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https://github.com/ppy/osu.git
synced 2025-01-26 17:02:57 +08:00
Merge branch 'master' into sample-control-points
This commit is contained in:
commit
e3c384c6b5
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After Width: | Height: | Size: 2.1 KiB |
@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable background;
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private readonly Bindable<bool> ripples = new Bindable<bool>();
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public TestSceneGameplayCursor()
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{
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var ruleset = new OsuRuleset();
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@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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});
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AddToggleStep("ripples", v => ripples.Value = v);
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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config.SetValue(OsuSetting.AutoCursorSize, true);
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@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("test cursor container", () => loadContent(false));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SetDefault(OsuRulesetSetting.SnakingInSliders, true);
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SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
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SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
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SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
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SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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}
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}
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@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SnakingInSliders,
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SnakingOutSliders,
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ShowCursorTrail,
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ShowCursorRipples,
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PlayfieldBorderStyle,
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}
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}
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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
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Cursor,
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CursorTrail,
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CursorParticles,
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CursorRipple,
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SliderScorePoint,
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ReverseArrow,
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HitCircleText,
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@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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case OsuSkinComponents.CursorRipple:
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if (GetTexture("cursor-ripple") != null)
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{
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var ripple = this.GetAnimation("cursor-ripple", false, false);
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// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
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// If anyone complains about these not being applied, this can be uncommented.
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//
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// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
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// so we might be okay.
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//
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// if (ripple != null)
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// {
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// ripple.Scale = new Vector2(0.5f);
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// ripple.Alpha = 0.2f;
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// }
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return ripple;
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}
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return null;
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case OsuSkinComponents.CursorParticles:
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if (GetTexture("star2") != null)
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return new LegacyCursorParticles();
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105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
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105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
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{
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private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
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private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
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public CursorRippleVisualiser()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public Vector2 CursorScale { get; set; } = Vector2.One;
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (showRipples.Value)
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{
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AddInternal(ripplePool.Get(r =>
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{
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r.Position = e.MousePosition;
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r.Scale = CursorScale;
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}));
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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private partial class CursorRipple : PoolableDrawable
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{
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private Drawable ripple = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
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{
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Blending = BlendingParameters.Additive,
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};
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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ClearTransforms(true);
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ripple.ScaleTo(0.1f)
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.ScaleTo(1, 700, Easing.Out);
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this
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.FadeOutFromOne(700)
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.Expire(true);
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}
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}
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public partial class DefaultCursorRipple : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new RingPiece(3)
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
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Alpha = 0.1f,
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}
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};
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}
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}
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}
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}
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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly CursorRippleVisualiser rippleVisualiser;
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public OsuCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Children = new[]
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{
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cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
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rippleVisualiser = new CursorRippleVisualiser(),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
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}
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};
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@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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var newScale = new Vector2(e.NewValue);
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ActiveCursor.Scale = newScale;
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rippleVisualiser.CursorScale = newScale;
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cursorTrail.Scale = newScale;
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}, true);
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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
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LabelText = RulesetSettingsStrings.CursorTrail,
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
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},
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new SettingsCheckbox
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{
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LabelText = RulesetSettingsStrings.CursorRipples,
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
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},
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new SettingsEnumDropdown<PlayfieldBorderStyle>
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{
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LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
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{
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public override void SetUpSteps()
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{
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CreateInitialBeatmap = () =>
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{
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var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
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return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
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};
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base.SetUpSteps();
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}
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[Test]
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public void TestLocallyModifyingOnlineBeatmap()
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{
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AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
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AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
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}
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}
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}
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// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
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beatmapContent.BeatmapInfo = beatmapInfo;
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// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
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// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
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// which influences the beatmap checksums.
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beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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beatmapInfo.ResetOnlineInfo();
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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@ -438,9 +445,6 @@ namespace osu.Game.Beatmaps
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beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
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beatmapInfo.Hash = stream.ComputeSHA2Hash();
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beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
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updateHashAndMarkDirty(setInfo);
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@ -29,6 +29,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString CursorTrail => new TranslatableString(getKey(@"cursor_trail"), @"Cursor trail");
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/// <summary>
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/// "Cursor ripples"
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/// </summary>
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public static LocalisableString CursorRipples => new TranslatableString(getKey(@"cursor_ripples"), @"Cursor ripples");
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/// <summary>
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/// "Playfield border style"
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/// </summary>
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Edit
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private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
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{
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HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
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HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < EditorClock.CurrentTime)?.HitObject;
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if (lastBefore == null)
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return null;
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@ -3,9 +3,12 @@
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#nullable disable
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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@ -24,18 +27,27 @@ namespace osu.Game.Tests.Visual
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protected EditorBeatmap EditorBeatmap => (EditorBeatmap)Editor.Dependencies.Get(typeof(EditorBeatmap));
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[CanBeNull]
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protected Func<WorkingBeatmap> CreateInitialBeatmap { get; set; }
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
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if (CreateInitialBeatmap == null)
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AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
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else
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{
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AddStep("set test beatmap", () => Game.Beatmap.Value = CreateInitialBeatmap?.Invoke());
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}
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PushAndConfirm(() => new EditorLoader());
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AddUntilStep("wait for editor load", () => Editor?.IsLoaded == true);
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AddUntilStep("wait for metadata screen load", () => Editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
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if (CreateInitialBeatmap == null)
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AddUntilStep("wait for metadata screen load", () => Editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
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// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
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@ -50,6 +62,14 @@ namespace osu.Game.Tests.Visual
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protected void ReloadEditorToSameBeatmap()
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{
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Guid beatmapSetGuid = Guid.Empty;
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Guid beatmapGuid = Guid.Empty;
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AddStep("Store beatmap GUIDs", () =>
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{
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beatmapSetGuid = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID;
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beatmapGuid = EditorBeatmap.BeatmapInfo.ID;
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});
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AddStep("Exit", () => InputManager.Key(Key.Escape));
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AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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@ -59,7 +79,8 @@ namespace osu.Game.Tests.Visual
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PushAndConfirm(() => songSelect = new PlaySongSelect());
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AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded);
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AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
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AddStep("Present same beatmap", () => Game.PresentBeatmap(Game.BeatmapManager.QueryBeatmapSet(set => set.ID == beatmapSetGuid)!.Value, beatmap => beatmap.ID == beatmapGuid));
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AddUntilStep("Wait for beatmap selected", () => Game.Beatmap.Value.BeatmapInfo.ID == beatmapGuid);
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AddStep("Open options", () => InputManager.Key(Key.F3));
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AddStep("Enter editor", () => InputManager.Key(Key.Number5));
|
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|
||||
|
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