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use AddUntilStep or not wait
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@ -645,8 +645,7 @@ namespace osu.Game.Tests.Visual.Online
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("Wait", 3);
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AddAssert("Overlay closed", () => !this.ChildrenOfType<ReportChatPopover>().Any());
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AddUntilStep("Overlay closed", () => !this.ChildrenOfType<ReportChatPopover>().Any());
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AddStep("Complete request", () => requestLock.Set());
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AddUntilStep("Request sent", () => request != null);
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}
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