mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 02:02:53 +08:00
Merge branch 'master' into edit-mods-preset
This commit is contained in:
commit
e394b487e0
20
.github/workflows/ci.yml
vendored
20
.github/workflows/ci.yml
vendored
@ -13,17 +13,17 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -77,10 +77,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -94,7 +94,7 @@ jobs:
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
@ -106,10 +106,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -125,10 +125,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
|
18
.github/workflows/diffcalc.yml
vendored
18
.github/workflows/diffcalc.yml
vendored
@ -48,8 +48,8 @@ jobs:
|
||||
CONTINUE="no"
|
||||
fi
|
||||
|
||||
echo "::set-output name=continue::${CONTINUE}"
|
||||
echo "::set-output name=matrix::${MATRIX_JSON}"
|
||||
echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
|
||||
echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
|
||||
diffcalc:
|
||||
name: Run
|
||||
runs-on: self-hosted
|
||||
@ -80,34 +80,34 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "::set-output name=branchname::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')"
|
||||
echo "::set-output name=repo::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')"
|
||||
echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
|
||||
# Checkout osu
|
||||
- name: Checkout osu (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'master/osu'
|
||||
- name: Checkout osu (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'pr/osu'
|
||||
repository: ${{ steps.upstreambranch.outputs.repo }}
|
||||
ref: ${{ steps.upstreambranch.outputs.branchname }}
|
||||
|
||||
- name: Checkout osu-difficulty-calculator (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'master/osu-difficulty-calculator'
|
||||
- name: Checkout osu-difficulty-calculator (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'pr/osu-difficulty-calculator'
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
|
2
.github/workflows/sentry-release.yml
vendored
2
.github/workflows/sentry-release.yml
vendored
@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
@ -105,7 +105,7 @@ When it comes to contributing to the project, the two main things you can do to
|
||||
|
||||
If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web).
|
||||
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
|
||||
|
||||
## Licence
|
||||
|
||||
|
@ -3,15 +3,53 @@
|
||||
#
|
||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||
|
||||
$CSPROJ="osu.Game/osu.Game.csproj"
|
||||
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||
$ANDROID_PROPS="osu.Android.props"
|
||||
$IOS_PROPS="osu.iOS.props"
|
||||
$SLN="osu.sln"
|
||||
|
||||
dotnet remove $CSPROJ package ppy.osu.Framework;
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
|
||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
|
||||
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
|
||||
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
|
||||
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
|
||||
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
|
||||
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
|
||||
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||
|
||||
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
|
||||
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
|
||||
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||
|
||||
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
|
||||
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
|
||||
|
||||
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||
(Get-Content "osu.iOS.props") |
|
||||
Foreach-Object {
|
||||
if ($_ -match "</Project>")
|
||||
{
|
||||
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
|
||||
}
|
||||
|
||||
$_
|
||||
} | Set-Content "osu.iOS.props"
|
||||
|
||||
$TMP=New-TemporaryFile
|
||||
|
||||
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
|
||||
$TMP=New-TemporaryFile
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
|
||||
|
||||
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
|
||||
|
||||
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force
|
||||
|
@ -5,14 +5,41 @@
|
||||
#
|
||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||
|
||||
CSPROJ="osu.Game/osu.Game.csproj"
|
||||
GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||
ANDROID_PROPS="osu.Android.props"
|
||||
IOS_PROPS="osu.iOS.props"
|
||||
SLN="osu.sln"
|
||||
|
||||
dotnet remove $CSPROJ package ppy.osu.Framework
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
|
||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
|
||||
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
|
||||
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
|
||||
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
|
||||
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
|
||||
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
|
||||
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||
|
||||
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
|
||||
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||
|
||||
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
|
||||
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||
|
||||
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||
sed -i.bak '/<\/Project>/i\
|
||||
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
|
||||
' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||
|
||||
SLNF="osu.Desktop.slnf"
|
||||
tmp=$(mktemp)
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
|
||||
mv -f $tmp $SLNF
|
||||
mv -f $tmp osu.Desktop.slnf
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
|
||||
mv -f $tmp osu.Android.slnf
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
|
||||
mv -f $tmp osu.iOS.slnf
|
||||
|
@ -11,7 +11,7 @@
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.418.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
@ -139,7 +138,17 @@ namespace osu.Desktop
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
desktopWindow.DragDrop += f =>
|
||||
{
|
||||
// on macOS, URL associations are handled via SDL_DROPFILE events.
|
||||
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
|
||||
{
|
||||
HandleLink(f);
|
||||
return;
|
||||
}
|
||||
|
||||
fileDrop(new[] { f });
|
||||
};
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
@ -151,10 +160,6 @@ namespace osu.Desktop
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
importableFiles.AddRange(filePaths);
|
||||
|
||||
Logger.Log($"Adding {filePaths.Length} files for import");
|
||||
|
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkCarouselFilter : BenchmarkTest
|
||||
{
|
||||
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
|
||||
{
|
||||
Ruleset = new RulesetInfo
|
||||
{
|
||||
ShortName = "osu",
|
||||
OnlineID = 0
|
||||
},
|
||||
StarRating = 4.0d,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 5.0f,
|
||||
DrainRate = 3.0f,
|
||||
CircleSize = 2.0f,
|
||||
},
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "The Artist",
|
||||
ArtistUnicode = "check unicode too",
|
||||
Title = "Title goes here",
|
||||
TitleUnicode = "Title goes here",
|
||||
Author = { Username = "The Author" },
|
||||
Source = "unit tests",
|
||||
Tags = "look for tags too",
|
||||
},
|
||||
DifficultyName = "version as well",
|
||||
Length = 2500,
|
||||
BPM = 160,
|
||||
BeatDivisor = 12,
|
||||
Status = BeatmapOnlineStatus.Loved
|
||||
};
|
||||
|
||||
private CarouselBeatmap carouselBeatmap = null!;
|
||||
private FilterCriteria criteria1 = null!;
|
||||
private FilterCriteria criteria2 = null!;
|
||||
private FilterCriteria criteria3 = null!;
|
||||
private FilterCriteria criteria4 = null!;
|
||||
private FilterCriteria criteria5 = null!;
|
||||
private FilterCriteria criteria6 = null!;
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
var beatmap = getExampleBeatmap();
|
||||
beatmap.OnlineID = 20201010;
|
||||
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
|
||||
carouselBeatmap = new CarouselBeatmap(beatmap);
|
||||
criteria1 = new FilterCriteria();
|
||||
criteria2 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ShortName = "catch" }
|
||||
};
|
||||
criteria3 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
IsUpperInclusive = false,
|
||||
Max = 160d
|
||||
}
|
||||
};
|
||||
criteria4 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
SearchText = "an artist"
|
||||
};
|
||||
criteria5 = new FilterCriteria
|
||||
{
|
||||
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
|
||||
};
|
||||
criteria6 = new FilterCriteria { SearchText = "20201010" };
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CarouselBeatmapFilter()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria1);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingSpecificRuleset()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria2);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingRangeMax()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria3);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingTerms()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria4);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingCreator()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria5);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingBeatmapIDs()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria6);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
private void load()
|
||||
{
|
||||
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
|
||||
RightSideToolboxContainer.Alpha = 0;
|
||||
DistanceSpacingMultiplier.Disabled = true;
|
||||
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNightcore : ModNightcore<CatchHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(BASE_SIZE);
|
||||
|
||||
if (difficulty != null)
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
@ -333,8 +334,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
base.Update();
|
||||
|
||||
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
|
||||
|
||||
body.Scale = scaleFromDirection;
|
||||
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
|
||||
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
|
||||
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
@ -414,10 +418,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void clearPlate(DroppedObjectAnimation animation)
|
||||
{
|
||||
var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray();
|
||||
var caughtObjects = caughtObjectContainer.Children.ToArray();
|
||||
|
||||
caughtObjectContainer.Clear(false);
|
||||
|
||||
// Use the already returned PoolableDrawables for new objects
|
||||
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
|
||||
|
||||
droppedObjectTarget.AddRange(droppedObjects);
|
||||
|
||||
foreach (var droppedObject in droppedObjects)
|
||||
@ -426,10 +433,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
|
||||
{
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
caughtObjectContainer.Remove(caughtObject, false);
|
||||
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
@ -452,6 +459,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
break;
|
||||
}
|
||||
|
||||
// Define lifetime start for dropped objects to be disposed correctly when rewinding replay
|
||||
d.LifetimeStart = Clock.CurrentTime;
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -10,5 +13,19 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public partial class TestSceneManiaPlayer : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("change direction to down", () => changeDirectionTo(ManiaScrollingDirection.Down));
|
||||
AddStep("change direction to up", () => changeDirectionTo(ManiaScrollingDirection.Up));
|
||||
}
|
||||
|
||||
private void changeDirectionTo(ManiaScrollingDirection direction)
|
||||
{
|
||||
var rulesetConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(new ManiaRuleset()).AsNonNull();
|
||||
rulesetConfig.SetValue(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
@ -236,6 +236,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
};
|
||||
|
||||
// Position and resize the body to lie half-way under the head and the tail notes.
