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Merge pull request #23178 from Joehuu/fix-count-not-updating-when-deleting
Fix song select beatmap difficulty count not updating when deleting
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commit
e58e1151f3
@ -1068,6 +1068,21 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("options disabled", () => !songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value);
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}
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[Test]
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public void TestTextBoxBeatmapDifficultyCount()
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{
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createSongSelect();
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmaps");
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addRulesetImportStep(0);
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AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matching beatmaps");
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AddStep("delete all beatmaps", () => manager.Delete());
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AddUntilStep("wait for no beatmap", () => Beatmap.IsDefault);
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmaps");
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}
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private void waitForInitialSelection()
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{
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Select
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public float BleedBottom { get; set; }
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// Triggered when <see cref="BeatmapSets"/> finish loading, or are subsequently changed.
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/// </summary>
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public Action? BeatmapSetsChanged;
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@ -353,6 +353,8 @@ namespace osu.Game.Screens.Select
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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BeatmapSetsChanged?.Invoke();
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});
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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