test coverage of beatmap editor cyclic selection
2023-07-19 17:21:20 +09:00
Dean Herbert
9d46d00294
Update skin editor cyclic test to match expectations better
2023-07-19 16:56:16 +09:00
Dean Herbert
4e4dcc9846
Add test coverage of selection preferring closest objects
2023-07-19 16:56:16 +09:00
Dean Herbert
7f336b8dac
Merge branch 'master' into editor-metrics
2023-07-19 15:00:51 +09:00
Dean Herbert
2e3d1fe950
Fix regression in time jumping behaviour
2023-07-19 13:38:04 +09:00
Bartłomiej Dach
a42992d3fd
Remove unused local variable
2023-07-16 17:10:26 +02:00
Bartłomiej Dach
72bf43e297
Add failing test covering exit dialog crash
2023-07-16 16:55:20 +02:00
Dean Herbert
56acc9e3dd
Change BeatDivisorControl
to retrive bindable divisor via DI
2023-07-14 14:03:25 +09:00
Bartłomiej Dach
cdbb6f90be
Merge pull request #24199 from peppy/revert-to-default-design-change
...
Update design of "revert to default" button
2023-07-13 23:44:24 +02:00
Bartłomiej Dach
ff56e35093
Merge pull request #24197 from peppy/allow-autoplay-failure
...
Allow autoplay to fail
2023-07-13 23:44:07 +02:00
Bartłomiej Dach
e7dbe3c938
Fix broken test
2023-07-13 22:28:26 +02:00
Bartłomiej Dach
cef0dd1d61
Merge pull request #24190 from novialriptide/emoji-fix
...
Replace emoji unicode with `[emoji]`
2023-07-13 22:05:12 +02:00
Bartłomiej Dach
6b9dabbd3c
Rewrite test scene to show non-themed and themed variants
2023-07-13 21:54:30 +02:00
Bartłomiej Dach
ae7ed697ec
Adjust failing test after permitting autoplay and no fail combo
2023-07-13 21:22:48 +02:00
Bartłomiej Dach
4859b8c994
Add some extra text coverage against potential emoji-to-link misparses
2023-07-13 20:51:52 +02:00
Bartłomiej Dach
9b771ee798
Merge pull request #24202 from peppy/save-preset-on-select
...
Allow saving changes to mod presets using enter key
2023-07-13 19:50:16 +02:00
Bartłomiej Dach
4b06b6f34e
Crudely fix crashes when switching between TestResultsWithPlayer
cases
...
In the visual test browser, if two `TestResultsWithPlayer` test cases
are ran consecutively, the second would die on `SoloStatisticsWatcher`
seeing duplicated online score IDs. This surfaced after
6ef39b87fe
, which changed
`TestResultsScreen` to inherit `SoloResultsScreen` rather than
`ResultsScreen`.
This is probably _not_ a very good fix, but I'm trying to be pragmatic
for now. `SoloStatisticsWatcher` should probably not live in
`OsuGameBase`.
2023-07-13 19:06:02 +02:00
Dean Herbert
1698caa078
Add kiai fountains to main menu
2023-07-13 22:13:40 +09:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
6ef39b87fe
Reorder tests for testability
2023-07-13 18:12:46 +09:00
Dean Herbert
654a7057fc
Add actual statistics changes to better visualise layout
2023-07-13 18:12:46 +09:00
Dean Herbert
aebbffacf2
Show online stats on TestSceneStatisticsPanel
...
Fix test regression
2023-07-13 18:12:37 +09:00
Dean Herbert
b7ab46d87b
Add full statistics score to TestSceneResultsScreen
2023-07-13 18:12:35 +09:00
Dean Herbert
6529c810fa
Change order and test population in TestSceneStatisticsPanel
to give better visible results
2023-07-13 18:12:19 +09:00
Dean Herbert
db37de45ac
Allow saving changes to presets in popover using "select" binding
2023-07-13 17:53:26 +09:00
Dean Herbert
f5c472c0fe
Don't hide mod select overlay when pressing select binding with no search
2023-07-13 17:50:07 +09:00
Dean Herbert
94201579f6
Update design of "revert to default" button
...