|
||||
// The rationale for this is account for heads/tails with corner radius.
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
|
||||
public DrawableHoldNoteTail()
|
||||
: this(null)
|
||||
|
@ -43,9 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
largeFaint = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Blending = BlendingParameters.Additive,
|
||||
@ -80,11 +79,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
largeFaint.Anchor = Anchor.TopCentre;
|
||||
largeFaint.Origin = Anchor.TopCentre;
|
||||
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
largeFaint.Anchor = Anchor.BottomCentre;
|
||||
largeFaint.Origin = Anchor.BottomCentre;
|
||||
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT * ArgonNotePiece.NOTE_ACCENT_RATIO;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
|
@ -20,10 +20,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
public partial class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
|
||||
{
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable background = null!;
|
||||
private Box foreground = null!;
|
||||
private ArgonHoldNoteHittingLayer hittingLayer = null!;
|
||||
|
||||
public ArgonHoldBodyPiece()
|
||||
{
|
||||
@ -32,7 +31,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
// Without this, the width of the body will be slightly larger than the head/tail.
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -41,12 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
hittingLayer = new ArgonHoldNoteHittingLayer()
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
@ -54,44 +47,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(holdNote.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(1.2f);
|
||||
foreground.Colour = colour.NewValue.Opacity(0.2f);
|
||||
background.Colour = colour.NewValue.Darken(0.6f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
foreground.FadeTo(1, animation_length).Then()
|
||||
.FadeTo(0.5f, animation_length)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreground.FadeOut(animation_length);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
foreground.ClearTransforms();
|
||||
foreground.Alpha = 0;
|
||||
hittingLayer.Recycle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal partial class ArgonHoldNoteHeadPiece : ArgonNotePiece
|
||||
{
|
||||
protected override Drawable CreateIcon() => new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 2,
|
||||
Size = new Vector2(20, 5),
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using Box = osu.Framework.Graphics.Shapes.Box;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonHoldNoteHittingLayer : Box
|
||||
{
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly Bindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
public ArgonHoldNoteHittingLayer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
Colour = colour.NewValue.Lighten(0.2f).Opacity(0.3f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 80;
|
||||
|
||||
ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
this.FadeTo(1, animation_length, Easing.OutSine).Then()
|
||||
.FadeTo(0.5f, animation_length, Easing.InSine)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(animation_length);
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
ClearTransforms();
|
||||
Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,8 +5,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -16,47 +18,68 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject? drawableObject { get; set; }
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box shadeBackground;
|
||||
private readonly Box shadeForeground;
|
||||
private readonly Box foreground;
|
||||
private readonly ArgonHoldNoteHittingLayer hittingLayer;
|
||||
private readonly Box foregroundAdditive;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadeBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
shadeForeground = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black),
|
||||
// Avoid ugly single pixel overlap.
|
||||
Height = 0.9f,
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hittingLayer = new ArgonHoldNoteHittingLayer(),
|
||||
foregroundAdditive = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Height = 0.5f,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
@ -65,9 +88,24 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
|
||||
drawableObject.HitObjectApplied += hitObjectApplied;
|
||||
}
|
||||
}
|
||||
|
||||
private void hitObjectApplied(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
var holdNoteTail = (DrawableHoldNoteTail)drawableHitObject;
|
||||
|
||||
hittingLayer.Recycle();
|
||||
|
||||
hittingLayer.AccentColour.UnbindBindings();
|
||||
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
|
||||
|
||||
hittingLayer.IsHitting.UnbindBindings();
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
@ -75,8 +113,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||
foreground.Colour = accent.NewValue.Darken(0.6f); // matches body
|
||||
|
||||
foregroundAdditive.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue.Opacity(0.4f),
|
||||
accent.NewValue.Opacity(0)
|
||||
);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= hitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonNotePiece()
|
||||
{
|
||||
@ -36,11 +35,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
shadow = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -65,18 +65,22 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = CORNER_RADIUS * 2,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
}
|
||||
CreateIcon(),
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
// TODO: replace with a non-squashed version.
|
||||
// The 0.7f height scale should be removed.
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
@ -105,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
accent.NewValue.Lighten(0.1f),
|
||||
accent.NewValue
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return new ArgonHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
return new ArgonHoldNoteHeadPiece();
|
||||
|
||||
case ManiaSkinComponents.Note:
|
||||
return new ArgonNotePiece();
|
||||
|
||||
@ -69,12 +71,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return base.GetDrawableComponent(lookup);
|
||||
}
|
||||
|
||||
private static readonly Color4 colour_special_column = new Color4(169, 106, 255, 255);
|
||||
|
||||
private const int total_colours = 6;
|
||||
|
||||
private static readonly Color4 colour_yellow = new Color4(255, 197, 40, 255);
|
||||
private static readonly Color4 colour_orange = new Color4(252, 109, 1, 255);
|
||||
private static readonly Color4 colour_pink = new Color4(213, 35, 90, 255);
|
||||
private static readonly Color4 colour_purple = new Color4(203, 60, 236, 255);
|
||||
private static readonly Color4 colour_cyan = new Color4(72, 198, 255, 255);
|
||||
private static readonly Color4 colour_green = new Color4(100, 192, 92, 255);
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
int columnIndex = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(columnIndex);
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
@ -87,53 +100,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(
|
||||
stage.IsSpecialColumn(column) ? 120 : 60
|
||||
stage.IsSpecialColumn(columnIndex) ? 120 : 60
|
||||
));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
Color4 colour;
|
||||
|
||||
const int total_colours = 7;
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
colour = new Color4(159, 101, 255, 255);
|
||||
else
|
||||
{
|
||||
switch (column % total_colours)
|
||||
{
|
||||
case 0:
|
||||
colour = new Color4(240, 216, 0, 255);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
colour = new Color4(240, 101, 0, 255);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
colour = new Color4(240, 0, 130, 255);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour = new Color4(192, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
colour = new Color4(0, 96, 240, 255);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
colour = new Color4(0, 226, 240, 255);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
colour = new Color4(0, 240, 96, 255);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
var colour = getColourForLayout(columnIndex, stage);
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
}
|
||||
@ -141,5 +113,203 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private Color4 getColourForLayout(int columnIndex, StageDefinition stage)
|
||||
{
|
||||
// Account for cases like dual-stage (assume that all stages have the same column count for now).
