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removed all usage of hitobject's DifficultyControlPoint
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c44f71a737
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
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AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
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AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
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AddAssert("default slider velocity", () => lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
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AddAssert("default slider velocity", () => lastObject.SliderVelocityBindable.IsDefault);
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}
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[Test]
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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addPlacementSteps(times, positions);
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addPathCheckStep(times, positions);
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AddAssert("slider velocity changed", () => !lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
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AddAssert("slider velocity changed", () => !lastObject.SliderVelocityBindable.IsDefault);
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}
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[Test]
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@ -108,11 +108,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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double[] times = { 100, 300 };
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float[] positions = { 200, 300 };
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addBlueprintStep(times, positions);
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AddAssert("default slider velocity", () => hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
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AddAssert("default slider velocity", () => hitObject.SliderVelocityBindable.IsDefault);
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addDragStartStep(times[1], positions[1]);
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AddMouseMoveStep(times[1], 400);
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AddAssert("slider velocity changed", () => !hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
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AddAssert("slider velocity changed", () => !hitObject.SliderVelocityBindable.IsDefault);
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}
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[Test]
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@ -439,7 +439,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public TestSlider()
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{
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
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SliderVelocity = 0.1f;
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DefaultsApplied += _ =>
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{
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@ -7,7 +7,6 @@ using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
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SliderVelocity = velocity,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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@ -8,7 +8,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -350,7 +349,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f },
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SliderVelocity = 0.1f,
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public TestSlider()
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{
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
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SliderVelocity = 0.1f;
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DefaultsApplied += _ =>
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{
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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@ -74,12 +75,9 @@ namespace osu.Game.Tests.Editing
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[TestCase(2)]
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public void TestSpeedMultiplierDoesNotChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100, new HitObject
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assertSnapDistance(100, new Slider
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = multiplier
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}
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SliderVelocity = multiplier
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}, false);
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}
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@ -87,12 +85,9 @@ namespace osu.Game.Tests.Editing
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[TestCase(2)]
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public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100 * multiplier, new HitObject
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assertSnapDistance(100 * multiplier, new Slider
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = multiplier
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}
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SliderVelocity = multiplier
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}, true);
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}
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@ -114,12 +109,9 @@ namespace osu.Game.Tests.Editing
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const float base_distance = 100;
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const float slider_velocity = 1.2f;
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var referenceObject = new HitObject
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var referenceObject = new Slider
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = slider_velocity
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}
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SliderVelocity = slider_velocity
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};
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assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
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@ -6,7 +6,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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@ -8,10 +8,10 @@ using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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@ -97,8 +97,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("unify slider velocity", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.DifficultyControlPoint.SliderVelocity = 1.5;
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foreach (var h in EditorBeatmap.HitObjects.OfType<IHasSliderVelocity>())
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h.SliderVelocity = 1.5;
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void hitObjectHasVelocity(int objectIndex, double velocity) => AddAssert($"{objectIndex.ToOrdinalWords()} has velocity {velocity}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.DifficultyControlPoint.SliderVelocity == velocity;
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return h is IHasSliderVelocity hasSliderVelocity && hasSliderVelocity.SliderVelocity == velocity;
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});
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}
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}
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@ -76,8 +76,6 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
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public DifficultyControlPoint DifficultyControlPoint { get; set; } = DifficultyControlPoint.DEFAULT;
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/// <summary>
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/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
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/// DO NOT USE THIS UNLESS 100% SURE.
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