I keep getting feedback that the old design looked like anything *but* a
button to revert defaults. Including people clicking it expecting
opposite behaviour.
This is intended to be a temporary design until we get the full new UI
components online (where this is moved to the right-hand-side).
2023-07-13 14:26:03 +09:00
Dean Herbert
1bfe5a18cb
Rename RestoreDefaultValueButton
to RevertToDefaultButton
...
Because I can't find it every time I search.
2023-07-13 13:46:50 +09:00
Zyf
82364b4f9f
Use OsuScoreProcessor in the scoring test scene
2023-07-11 02:46:32 +02:00
Bartłomiej Dach
2af8c7bc24
Add failing test case for chat message length limit enforcement
2023-07-09 21:40:27 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt
2023-07-08 18:10:04 +02:00
Bartłomiej Dach
e2aaef6663
Merge branch 'master' into no-dismiss-all-progress-notifications
2023-07-08 14:19:57 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind
2023-07-08 13:33:04 +02:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
...
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
f8be6d41f7
Play basic notification test first
2023-07-07 13:23:45 +09:00
Dean Herbert
8978f2ddd8
Remove all usage of !something!.something
...
aka don't mix NRT forgiving syntax with not syntax
2023-07-07 10:15:33 +09:00
Dean Herbert
2e98ab0a48
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d
Add sample trigger tests covering rewinding of gameplay
2023-07-06 19:08:42 +09:00
Dean Herbert
af3f9086e5
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
9ff6b3fcd3
Merge branch 'master' into editor-save-local-score-management
2023-07-06 12:28:44 +09:00
Dean Herbert
51b0d18c04
Fix weird test assertion output
2023-07-05 18:44:27 +09:00
Bartłomiej Dach
b0f6b22fa7
Add assertions covering correctness of judged flags on entry
2023-07-04 23:48:46 +02:00
Bartłomiej Dach
2b098bdf61
Add test coverage for mixed pooled/non-pooled usages
2023-07-04 23:41:06 +02:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
Dean Herbert
d74b1e148d
Make ScoreInfo.BeatmapInfo
nullable
2023-07-04 14:50:34 +09:00
Bartłomiej Dach
21f758947d
Merge branch 'master' into availability-fixes
2023-07-02 20:38:37 +02:00
Dean Herbert
537404440d
Set the beatmap locally available for participants list tests
2023-06-29 13:17:42 +09:00
Bartłomiej Dach
0940ab1e11
Add failing tests covering correct flip handling
2023-06-28 20:48:02 +02:00
Dean Herbert
3883c28b15
Add visual display in participants list when availability is still being established
2023-06-28 16:02:46 +09:00
Dean Herbert
bc26d52dbd
Merge pull request #24067 from bdach/fix-difficulties-not-deleting-from-db
...
Fix delete difficulty flow not actually deleting the difficulty from realm
2023-06-28 12:06:01 +09:00
Dean Herbert
076f41be12
Merge pull request #24059 from peppy/add-editor-rotate-hotkeys
...
Add support for `Ctrl` + `<` / `>` to rotate selection in editor
2023-06-28 12:03:34 +09:00
Bartłomiej Dach
d72a8da295
Add test coverage for deleted difficulties staying in realm
2023-06-27 23:40:12 +02:00
Bartłomiej Dach
444f71541a
Add test coverage for rotate hotkeys
2023-06-27 22:10:53 +02:00
Bartłomiej Dach
7052f87eb8
Add even more safety against unloaded components
2023-06-27 21:21:14 +02:00
Bartłomiej Dach
af66ccbfdf
Merge branch 'master' into hud/kc-skinnable
2023-06-27 20:35:47 +02:00
Bartłomiej Dach
9681ee7eeb
Fix broken test step
2023-06-27 20:29:27 +02:00
Bartłomiej Dach
ada9c48bde
Attempt to fix more test failures
2023-06-27 20:17:58 +02:00
Dean Herbert
8bd6f7a46a
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b
Refactor InputCountController
to not require being added to foreign body via Attach
...