|
||||
columnIndex %= stage.Columns;
|
||||
|
||||
// For now, these are defined per column count as per https://user-images.githubusercontent.com/50823728/218038463-b450f46c-ef21-4551-b133-f866be59970c.png
|
||||
// See https://github.com/ppy/osu/discussions/21996 for discussion.
|
||||
switch (stage.Columns)
|
||||
{
|
||||
case 1:
|
||||
return colour_yellow;
|
||||
|
||||
case 2:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_green;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 3:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 4:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 5:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_green;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 6:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_cyan;
|
||||
|
||||
case 4: return colour_purple;
|
||||
|
||||
case 5: return colour_pink;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 7:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_special_column;
|
||||
|
||||
case 4: return colour_green;
|
||||
|
||||
case 5: return colour_cyan;
|
||||
|
||||
case 6: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 8:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_yellow;
|
||||
|
||||
case 5: return colour_orange;
|
||||
|
||||
case 6: return colour_pink;
|
||||
|
||||
case 7: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 9:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_special_column;
|
||||
|
||||
case 5: return colour_yellow;
|
||||
|
||||
case 6: return colour_orange;
|
||||
|
||||
case 7: return colour_pink;
|
||||
|
||||
case 8: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 10:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
case 6: return colour_yellow;
|
||||
|
||||
case 7: return colour_orange;
|
||||
|
||||
case 8: return colour_pink;
|
||||
|
||||
case 9: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
// fallback for unhandled scenarios
|
||||
|
||||
if (stage.IsSpecialColumn(columnIndex))
|
||||
return colour_special_column;
|
||||
|
||||
switch (columnIndex % total_colours)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
19
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModBubbles.cs
Normal file
19
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModBubbles.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneOsuModBubbles : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestOsuModBubbles() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModBubbles(),
|
||||
Autoplay = true,
|
||||
PassCondition = () => true
|
||||
});
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable background;
|
||||
|
||||
private readonly Bindable<bool> ripples = new Bindable<bool>();
|
||||
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
});
|
||||
|
||||
AddToggleStep("ripples", v => ripples.Value = v);
|
||||
|
||||
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
||||
{
|
||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||
@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("test cursor container", () => loadContent(false));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
|
||||
}
|
||||
|
||||
[TestCase(1, 1)]
|
||||
[TestCase(5, 1)]
|
||||
[TestCase(10, 1)]
|
||||
|
@ -21,7 +21,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private TestActionKeyCounter leftKeyCounter = null!;
|
||||
private DefaultKeyCounter leftKeyCounter = null!;
|
||||
|
||||
private TestActionKeyCounter rightKeyCounter = null!;
|
||||
private DefaultKeyCounter rightKeyCounter = null!;
|
||||
|
||||
private OsuInputManager osuInputManager = null!;
|
||||
|
||||
@ -59,14 +59,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton)
|
||||
leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
Depth = float.MinValue,
|
||||
X = -100,
|
||||
},
|
||||
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
||||
rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -150,6 +150,42 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
assertKeyCounter(1, 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPositionalTrackingAfterLongDistanceTravelled()
|
||||
{
|
||||
// When a single touch has already travelled enough distance on screen, it should remain as the positional
|
||||
// tracking touch until released (unless a direct touch occurs).
|
||||
|
||||
beginTouch(TouchSource.Touch1);
|
||||
|
||||
assertKeyCounter(1, 0);
|
||||
checkPressed(OsuAction.LeftButton);
|
||||
checkPosition(TouchSource.Touch1);
|
||||
|
||||
// cover some distance
|
||||
beginTouch(TouchSource.Touch1, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch1);
|
||||
|
||||
beginTouch(TouchSource.Touch2);
|
||||
|
||||
assertKeyCounter(1, 1);
|
||||
checkNotPressed(OsuAction.LeftButton);
|
||||
checkPressed(OsuAction.RightButton);
|
||||
// in this case, touch 2 should not become the positional tracking touch.
|
||||
checkPosition(TouchSource.Touch1);
|
||||
|
||||
// even if the second touch moves on the screen, the original tracking touch is retained.
|
||||
beginTouch(TouchSource.Touch2, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(9999));
|
||||
|
||||
checkPosition(TouchSource.Touch1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPositionalInputUpdatesOnlyFromMostRecentTouch()
|
||||
{
|
||||
@ -562,8 +598,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void assertKeyCounter(int left, int right)
|
||||
{
|
||||
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left));
|
||||
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right));
|
||||
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
|
||||
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
|
||||
}
|
||||
|
||||
private void releaseAllTouches()
|
||||
@ -579,11 +615,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
|
||||
private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
|
||||
|
||||
public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction>
|
||||
public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
public OsuAction Action { get; }
|
||||
|
||||
public TestActionKeyCounter(OsuAction action)
|
||||
public TestActionKeyCounterTrigger(OsuAction action)
|
||||
: base(action.ToString())
|
||||
{
|
||||
Action = action;
|
||||
@ -593,8 +629,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (e.Action == Action)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
Activate();
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -602,7 +637,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
if (e.Action == Action) IsLit = false;
|
||||
if (e.Action == Action)
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
SetDefault(OsuRulesetSetting.SnakingInSliders, true);
|
||||
SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
|
||||
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
|
||||
}
|
||||
}
|
||||
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowCursorTrail,
|
||||
ShowCursorRipples,
|
||||
PlayfieldBorderStyle,
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
protected override bool ShouldBeAlive => base.ShouldBeAlive
|
||||
|| (ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|
||||
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|
||||
|
||||
protected OsuSelectionBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
|
@ -13,8 +13,8 @@ using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -62,7 +62,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private void load()
|
||||
{
|
||||
// Give a bit of breathing room around the playfield content.
