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Added tests
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@ -2,12 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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@ -97,15 +100,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("Drag to bottom right", () =>
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{
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InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4));
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});
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AddStep("Drag to bottom right",
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() => { InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4)); });
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AddStep("Release button", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddStep("Release button", () => { InputManager.ReleaseButton(MouseButton.Left); });
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AddAssert("First two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box1, box2 }));
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@ -115,15 +113,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("Drag to top left", () =>
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{
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InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4));
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});
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AddStep("Drag to top left", () => { InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4)); });
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AddStep("Release button", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddStep("Release button", () => { InputManager.ReleaseButton(MouseButton.Left); });
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AddAssert("Last two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
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@ -147,10 +139,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
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AddStep("Store black box blueprints", () =>
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{
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blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
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});
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AddStep("Store black box blueprints", () => { blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray(); });
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AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
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@ -182,6 +171,48 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("all boxes still selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
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}
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[Test]
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public void TestUndo()
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{
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SkinComponentsContainer firstTarget = null!;
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TestSkinEditorChangeHandler changeHandler = null!;
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byte[] defaultState = null!;
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IEnumerable<ISerialisableDrawable> testComponents = null!;
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AddStep("Load necessary things", () =>
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{
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firstTarget = Player.ChildrenOfType<SkinComponentsContainer>().First();
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changeHandler = new TestSkinEditorChangeHandler(firstTarget);
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changeHandler.SaveState();
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defaultState = changeHandler.GetCurrentState();
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testComponents = new[] { targetContainer.Components.First(), targetContainer.Components[targetContainer.Components.Count / 2], targetContainer.Components.Last() };
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});
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AddStep("Press undo", () => InputManager.Keys(PlatformAction.Undo));
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AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState()));
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AddStep("Add big black boxes", () =>
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{
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InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue));
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AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState()));
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AddStep("Select components", () => skinEditor.SelectedComponents.AddRange(testComponents));
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AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
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AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue));
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AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState()));
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AddStep("Remove components", () => testComponents.ForEach(c => firstTarget.Remove(c, false)));
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AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue));
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AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState()));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBringToFront(bool alterSelectionOrder)
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@ -269,5 +300,23 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler
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{
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public TestSkinEditorChangeHandler(Drawable targetScreen)
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: base(targetScreen)
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{
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}
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public byte[] GetCurrentState()
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{
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using var stream = new MemoryStream();
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WriteCurrentStateToStream(stream);
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byte[] newState = stream.ToArray();
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return newState;
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}
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}
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}
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}
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