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Dean Herbert
e99de0eb5d
Add safety to tests to ensure loaded
2023-06-27 16:04:34 +09:00
Bartłomiej Dach
9c87d42f2b
Attempt to remedy HUD overlay test failure by waiting more
2023-06-26 22:41:31 +02:00
Bartłomiej Dach
e998be0eee
Use == true
rather than ?? false
2023-06-26 22:29:20 +02:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController}
2023-06-26 19:30:04 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller
2023-06-26 19:27:42 +02:00
Dean Herbert
14c95f4584
Apply NRT to FilterCriteria
2023-06-26 17:54:11 +09:00
Dean Herbert
0c869367e1
Merge branch 'master' into hud/kc-skinnable
2023-06-26 15:53:16 +09:00
Dean Herbert
ac0c988d49
Fix weirdly named test method and add xmldoc
2023-06-26 13:21:29 +09:00
Joseph Madamba
25c9bf4061
Improve and refactor LoginPanel
test scene to use LoginOverlay
2023-06-25 11:39:32 -07:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable
2023-06-25 15:42:08 +02:00
Dean Herbert
cf43cd2bdc
Rename test scene to match updated class name
2023-06-25 21:26:10 +09:00
Bartłomiej Dach
a7202721ff
Merge branch 'master' into no-confirmation-on-update-restart
2023-06-25 13:35:21 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
...
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Bartłomiej Dach
f8d2f2f7e1
Fix more issues discovered by CI that can be fixed game-side
2023-06-24 19:04:05 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update
2023-06-24 18:47:52 +02:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections
2023-06-24 17:11:38 +02:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
2bda63c2c8
Merge branch 'master' into mass-nrt
2023-06-24 09:59:15 +09:00
Dean Herbert
58e6b3782b
Fix a couple of remaining issues
2023-06-24 09:58:36 +09:00
Dean Herbert
3585c3f1d5
Apply required nullability changes
2023-06-24 09:58:36 +09:00
Salman Ahmed
c5771912db
Merge branch 'master' into tournament-chatcolor
2023-06-23 22:23:33 +03:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
1dc7c05c12
Merge branch 'master' into no-confirmation-on-update-restart
2023-06-23 15:33:01 +09:00
Dean Herbert
a76037b643
Add test coverage of confirm-for-operations
2023-06-23 15:30:21 +09:00
Dean Herbert
7fa07805b0
Expose all notifications from INotificationOverlay
...
Also fixes `HasOngoingOperations` not actually working.
2023-06-23 15:19:21 +09:00
Dean Herbert
6df617d536
Rename ExitConfirmOverlay
to be more explicit about purpose
2023-06-23 14:46:38 +09:00
Dean Herbert
11a97e1bb8
Move confirmation bypass implementation to MainMenu
to allow for more correct logic
2023-06-23 14:42:56 +09:00
Bartłomiej Dach
2c1c20e0a7
Rename test helpers
2023-06-22 23:10:16 +02:00
Bartłomiej Dach
786deec296
Rename and xmldoc members
2023-06-22 23:00:52 +02:00
Liam DeVoe
6de7328fef
add test for comment when logging in and out
2023-06-21 02:17:51 -04:00
Liam DeVoe
dd4f271158
fix cancel test for new button layout
2023-06-21 02:15:02 -04:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations
2023-06-20 21:57:32 +02:00
Dean Herbert
92e89c7df7
Update test expectations
2023-06-20 21:02:34 +09:00
Dean Herbert
04dad6c6e8
Use IGameplayClock
to ensure our clock source is correct
2023-06-20 20:47:56 +09:00
Liam DeVoe
343052410b
update CommentEditor test components
2023-06-19 22:08:45 -04:00
Ruki
9c6c6bf1ea
Merge branch 'master' into hud/kc-skinnable
2023-06-18 18:30:44 +02:00
Bartłomiej Dach
75300ca229
Switch search box to initially unfocused
...