|
||||
PlayfieldContentContainer.Padding = new MarginPadding(10);
|
||||
PlayfieldContentContainer.Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 10,
|
||||
Left = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
|
||||
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT + 10,
|
||||
};
|
||||
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -10,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModBubbles) };
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
d.OnUpdate += _ =>
|
||||
|
214
osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs
Normal file
214
osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs
Normal file
@ -0,0 +1,214 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public partial class OsuModBubbles : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObject, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Bubbles";
|
||||
|
||||
public override string Acronym => "BU";
|
||||
|
||||
public override LocalisableString Description => "Don't let their popping distract you!";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
// Compatibility with these seems potentially feasible in the future, blocked for now because they don't work as one would expect
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModBarrelRoll), typeof(OsuModMagnetised), typeof(OsuModRepel) };
|
||||
|
||||
private PlayfieldAdjustmentContainer bubbleContainer = null!;
|
||||
|
||||
private readonly Bindable<int> currentCombo = new BindableInt();
|
||||
|
||||
private float maxSize;
|
||||
private float bubbleSize;
|
||||
private double bubbleFade;
|
||||
|
||||
private readonly DrawablePool<BubbleDrawable> bubblePool = new DrawablePool<BubbleDrawable>(100);
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
currentCombo.BindTo(scoreProcessor.Combo);
|
||||
currentCombo.BindValueChanged(combo =>
|
||||
maxSize = Math.Min(1.75f, (float)(1.25 + 0.005 * combo.NewValue)), true);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Multiplying by 2 results in an initial size that is too large, hence 1.90 has been chosen
|
||||
// Also avoids the HitObject bleeding around the edges of the bubble drawable at minimum size
|
||||
bubbleSize = (float)(drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().Radius * 1.90f);
|
||||
bubbleFade = drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().TimePreempt * 2;
|
||||
|
||||
// We want to hide the judgements since they are obscured by the BubbleDrawable (due to layering)
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
|
||||
bubbleContainer = drawableRuleset.CreatePlayfieldAdjustmentContainer();
|
||||
|
||||
drawableRuleset.Overlays.Add(bubbleContainer);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
|
||||
{
|
||||
drawableObject.OnNewResult += (drawable, _) =>
|
||||
{
|
||||
if (drawable is not DrawableOsuHitObject drawableOsuHitObject) return;
|
||||
|
||||
switch (drawableOsuHitObject.HitObject)
|
||||
{
|
||||
case Slider:
|
||||
case SpinnerTick:
|
||||
break;
|
||||
|
||||
default:
|
||||
addBubble();
|
||||
break;
|
||||
}
|
||||
|
||||
void addBubble()
|
||||
{
|
||||
BubbleDrawable bubble = bubblePool.Get();
|
||||
|
||||
bubble.DrawableOsuHitObject = drawableOsuHitObject;
|
||||
bubble.InitialSize = new Vector2(bubbleSize);
|
||||
bubble.FadeTime = bubbleFade;
|
||||
bubble.MaxSize = maxSize;
|
||||
|
||||
bubbleContainer.Add(bubble);
|
||||
}
|
||||
};
|
||||
|
||||
drawableObject.OnRevertResult += (drawable, _) =>
|
||||
{
|
||||
if (drawable.HitObject is SpinnerTick or Slider) return;
|
||||
|
||||
BubbleDrawable? lastBubble = bubbleContainer.OfType<BubbleDrawable>().LastOrDefault();
|
||||
|
||||
lastBubble?.ClearTransforms();
|
||||
lastBubble?.Expire(true);
|
||||
};
|
||||
}
|
||||
|
||||
#region Pooled Bubble drawable
|
||||
|
||||
private partial class BubbleDrawable : PoolableDrawable
|
||||
{
|
||||
public DrawableOsuHitObject? DrawableOsuHitObject { get; set; }
|
||||
|
||||
public Vector2 InitialSize { get; set; }
|
||||
|
||||
public float MaxSize { get; set; }
|
||||
|
||||
public double FadeTime { get; set; }
|
||||
|
||||
private readonly Box colourBox;
|
||||
private readonly CircularContainer content;
|
||||
|
||||
public BubbleDrawable()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
InternalChild = content = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
MaskingSmoothness = 2,
|
||||
BorderThickness = 0,
|
||||
BorderColour = Colour4.White,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 3,
|
||||
Colour = Colour4.Black.Opacity(0.05f),
|
||||
},
|
||||
Child = colourBox = new Box { RelativeSizeAxes = Axes.Both, }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
Debug.Assert(DrawableOsuHitObject.IsNotNull());
|
||||
|
||||
Colour = DrawableOsuHitObject.IsHit ? Colour4.White : Colour4.Black;
|
||||
Scale = new Vector2(1);
|
||||
Position = getPosition(DrawableOsuHitObject);
|
||||
Size = InitialSize;
|
||||
|
||||
//We want to fade to a darker colour to avoid colours such as white hiding the "ripple" effect.
|
||||
ColourInfo colourDarker = DrawableOsuHitObject.AccentColour.Value.Darken(0.1f);
|
||||
|
||||
// The absolute length of the bubble's animation, can be used in fractions for animations of partial length
|
||||
double duration = 1700 + Math.Pow(FadeTime, 1.07f);
|
||||
|
||||
// Main bubble scaling based on combo
|
||||
this.FadeTo(1)
|
||||
.ScaleTo(MaxSize, duration * 0.8f)
|
||||
.Then()
|
||||
// Pop at the end of the bubbles life time
|
||||
.ScaleTo(MaxSize * 1.5f, duration * 0.2f, Easing.OutQuint)
|
||||
.FadeOut(duration * 0.2f, Easing.OutCirc).Expire();
|
||||
|
||||
if (!DrawableOsuHitObject.IsHit) return;
|
||||
|
||||
content.BorderThickness = InitialSize.X / 3.5f;
|
||||
content.BorderColour = Colour4.White;
|
||||
|
||||
colourBox.FadeColour(colourDarker);
|
||||
|
||||
content.TransformTo(nameof(BorderColour), colourDarker, duration * 0.3f, Easing.OutQuint);
|
||||
// Ripple effect utilises the border to reduce drawable count
|
||||
content.TransformTo(nameof(BorderThickness), 2f, duration * 0.3f, Easing.OutQuint)
|
||||
.Then()
|
||||
// Avoids transparency overlap issues during the bubble "pop"
|
||||
.TransformTo(nameof(BorderThickness), 0f);
|
||||
}
|
||||
|
||||
private Vector2 getPosition(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
switch (drawableObject)
|
||||
{
|
||||
// SliderHeads are derived from HitCircles,
|
||||
// so we must handle them before to avoid them using the wrong positioning logic
|
||||
case DrawableSliderHead:
|
||||
return drawableObject.HitObject.Position;
|
||||
|
||||
// Using hitobject position will cause issues with HitCircle placement due to stack leniency.
|
||||
case DrawableHitCircle:
|
||||
return drawableObject.Position;
|
||||
|
||||
default:
|
||||
return drawableObject.HitObject.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles) };
|
||||
|
||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNightcore : ModNightcore<OsuHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override LocalisableString Description => "Hit objects run away!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles) };
|
||||
|
||||
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
|
||||
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
|
||||
|
@ -203,7 +203,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModNoScope(),
|
||||
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
|
||||
new ModAdaptiveSpeed(),
|
||||
new OsuModFreezeFrame()
|
||||
new OsuModFreezeFrame(),
|
||||
new OsuModBubbles()
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
Cursor,
|
||||
CursorTrail,
|
||||
CursorParticles,
|
||||
CursorRipple,
|
||||
SliderScorePoint,
|
||||
ReverseArrow,
|
||||
HitCircleText,
|
||||
|
@ -98,7 +98,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
this.FadeOut(duration, Easing.OutQuint);
|
||||
// intentionally pile on an extra FadeOut to make it happen much faster
|
||||
this.FadeOut(duration / 4, Easing.OutQuint);
|
||||
icon.ScaleTo(defaultIconScale * icon_scale, duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorRipple:
|
||||
if (GetTexture("cursor-ripple") != null)
|
||||
{
|
||||
var ripple = this.GetAnimation("cursor-ripple", false, false);
|
||||
|
||||
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
|
||||
// If anyone complains about these not being applied, this can be uncommented.
|
||||
//
|
||||
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
|
||||
// so we might be okay.
