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Add test coverage
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osu.Game.Tests/Visual/Editing/TestScenePlacementBlueprint.cs
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osu.Game.Tests/Visual/Editing/TestScenePlacementBlueprint.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestScenePlacementBlueprint : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
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[Test]
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public void TestCommitPlacementViaGlobalAction()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("confirm via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Select);
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globalActionContainer.TriggerReleased(GlobalAction.Select);
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});
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAbortPlacementViaGlobalAction()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("abort via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Back);
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globalActionContainer.TriggerReleased(GlobalAction.Back);
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});
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AddAssert("editor is still current", () => Editor.IsCurrentScreen());
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AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
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AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
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() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
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}
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}
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}
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