Done primarily to keep mod hotkeys working without any behavioural
changes when mod select is opened.
2023-06-18 15:58:50 +02:00
Bartłomiej Dach
9ba4bf5fb7
Merge branch 'master' into add-mod-search-option
2023-06-18 15:06:21 +02:00
Bartłomiej Dach
0b6c0592e4
Add failing test case for mod preset filtering not working after ruleset change
2023-06-18 14:51:16 +02:00
Bartłomiej Dach
b9156b1df3
Reword/rename some stuff in test
2023-06-18 14:24:35 +02:00
Bartłomiej Dach
76f509a1db
Do not use ?? true
pattern
...
Universally disliked. `!= false` is preferred.
2023-06-18 14:19:38 +02:00
Bartłomiej Dach
9758e5f840
Fix utterly broken test
...
- Was on wrong ruleset, so the mod/free mod sets did literally nothing
- `assertHasFreeModButton` had a param that did nothing
- Was checking `MatchingFilter` rather than `Visible`
2023-06-18 14:16:38 +02:00
Dean Herbert
eb31fdecee
Apply osu! side changes in line with FocusedOverlayContainer.PopIn
abstract
change
...
See https://github.com/ppy/osu-framework/pull/5834
2023-06-18 20:57:32 +09:00
Joseph Madamba
9ae864c219
Fix beatmap info length tooltip not showing actual drain length
2023-06-17 15:00:32 -07:00
tsrk
61101335cc
test: fix KeyCounterController
not provided as a dependency
2023-06-16 19:00:09 +02:00
tsrk
f9321a24d9
test: change hideTarget drawable and testing logic
...
Doesn't change what it needs to test conceptually
2023-06-16 17:24:40 +02:00
Ruki
aba8219d06
Merge branch 'master' into hud/kc-skinnable
2023-06-15 15:48:43 +02:00
tsrk
7e70598773
test: move back key counter tests in ctor
2023-06-15 12:02:30 +02:00
Salman Ahmed
b9543f4fdd
Add failing test case
2023-06-15 11:21:52 +03:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable
2023-06-14 22:19:45 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
758831b983
test: remove hard usages of KeyCounterDisplay
2023-06-14 13:25:24 +02:00
cdwcgt
51451bd53e
fix test
2023-06-14 01:32:27 +09:00
cdwcgt
430938fbb2
allow custom username color for chatLine
...
user's color (e.g. green for NAT) will be ignore
2023-06-12 22:07:36 +09:00
Cootz
aece548db1
Merge branch 'master' into add-mod-search-option
2023-06-12 13:09:09 +03:00
Dean Herbert
062fd58602
Add test to known time
2023-06-12 16:43:28 +09:00
Dean Herbert
c9f9569e4a
Add ability to change background colour in song progress test scene
2023-06-12 16:22:40 +09:00
Cootz
036479dd9d
Merge branch 'master' into add-mod-search-option
2023-06-09 16:27:18 +03:00
Bartłomiej Dach
58507291b9
Apply NRT in MemoryCachingComponent
test-only subclasses
2023-06-09 13:48:42 +02:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults
2023-06-08 20:35:03 +02:00
Dean Herbert
0875fc6233
Update tests in line with new behaviour
2023-06-09 02:28:38 +09:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
...
Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2
2023-06-08 09:19:26 +02:00
Bartłomiej Dach
35e41d816a
Cover clamping to max beat divisor in test
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys
2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
...