|
||||
//
|
||||
// if (ripple != null)
|
||||
// {
|
||||
// ripple.Scale = new Vector2(0.5f);
|
||||
// ripple.Alpha = 0.2f;
|
||||
// }
|
||||
|
||||
return ripple;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorParticles:
|
||||
if (GetTexture("star2") != null)
|
||||
return new LegacyCursorParticles();
|
||||
|
@ -252,13 +252,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
renderer.SetBlend(BlendingParameters.Additive);
|
||||
renderer.PushLocalMatrix(DrawInfo.Matrix);
|
||||
|
||||
TextureShader.Bind();
|
||||
BindTextureShader(renderer);
|
||||
|
||||
texture.Bind();
|
||||
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
|
||||
|
||||
TextureShader.Unbind();
|
||||
UnbindTextureShader(renderer);
|
||||
renderer.PopLocalMatrix();
|
||||
}
|
||||
|
||||
|
105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
Normal file
105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
|
||||
|
||||
private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
|
||||
|
||||
public CursorRippleVisualiser()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public Vector2 CursorScale { get; set; } = Vector2.One;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager? rulesetConfig)
|
||||
{
|
||||
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
||||
{
|
||||
if (showRipples.Value)
|
||||
{
|
||||
AddInternal(ripplePool.Get(r =>
|
||||
{
|
||||
r.Position = e.MousePosition;
|
||||
r.Scale = CursorScale;
|
||||
}));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private partial class CursorRipple : PoolableDrawable
|
||||
{
|
||||
private Drawable ripple = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
ClearTransforms(true);
|
||||
|
||||
ripple.ScaleTo(0.1f)
|
||||
.ScaleTo(1, 700, Easing.Out);
|
||||
|
||||
this
|
||||
.FadeOutFromOne(700)
|
||||
.Expire(true);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class DefaultCursorRipple : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new RingPiece(3)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
|
||||
Alpha = 0.1f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shaders.Types;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -255,15 +256,23 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Source.parts.CopyTo(parts, 0);
|
||||
}
|
||||
|
||||
private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
|
||||
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
|
||||
cursorTrailParameters ??= renderer.CreateUniformBuffer<CursorTrailParameters>();
|
||||
cursorTrailParameters.Data = cursorTrailParameters.Data with
|
||||
{
|
||||
FadeClock = time,
|
||||
FadeExponent = fadeExponent
|
||||
};
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
|
||||
shader.BindUniformBlock("m_CursorTrailParameters", cursorTrailParameters);
|
||||
|
||||
texture.Bind();
|
||||
|
||||
@ -323,6 +332,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch?.Dispose();
|
||||
cursorTrailParameters?.Dispose();
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
private record struct CursorTrailParameters
|
||||
{
|
||||
public UniformFloat FadeClock;
|
||||
public UniformFloat FadeExponent;
|
||||
private readonly UniformPadding8 pad1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private Bindable<float> userCursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
|
||||
private readonly CursorRippleVisualiser rippleVisualiser;
|
||||
|
||||
public OsuCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Children = new[]
|
||||
{
|
||||
cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
|
||||
rippleVisualiser = new CursorRippleVisualiser(),
|
||||
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
|
||||
}
|
||||
};
|
||||
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
var newScale = new Vector2(e.NewValue);
|
||||
|
||||
ActiveCursor.Scale = newScale;
|
||||
rippleVisualiser.CursorScale = newScale;
|
||||
cursorTrail.Scale = newScale;
|
||||
}, true);
|
||||
|
||||
|
@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
LabelText = RulesetSettingsStrings.CursorTrail,
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = RulesetSettingsStrings.CursorRipples,
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
|
||||
},
|
||||
new SettingsEnumDropdown<PlayfieldBorderStyle>
|
||||
{
|
||||
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,
|
||||
|
@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
||||
|
||||
/// <summary>
|
||||
/// The distance (in local pixels) that a touch must move before being considered a permanent tracking touch.
|
||||
/// After this distance is covered, any extra touches on the screen will be considered as button inputs, unless
|
||||
/// a new touch directly interacts with a hit circle.
|
||||
/// </summary>
|
||||
private const float distance_before_position_tracking_lock_in = 100;
|
||||
|
||||
private TrackedTouch? positionTrackingTouch;
|
||||
|
||||
private readonly OsuInputManager osuInputManager;
|
||||
@ -97,26 +104,32 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return;
|
||||
}
|
||||
|
||||
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
|
||||
if (!positionTrackingTouch.DirectTouch)
|
||||
// ..or if the current position tracking touch was not a direct touch (and didn't travel across the screen too far).
|
||||
if (!positionTrackingTouch.DirectTouch && positionTrackingTouch.DistanceTravelled < distance_before_position_tracking_lock_in)
|
||||
{
|
||||
positionTrackingTouch = newTouch;
|
||||
return;
|
||||
}
|
||||
|
||||
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
|
||||
// If it was a direct touch and still has its action pressed, that action should be released.
|
||||
// If it still has its action pressed, that action should be released.
|
||||
//
|
||||
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
|
||||
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
|
||||
if (positionTrackingTouch.Action is OsuAction touchAction)
|
||||
{
|
||||
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
|
||||
osuInputManager.KeyBindingContainer.TriggerReleased(touchAction);
|
||||
positionTrackingTouch.Action = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTouchMovement(TouchEvent touchEvent)
|
||||
{
|
||||
if (touchEvent is TouchMoveEvent moveEvent)
|
||||
{
|
||||
var trackedTouch = trackedTouches.Single(t => t.Source == touchEvent.Touch.Source);
|
||||
trackedTouch.DistanceTravelled += moveEvent.Delta.Length;
|
||||
}
|
||||
|
||||
// Movement should only be tracked for the most recent touch.
|
||||
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
|
||||
return;
|
||||
@ -148,8 +161,16 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public OsuAction? Action;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the touch was on a hit circle receptor.
|
||||
/// </summary>
|
||||
public readonly bool DirectTouch;
|
||||
|
||||
/// <summary>
|
||||
/// The total distance on screen travelled by this touch (in local pixels).
|
||||
/// </summary>
|
||||
public float DistanceTravelled;
|
||||
|
||||
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
|
||||
{
|
||||
Source = source;
|
||||
|
@ -4,6 +4,7 @@
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>click the circles. to the beat.</Description>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Label="Nuget">
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
212
osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs
Normal file
212
osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs
Normal file
@ -0,0 +1,212 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestInputAlternate() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 300,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 500,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 700,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(320),
|
||||
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(520),
|
||||
new TaikoReplayFrame(700, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(720),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputSameKey() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 300,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 500,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 700,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
new TaikoReplayFrame(300, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(320),
|
||||
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(520),
|
||||
new TaikoReplayFrame(700, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(720),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputIntro() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(20),
|
||||
new TaikoReplayFrame(100, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(120),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputStrong() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 300,
|
||||
Type = HitType.Rim,
|
||||
IsStrong = true
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 500,
|
||||
Type = HitType.Rim,
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(320),
|
||||
new TaikoReplayFrame(500, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(520),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputBreaks() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSingleTap(),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(100, 1600),
|
||||
},
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = 100,
|
||||
Type = HitType.Rim
|
||||
},
|
||||
new Hit
|
||||
{
|
||||
StartTime = 2000,
|
||||
Type = HitType.Rim,
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(120),
|
||||
// Press different key after break but before hit object.