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Dean Herbert
757596fffa
Add test coverage of scroll failing
2023-06-07 16:32:29 +09:00
Bartłomiej Dach
f51b8a6a05
Fix code quality inspection
2023-06-06 21:11:24 +02:00
Bartłomiej Dach
7694aa7219
Add test coverage
2023-06-06 20:36:44 +02:00
Bartłomiej Dach
46ec250d34
Fix test failures due to cross-test state pollution
...
`TestSceneEditorTestGameplay` is not isolated from database, and one of
the tests exiting editor when seeked to 60000 milliseconds
(`TestClockTimeTransferIsOneDirectional()`) ended up changing
`EditorTimestamp` to the same value, causing
`TestSaveChangesBeforeGameplayTest()` to fail due to changing initial
state.
To fix, perform a direct deletion of imported beatmaps in realm to avert
this scenario, contrary to the soft-deletion via `BeatmapManager` done
previously.
2023-06-06 20:21:55 +02:00
Cootz
ba7069df34
Fix SelectAllModsButton
state doesn’t update when search term changed
2023-06-06 16:12:31 +03:00
Dean Herbert
66b8b5192b
Add test coverage of editor timestamp remembering
2023-06-06 15:25:19 +09:00
Bartłomiej Dach
5c1abdc704
Fix screen navigation test hijacking dummy request handler
...
In an upcoming change, I stumbled upon a test failure mode wherein tests
in `TestSceneScreenNavigation` would die on the following exception:
2023-05-07 17:58:42 [error]: System.ObjectDisposedException: Cannot access a closed Realm.
2023-05-07 17:58:42 [error]: Object name: 'Realms.Realm'.
2023-05-07 17:58:42 [error]: at Realms.Realm.ThrowIfDisposed()
2023-05-07 17:58:42 [error]: at Realms.Realm.All[T]()
2023-05-07 17:58:42 [error]: at osu.Game.Beatmaps.BeatmapManager.<>c__DisplayClass25_0.<QueryBeatmap>b__0(Realm r) in D:\a\osu\osu\osu.Game\Beatmaps\BeatmapManager.cs:line 282
2023-05-07 17:58:42 [error]: at osu.Game.Database.RealmAccess.Run[T](Func`2 action) in D:\a\osu\osu\osu.Game\Database\RealmAccess.cs:line 387
2023-05-07 17:58:42 [error]: at osu.Game.Beatmaps.BeatmapManager.QueryBeatmap(Expression`1 query) in D:\a\osu\osu\osu.Game\Beatmaps\BeatmapManager.cs:line 282
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.OnlinePlay.TestRoomRequestsHandler.<HandleRequest>g__createResponseBeatmaps|6_0(Int32[] beatmapIds, <>c__DisplayClass6_0& ) in D:\a\osu\osu\osu.Game\Tests\Visual\OnlinePlay\TestRoomRequestsHandler.cs:line 174
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.OnlinePlay.TestRoomRequestsHandler.HandleRequest(APIRequest request, APIUser localUser, BeatmapManager beatmapManager) in D:\a\osu\osu\osu.Game\Tests\Visual\OnlinePlay\TestRoomRequestsHandler.cs:line 140
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.TestMultiplayerComponents.<>c__DisplayClass18_0.<load>b__0(APIRequest request) in D:\a\osu\osu\osu.Game.Tests\Visual\TestMultiplayerComponents.cs:line 80
2023-05-07 17:58:42 [error]: at osu.Game.Online.API.DummyAPIAccess.<>c__DisplayClass32_0.<Queue>b__0() in D:\a\osu\osu\osu.Game\Online\API\DummyAPIAccess.cs:line 74
Upon closer inspection, one of the tests in the scene instantiates a
`TestMultiplayerComponents` instance. `TestMultiplayerComponents`
registers a custom request handler onto `DummyAPIAccess`. Normally, this
is not an issue; however, because `TestSceneScreenNavigation` is an
`OsuGameTestScene`, and therefore has its storage recycled after every
test, this leads to the error above in the following scenario:
1. `TestPushMatchSubScreenAndPressBackButtonImmediately()` passes.