|
||||
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
|
||||
new TaikoReplayFrame(1820),
|
||||
// Press original key at second hitobject and ensure it has been hit.
|
||||
new TaikoReplayFrame(2000, TaikoAction.RightRim),
|
||||
new TaikoReplayFrame(2020),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
||||
});
|
||||
}
|
||||
}
|
@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
|
||||
{
|
||||
BeatLength = beat_length,
|
||||
TimeSignature = new TimeSignature(time_signature_numerator)
|
||||
TimeSignature = new TimeSignature(time_signature_numerator),
|
||||
OmitFirstBarLine = true
|
||||
});
|
||||
|
||||
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
|
||||
|
||||
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
|
||||
|
||||
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
|
||||
|
@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
|
||||
{
|
||||
KiaiMode = currentEffectPoint.KiaiMode,
|
||||
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
|
||||
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
|
||||
});
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -35,20 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
HitObject.Type = HitType.Centre;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
case MouseButton.Right:
|
||||
HitObject.Type = HitType.Rim;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
@ -12,5 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -13,5 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
||||
drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
|
||||
|
||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
playfield.ClassicHitTargetPosition.Value = true;
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModNightcore : ModNightcore<TaikoHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -9,5 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public class TaikoModRelax : ModRelax
|
||||
{
|
||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||
}
|
||||
}
|
||||
|
127
osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs
Normal file
127
osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs
Normal file
@ -0,0 +1,127 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Utils;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public partial class TaikoModSingleTap : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
||||
{
|
||||
public override string Name => @"Single Tap";
|
||||
public override string Acronym => @"SG";
|
||||
public override LocalisableString Description => @"One key for dons, one key for kats.";
|
||||
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
private DrawableTaikoRuleset ruleset = null!;
|
||||
|
||||
private TaikoPlayfield playfield { get; set; } = null!;
|
||||
|
||||
private TaikoAction? lastAcceptedCentreAction { get; set; }
|
||||
private TaikoAction? lastAcceptedRimAction { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
|
||||
/// </remarks>
|
||||
private PeriodTracker nonGameplayPeriods = null!;
|
||||
|
||||
private IFrameStableClock gameplayClock = null!;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
ruleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
playfield = (TaikoPlayfield)ruleset.Playfield;
|
||||
|
||||
var periods = new List<Period>();
|
||||
|
||||
if (drawableRuleset.Objects.Any())
|
||||
{
|
||||
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
|
||||
|
||||
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
|
||||
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
|
||||
|
||||
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
|
||||
}
|
||||
|
||||
nonGameplayPeriods = new PeriodTracker(periods);
|
||||
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
}
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
if (!nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return;
|
||||
|
||||
lastAcceptedCentreAction = null;
|
||||
lastAcceptedRimAction = null;
|
||||
}
|
||||
|
||||
private bool checkCorrectAction(TaikoAction action)
|
||||
{
|
||||
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
|
||||
return true;
|
||||
|
||||
// If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check.
|
||||
if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject
|
||||
&& hitObject.IsStrong
|
||||
&& hitObject is not DrumRoll)
|
||||
return true;
|
||||
|
||||
if ((action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
|
||||
&& (lastAcceptedCentreAction == null || lastAcceptedCentreAction == action))
|
||||
{
|
||||
lastAcceptedCentreAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
|
||||
&& (lastAcceptedRimAction == null || lastAcceptedRimAction == action))
|
||||
{
|
||||
lastAcceptedRimAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly TaikoModSingleTap mod;
|
||||
|
||||
public InputInterceptor(TaikoModSingleTap mod)
|
||||
{
|
||||
this.mod = mod;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
// if the pressed action is incorrect, block it from reaching gameplay.
|
||||
=> !mod.checkCorrectAction(e.Action);
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new TaikoModDifficultyAdjust(),
|
||||
new TaikoModClassic(),
|
||||
new TaikoModSwap(),
|
||||
new TaikoModSingleTap(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public new BindableDouble TimeRange => base.TimeRange;
|
||||
|
||||
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
|
||||
public readonly BindableBool LockPlayfieldAspectRange = new BindableBool(true);
|
||||
|
||||
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
@ -67,7 +69,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
float ratio = DrawHeight / 480;
|
||||
// Width is used because it defines how many notes fit on the playfield.
|
||||
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
|
||||
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
|
||||
|
||||
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||
}
|
||||
@ -90,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
|
||||
{
|
||||
LockPlayfieldMaxAspect = { BindTarget = LockPlayfieldMaxAspect }
|
||||
LockPlayfieldAspectRange = { BindTarget = LockPlayfieldAspectRange }
|
||||
};
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
@ -11,9 +11,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
private const float default_aspect = 16f / 9f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldMaxAspect = new BindableBool(true);
|
||||
public const float MAXIMUM_ASPECT = 16f / 9f;
|
||||
public const float MINIMUM_ASPECT = 5f / 4f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -26,12 +28,22 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
//
|
||||
// As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit.
|
||||
// This is still a bit weird, because readability changes with window size, but it is what it is.
|
||||
if (LockPlayfieldMaxAspect.Value && Parent.ChildSize.X / Parent.ChildSize.Y > default_aspect)
|
||||
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
if (LockPlayfieldAspectRange.Value)
|
||||
{
|
||||
float currentAspect = Parent.ChildSize.X / Parent.ChildSize.Y;
|
||||
|
||||
if (currentAspect > MAXIMUM_ASPECT)
|
||||
height *= currentAspect / MAXIMUM_ASPECT;
|
||||
else if (currentAspect < MINIMUM_ASPECT)
|
||||
height *= currentAspect / MINIMUM_ASPECT;
|
||||
}
|
||||
|
||||
// Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions.
|
||||
height = Math.Min(height, 1f / 3f);
|
||||
Height = height;
|
||||
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen.
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it.