2. The test is cleaned up, and the test case's storage is recycled,
including the test case's realm database.
3. In a subsequent test, a web request handled by the dummy API request
handler is fired. The dummy API request handler subsequently attempts
to access a realm that does not exist anymore.
As the usage of `TestMultiplayerComponents` is highly unorthodox in this
particular case, I'm opting for a localised fix which ensures that the
request handler is cleaned up appropriately.
2023-06-05 23:15:16 +02:00
Cootz
71e6f80c40
Add hotkey for switching search bar focus
2023-06-05 15:54:19 +03:00
Cootz
3ebc801484
Move (de)select all mods hotkeys handling to ModSelectOverlay
2023-06-05 13:49:07 +03:00
Bartłomiej Dach
25d0f0f3da
Merge pull request #23741 from peppy/fix-manage-collection-commit-on-focus-loss
...
Fix collection name changes not being reflected if enter is not pressed
2023-06-04 17:19:13 +02:00
Cootz
fd554033db
Update tests
2023-06-04 17:11:04 +03:00
Dean Herbert
3e308e4c27
Add test coverage showing commit failure in manage collections dialog
2023-06-04 12:50:30 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Bartłomiej Dach
a9d4556647
Merge branch 'master' into update-multiplayer-room-diff-range
2023-06-03 16:50:09 +02:00
Cootz
4c7cca101e
Rename IsValid
to Visible
2023-06-02 11:33:38 +03:00
Dean Herbert
bcde2cbc73
Apply NRT to BeatDivisorControl
2023-06-01 16:58:14 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge
2023-05-29 22:33:57 +02:00
Bartłomiej Dach
1b57b0d31c
Add testing
2023-05-29 22:33:46 +02:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
7a5349d747
Remove constructor from MultiplayerPlaylistItem
which is only used in tests
2023-05-25 20:09:40 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Dan Balasescu
6d9ba9248d
Massage tests a bit more
2023-05-25 16:38:22 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Bartłomiej Dach
07b5874eee
Fix test step name
2023-05-24 20:18:36 +02:00
Dean Herbert
6044327181
Add test coverage for escape deselecting any active selection
2023-05-24 23:59:22 +09:00
Dean Herbert
663cec1ff6
Combine editor navigation test scenes
2023-05-24 23:51:28 +09:00
Dean Herbert
8e5ba2208d
Add test coverage of new hotkeys
2023-05-24 17:33:48 +09:00
Dean Herbert
e68ba6366c
Update new usages of "soft" to use the new constant
2023-05-24 14:04:10 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
fa00f8b92a
replace manual code with existing method
2023-05-23 18:16:12 +02:00
Gyoshi
921d7e4d89
More fitting tests for new layout
2023-05-23 18:16:10 +02:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
844c023fb7
Fix tests
2023-05-23 18:18:27 +09:00
Dean Herbert
ff5dde0ebe
Merge pull request #23575 from Joehuu/fix-inverted-video-only-check
...
Fix old widescreen videos with black bars not correctly filling screen (again)
2023-05-23 16:47:52 +09:00
Cootz
c3f06ad2db
Merge branch 'master' into add-mod-search-option
2023-05-23 08:55:57 +03:00
Bartłomiej Dach
2ce150ba2b
Add failing test case for sample undo
2023-05-22 22:23:05 +02:00
Bartłomiej Dach
843d2903d2
Add failing test case for slider velocity undo
2023-05-22 22:18:15 +02:00
Cootz
67bf1b4dfe
Select/deselect first visible mod when GlobalAction.Select
is triggered
2023-05-21 11:05:01 +03:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Dan Balasescu
73544231de
Fix TestSceneTopLocalRank
2023-05-19 14:06:56 +09:00
Joseph Madamba
caa79704ac
Add test coverage for failing case
2023-05-17 20:23:37 -07:00
Dean Herbert
ec2b9165d5
Adjust BeatDivisorControl
test to show control mmuch larger
2023-05-17 16:33:58 +09:00
Dean Herbert
ebce39cd1c
Add test coverage of failing sample bank transfer
2023-05-16 18:52:52 +09:00
Dean Herbert
8528fcaedc
Rename editor sample adjustment test scene to increase scope of tests
2023-05-16 18:52:52 +09:00
Dean Herbert
83dcd78826
Make HitSampleInfo.Bank
non-nullable
2023-05-16 18:12:56 +09:00
Cootz
6647d95ea7
Kill search focus when clicking on ModColumn
2023-05-14 18:32:16 +03:00
Bartłomiej Dach
a99bf0fc5a
Add test coverage
2023-05-14 12:29:24 +02:00
Bartłomiej Dach
9a327d95b8
Add test coverage
2023-05-14 11:24:24 +02:00
Cootz
2467813d81
Block deselect all
short key when using the search box
2023-05-09 16:14:42 +03:00
Dean Herbert
9160711470
Change "Show main page" test steps to actually load the main page
2023-05-08 15:32:00 +09:00
Dean Herbert
f002038137
Add test coverage of failing wiki return to page scenario
2023-05-08 15:29:05 +09:00
Bartłomiej Dach
8514b2758a
Fix rapid back button test failure
2023-05-07 21:07:38 +02:00
Cootz
4c3af6ecfe
Add test coverage for deselect all with filtered mods selected
2023-05-07 15:50:21 +03:00
Bartłomiej Dach
80ac8abaa6
Merge branch 'master' into chat-report
2023-05-06 15:30:44 +02:00
Bartłomiej Dach
fba3c587cf
Add test coverage for info message failing to display
2023-05-06 15:26:29 +02:00
Cootz
5aca3a78da
Add basic tests for external search
2023-05-06 12:21:32 +03:00
Cootz
a226caff56
Fix testing
2023-05-06 11:09:44 +03:00
Cootz
7422b5285c
Fix wrong filtering in testing
2023-05-05 22:41:30 +03:00
Dean Herbert
8391e2a538
Move reporting code out of DrawableChatUsername
into more correct locations
2023-05-05 14:03:42 +09:00
Dean Herbert
698baa78bf
Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change
...
Keep shared mod settings when changing ruleset
2023-05-05 13:29:55 +09:00
Bartłomiej Dach
99e8b2ce70
Make getMod()
method generally better
2023-05-04 19:12:22 +02:00
Bartłomiej Dach
aa7885ab97
Use better test step names
2023-05-04 19:11:51 +02:00
Bartłomiej Dach
bdd96caaa9
Merge branch 'master' into edit-mods-preset
2023-05-04 18:59:47 +02:00
Bartłomiej Dach
e43fc23606
Fix typos in test
2023-05-04 18:50:21 +02:00
cdwcgt
2cb6642b0d
use AddUntilStep or not wait
2023-05-04 13:18:25 +09:00
Bartłomiej Dach
59ece64d25
Merge branch 'master' into skin-editor-change-handler-improvement
2023-05-03 19:42:42 +02:00
cdwcgt
c609e6345c
remove Use Current Mods
menu item
2023-05-03 23:02:50 +09:00
cdwcgt
3a15783a3c
remove wait, use AddUntilStep
2023-05-03 22:59:01 +09:00
cdwcgt
25bf4e68ec
remove useless wait
2023-05-03 22:53:13 +09:00
Cootz
f0d35eb12b
Update testing
2023-05-03 13:12:11 +03:00
Dean Herbert
b932e4d986
Rename DrawableUsername
to DrawableChatUsername
and only pass message ID
2023-05-03 18:53:22 +09:00
Dean Herbert
4f55afb60d
Merge branch 'master' into chat-report
2023-05-03 18:50:38 +09:00
Dean Herbert
384693a431
Fix test failure in MultiplayerMatchSongSelect
due to multiple overlays present
...