|
||||
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = height;
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
@ -11,7 +9,7 @@ namespace osu.Game.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -161,6 +160,51 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithLowercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithUppercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeImageSpecifiedAsVideo()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapTimingPoints()
|
||||
{
|
||||
@ -181,16 +225,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(956, timingPoint.Time);
|
||||
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
|
||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||
|
||||
timingPoint = controlPoints.TimingPointAt(48428);
|
||||
Assert.AreEqual(956, timingPoint.Time);
|
||||
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
|
||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||
|
||||
timingPoint = controlPoints.TimingPointAt(119637);
|
||||
Assert.AreEqual(119637, timingPoint.Time);
|
||||
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
|
||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||
|
||||
var difficultyPoint = controlPoints.DifficultyPointAt(0);
|
||||
Assert.AreEqual(0, difficultyPoint.Time);
|
||||
@ -222,17 +269,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var effectPoint = controlPoints.EffectPointAt(0);
|
||||
Assert.AreEqual(0, effectPoint.Time);
|
||||
Assert.IsFalse(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
|
||||
effectPoint = controlPoints.EffectPointAt(53703);
|
||||
Assert.AreEqual(53703, effectPoint.Time);
|
||||
Assert.IsTrue(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
|
||||
effectPoint = controlPoints.EffectPointAt(116637);
|
||||
Assert.AreEqual(95901, effectPoint.Time);
|
||||
Assert.IsFalse(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
}
|
||||
}
|
||||
|
||||
@ -273,6 +317,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeOmitBarLineEffect()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
|
||||
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
|
||||
|
||||
Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
|
||||
Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
|
||||
Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
|
||||
Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
|
||||
Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
|
||||
Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTimingPointResetsSpeedMultiplier()
|
||||
{
|
||||
@ -298,6 +364,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var comboColors = decoder.Decode(stream).ComboColours;
|
||||
|
||||
Debug.Assert(comboColors != null);
|
||||
|
||||
Color4[] expectedColors =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
@ -308,7 +376,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
new Color4(255, 177, 140, 255),
|
||||
new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
|
||||
};
|
||||
Assert.AreEqual(expectedColors.Length, comboColors?.Count);
|
||||
Assert.AreEqual(expectedColors.Length, comboColors.Count);
|
||||
for (int i = 0; i < expectedColors.Length; i++)
|
||||
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||
}
|
||||
@ -393,14 +461,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData!.Position);
|
||||
Assert.AreEqual(956, hitObjects[0].StartTime);
|
||||
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = hitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData!.Position);
|
||||
Assert.AreEqual(1285, hitObjects[1].StartTime);
|
||||
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
|
||||
}
|
||||
@ -556,8 +624,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestFallbackDecoderForCorruptedHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -574,8 +642,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestFallbackDecoderForMissingHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("missing-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -592,8 +660,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAtStart()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -610,8 +678,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAndNoHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -628,8 +696,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithContentImmediatelyAfterHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -656,7 +724,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestAllowFallbackDecoderOverwrite()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
@ -30,35 +28,35 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsTrue(storyboard.HasDrawable);
|
||||
Assert.AreEqual(6, storyboard.Layers.Count());
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.IsNotNull(background);
|
||||
Assert.AreEqual(16, background.Elements.Count);
|
||||
Assert.IsTrue(background.VisibleWhenFailing);
|
||||
Assert.IsTrue(background.VisibleWhenPassing);
|
||||
Assert.AreEqual("Background", background.Name);
|
||||
|
||||
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
||||
StoryboardLayer fail = storyboard.Layers.Single(l => l.Depth == 2);
|
||||
Assert.IsNotNull(fail);
|
||||
Assert.AreEqual(0, fail.Elements.Count);
|
||||
Assert.IsTrue(fail.VisibleWhenFailing);
|
||||
Assert.IsFalse(fail.VisibleWhenPassing);
|
||||
Assert.AreEqual("Fail", fail.Name);
|
||||
|
||||
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
||||
StoryboardLayer pass = storyboard.Layers.Single(l => l.Depth == 1);
|
||||
Assert.IsNotNull(pass);
|
||||
Assert.AreEqual(0, pass.Elements.Count);
|
||||
Assert.IsFalse(pass.VisibleWhenFailing);
|
||||
Assert.IsTrue(pass.VisibleWhenPassing);
|
||||
Assert.AreEqual("Pass", pass.Name);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
||||
StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
|
||||
Assert.IsNotNull(foreground);
|
||||
Assert.AreEqual(151, foreground.Elements.Count);
|
||||
Assert.IsTrue(foreground.VisibleWhenFailing);
|
||||
Assert.IsTrue(foreground.VisibleWhenPassing);
|
||||
Assert.AreEqual("Foreground", foreground.Name);
|
||||
|
||||
StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue);
|
||||
StoryboardLayer overlay = storyboard.Layers.Single(l => l.Depth == int.MinValue);
|
||||
Assert.IsNotNull(overlay);
|
||||
Assert.IsEmpty(overlay.Elements);
|
||||
Assert.IsTrue(overlay.VisibleWhenFailing);
|
||||
@ -76,7 +74,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
|
||||
Assert.NotNull(sprite);
|
||||
Assert.IsTrue(sprite.HasCommands);
|
||||
Assert.IsTrue(sprite!.HasCommands);
|
||||
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||
Assert.IsTrue(sprite.IsDrawable);
|
||||
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||
@ -97,6 +95,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoopWithoutExplicitFadeOut()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-loop-no-explicit-end-time.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(1, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(2000, background.Elements[0].StartTime);
|
||||
Assert.AreEqual(2000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
|
||||
|
||||
Assert.AreEqual(3000, (background.Elements[0] as StoryboardAnimation)?.GetEndTime());
|
||||
Assert.AreEqual(12000, (background.Elements[0] as StoryboardAnimation)?.EndTimeForDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectAnimationStartTime()
|
||||
{
|
||||
@ -171,6 +190,55 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithLowercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.EqualTo(1));
|
||||
|
||||
Assert.AreEqual("Video.avi", ((StoryboardVideo)video.Elements[0]).Path);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithUppercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.EqualTo(1));
|
||||
|
||||
Assert.AreEqual("Video.AVI", ((StoryboardVideo)video.Elements[0]).Path);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeImageSpecifiedAsVideo()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeOutOfRangeLoopAnimationType()
|
||||
{
|
||||
|
125
osu.Game.Tests/Database/LegacyExporterTest.cs
Normal file
125
osu.Game.Tests/Database/LegacyExporterTest.cs
Normal file
@ -0,0 +1,125 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyExporterTest
|
||||
{
|
||||
private TestLegacyExporter legacyExporter = null!;
|
||||
private TemporaryNativeStorage storage = null!;
|
||||
|
||||
private const string short_filename = "normal file name";
|
||||
|
||||
private const string long_filename =
|
||||
"some file with super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name";
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
storage = new TemporaryNativeStorage("export-storage");
|
||||
legacyExporter = new TestLegacyExporter(storage);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ExportFileWithNormalNameTest()
|
||||
{
|
||||
var item = new TestPathInfo(short_filename);
|
||||
|
||||
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||
|
||||
exportItemAndAssert(item, short_filename);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ExportFileWithNormalNameMultipleTimesTest()
|
||||
{
|
||||
var item = new TestPathInfo(short_filename);
|
||||
|
||||
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||
|
||||
//Export multiple times
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
string expectedFileName = i == 0 ? short_filename : $"{short_filename} ({i})";
|
||||
exportItemAndAssert(item, expectedFileName);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ExportFileWithSuperLongNameTest()
|
||||
{
|
||||
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
|
||||
string expectedName = long_filename.Remove(expectedLength);
|
||||
|
||||
var item = new TestPathInfo(long_filename);
|
||||
|
||||
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||
exportItemAndAssert(item, expectedName);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ExportFileWithSuperLongNameMultipleTimesTest()
|
||||
{
|
||||
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
|
||||
string expectedName = long_filename.Remove(expectedLength);
|
||||
|
||||
var item = new TestPathInfo(long_filename);
|
||||
|
||||
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||
|
||||
//Export multiple times
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
string expectedFilename = i == 0 ? expectedName : $"{expectedName} ({i})";
|
||||
exportItemAndAssert(item, expectedFilename);
|
||||
}
|
||||
}
|
||||
|
||||
private void exportItemAndAssert(IHasNamedFiles item, string expectedName)
|
||||
{
|
||||
Assert.DoesNotThrow(() => legacyExporter.Export(item));
|
||||
Assert.That(storage.Exists($"exports/{expectedName}{legacyExporter.GetExtension()}"), Is.True);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
if (storage.IsNotNull())
|
||||
storage.Dispose();
|
||||
}
|
||||
|
||||
private class TestPathInfo : IHasNamedFiles
|
||||
{
|
||||
public string Filename { get; }
|
||||
|
||||
public IEnumerable<INamedFileUsage> Files { get; } = new List<INamedFileUsage>();
|
||||
|
||||
public TestPathInfo(string filename)
|
||||
{
|
||||
Filename = filename;
|
||||
}
|
||||
|
||||
public override string ToString() => Filename;
|
||||
}
|
||||
|
||||
private class TestLegacyExporter : LegacyExporter<IHasNamedFiles>
|
||||
{
|
||||
public TestLegacyExporter(Storage storage)
|
||||
: base(storage)
|
||||
{
|
||||
}
|
||||
|
||||
public string GetExtension() => FileExtension;
|
||||
|
||||
protected override string FileExtension => ".test";
|
||||
}
|
||||
}
|
||||
}
|
@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||
|
||||
cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(3));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
|
||||
|
||||
cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(4));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||
|
||||
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
|
||||
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
|
||||
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
|
||||
cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
Normal file
Binary file not shown.
@ -1,11 +1,14 @@
|
||||
#include "sh_Utils.h"
|
||||
#define HIGH_PRECISION_VERTEX
|
||||
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
#include "sh_Utils.h"
|
||||
#include "sh_Masking.h"
|
||||
|
||||
layout(location = 2) in highp vec2 v_TexCoord;
|
||||
|
||||
layout(location = 0) out vec4 o_Colour;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
|
||||
gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
|
||||
highp float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
|
||||
o_Colour = getRoundedColor(hsv2rgb(vec4(hueValue, 1, 1, 1)), v_TexCoord);
|
||||
}
|
||||
|
||||
|
@ -1,31 +1,25 @@
|
||||
#include "sh_Utils.h"
|
||||
layout(location = 0) in highp vec2 m_Position;
|
||||
layout(location = 1) in lowp vec4 m_Colour;
|
||||
layout(location = 2) in highp vec2 m_TexCoord;
|
||||
layout(location = 3) in highp vec4 m_TexRect;
|
||||
layout(location = 4) in mediump vec2 m_BlendRange;
|
||||
|
||||
attribute highp vec2 m_Position;
|
||||
attribute lowp vec4 m_Colour;
|
||||
attribute mediump vec2 m_TexCoord;
|
||||
attribute mediump vec4 m_TexRect;
|
||||
attribute mediump vec2 m_BlendRange;
|
||||
|
||||
varying highp vec2 v_MaskingPosition;
|
||||
varying lowp vec4 v_Colour;
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
varying mediump vec2 v_BlendRange;
|
||||
|
||||
uniform highp mat4 g_ProjMatrix;
|
||||
uniform highp mat3 g_ToMaskingSpace;
|
||||
layout(location = 0) out highp vec2 v_MaskingPosition;
|
||||
layout(location = 1) out lowp vec4 v_Colour;
|
||||
layout(location = 2) out highp vec2 v_TexCoord;
|
||||
layout(location = 3) out highp vec4 v_TexRect;
|
||||
layout(location = 4) out mediump vec2 v_BlendRange;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
|
||||
v_Colour = m_Colour;
|
||||
v_TexCoord = m_TexCoord;
|
||||
v_TexRect = m_TexRect;
|
||||
v_BlendRange = m_BlendRange;
|
||||
v_Colour = m_Colour;
|
||||
v_TexCoord = m_TexCoord;
|
||||
v_TexRect = m_TexRect;
|
||||
v_BlendRange = m_BlendRange;
|
||||
|
||||
gl_Position = gProjMatrix * vec4(m_Position, 1.0, 1.0);
|
||||
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
@ -176,6 +176,7 @@ namespace osu.Game.Tests.Resources
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
},
|
||||
BeatmapInfo = beatmap,
|
||||
BeatmapHash = beatmap.Hash,
|
||||
Ruleset = beatmap.Ruleset,
|
||||
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
|
||||
TotalScore = 2845370,
|
||||
|
@ -0,0 +1,6 @@
|
||||
[Events]
|
||||
//Storyboard Layer 0 (Background)
|
||||
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
|
||||
F,0,2000,,0,1
|
||||
L,2000,10
|
||||
F,18,0,1000,1,0
|
4
osu.Game.Tests/Resources/image-specified-as-video.osb
Normal file
4
osu.Game.Tests/Resources/image-specified-as-video.osb
Normal file
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Video,0,"BG.jpg",0,0
|
27
osu.Game.Tests/Resources/omit-barline-control-points.osu
Normal file
27
osu.Game.Tests/Resources/omit-barline-control-points.osu
Normal file
@ -0,0 +1,27 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
|
||||
// Uninherited: none, inherited: none
|
||||
0,500,4,2,0,100,1,0
|
||||
0,-50,4,3,0,100,0,0
|
||||
|
||||
// Uninherited: omit, inherited: none
|
||||
1000,500,4,2,0,100,1,8
|
||||
1000,-50,4,3,0,100,0,0
|
||||
|
||||
// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
|
||||
2000,500,4,2,0,100,1,0
|
||||
2000,-50,4,3,0,100,0,8
|
||||
|
||||
// Inherited: none, uninherited: none
|
||||
3000,-50,4,3,0,100,0,0
|
||||
3000,500,4,2,0,100,1,0
|
||||
|
||||
// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
|
||||
4000,-50,4,3,0,100,0,8
|
||||
4000,500,4,2,0,100,1,0
|
||||
|
||||
// Inherited: none, uninherited: omit
|
||||
5000,-50,4,3,0,100,0,0
|
||||
5000,500,4,2,0,100,1,8
|
@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"Video.avi",0,0
|
@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"Video.AVI",0,0
|
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
|
||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer, parent.Get<ShaderManager>()));
|
||||
|
||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||
}
|
||||
@ -156,12 +156,15 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
private class TestShaderManager : ShaderManager
|
||||
{
|
||||
public TestShaderManager(IRenderer renderer)
|
||||
private readonly ShaderManager parentManager;
|
||||
|
||||
public TestShaderManager(IRenderer renderer, ShaderManager parentManager)
|
||||
: base(renderer, new ResourceStore<byte[]>())
|
||||
{
|
||||
this.parentManager = parentManager;
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => null;
|
||||
public override byte[] GetRawData(string fileName) => parentManager.GetRawData(fileName);
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
|
@ -133,6 +133,25 @@ namespace osu.Game.Tests.Skins.IO
|
||||
assertImportedOnce(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportExportedNonAsciiSkinFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
MemoryStream exportStream = new MemoryStream();
|
||||
|
||||
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 『1』", "author 1"), "custom.osk"));
|
||||
assertCorrectMetadata(import1, "name 『1』 [custom]", "author 1", osu);
|
||||
|
||||
import1.PerformRead(s =>
|
||||
{
|
||||
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
|
||||
});
|
||||
|
||||
string exportFilename = import1.GetDisplayString().GetValidFilename();
|
||||
|
||||
var import2 = await loadSkinIntoOsu(osu, new ImportTask(exportStream, $"{exportFilename}.osk"));
|
||||
assertCorrectMetadata(import2, "name 『1』 [custom]", "author 1", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
|
||||
{
|
||||
|
@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
|
||||
// Covers BPM counter.
|
||||
"Archives/modified-default-20221205.osk",
|
||||
// Covers judgement counter.
|
||||
"Archives/modified-default-20230117.osk"
|
||||
"Archives/modified-default-20230117.osk",
|
||||
// Covers player avatar and flag.
|
||||
"Archives/modified-argon-20230305.osk",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
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Reference in New Issue
Block a user