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308 .
2023-05-03 14:30:58 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e394b487e0
Merge branch 'master' into edit-mods-preset
2023-05-03 12:06:16 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
...
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
...
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b
were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.
The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
Cootz
a6ca049739
Manually implement @bdach prototype
2023-05-02 14:15:33 +03:00
Dean Herbert
94ae9d7664
Merge pull request #23357 from OliBomby/fix-reverse-crash
...
Prevent infinite repeat count when adjusting repeats of 0 length slider
2023-05-02 19:53:26 +09:00
Dean Herbert
1e4a628cb1
Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod
...
Fix issue where multiplier show wrong value when adjusting speed on preset
2023-05-02 14:59:41 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
Dean Herbert
983a8f7dfe
Merge branch 'master' into fix-reverse-crash
2023-05-02 13:14:34 +09:00
Dean Herbert
87db891143
Adjust test to reliabily fail
2023-05-02 13:12:11 +09:00
Bartłomiej Dach
1fb4c814f4
Remove no longer needed API call mocking
...
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.
This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
Bartłomiej Dach
8ab3a87b13
Add failing test case covering online ID reset on save
...
This test scene passes at e58e1151f3
and
fails at current master, due to an inadvertent regression caused by
e72f103c17
.
As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
OliBomby
dbb2a8980b
add test
2023-05-01 15:56:23 +02:00
Terochi
4d52ce769b
Revert SaveState()
calling on initialization
2023-05-01 12:53:58 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Bartłomiej Dach
7cedbca9be
Merge branch 'master' into multiplier-doesnt-update-with-preset-mod
2023-04-30 17:36:00 +02:00
Bartłomiej Dach
d35355970f
Add test case covering failure scenario
2023-04-30 17:23:45 +02:00
Terochi
8f02bd80f9
Addressed changes
2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9
Improved logic
2023-04-30 12:05:55 +02:00
Terochi
585318400c
Refactor tests
2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110
Added tests
2023-04-30 02:00:35 +02:00
Dean Herbert
2643100644
Add xmldoc to new test mentioning failure rate and general purpose
2023-04-29 11:05:10 +09:00
Dean Herbert
32f8c674f4
Extract beatmap retrieval method for more legibility
2023-04-29 11:01:29 +09:00
Dean Herbert
a6f0186112
Improve legibility and code quality of new test
2023-04-29 10:51:56 +09:00
Dean Herbert
428b5fad3c
Rename test scene to explicitly mention navigation testing
2023-04-29 10:51:56 +09:00
Cootz
d9b3c97179
Fix testing
2023-04-29 10:29:33 +09:00
Cootz
c5357d30ab
Add test
2023-04-29 10:29:33 +09:00
Bartłomiej Dach
07efa7d660
Merge branch 'master' into fix-storyboard-loop-end-time
2023-04-26 21:53:26 +02:00
OliBomby
354cd23874
removed all usage of hitobject's DifficultyControlPoint
2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba
fix usings
2023-04-26 17:34:02 +02:00
OliBomby
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change
2023-04-26 15:51:31 +09:00
Bartłomiej Dach
196b5b41eb
Also disable counting on argon display in test
...
Mostly for my own peace of mind.
2023-04-25 20:17:57 +02:00
Bartłomiej Dach
753fa09356
Fix test failures due to type mismatch
2023-04-25 20:10:11 +02:00
Dean Herbert
0c3a015953
Fix key counter test not testing the full binding of IsCounting
2023-04-25 21:37:19 +09:00
Dean Herbert
d8b4db3a13
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-25 19:54:31 +09:00
Dean Herbert
e330052852
Add second definition of EndTime
for storyboard elements to account for loops in lifetime
2023-04-25 15:22:11 +09:00
Dean Herbert
26a2d1fdea
Merge pull request #23000 from Joehuu/fix-beatmap-terminology
...
Fix song select matching label not using right terminology
2023-04-18 13:53:05 +09:00