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Improve legibility and code quality of new test
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@ -16,46 +16,26 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestCancelNavigationToEditor()
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{
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BeatmapSetInfo[]? beatmapSets = null;
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BeatmapSetInfo[] beatmapSets = null!;
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AddStep("Timestamp current beatmapsets", () =>
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AddStep("Fetch initial beatmaps", () =>
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{
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Game.Realm.Run(realm =>
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{
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beatmapSets = realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray();
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});
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beatmapSets = Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
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});
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AddStep("Set current beatmap to default", () =>
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AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
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AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
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AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
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AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("Check no new beatmaps were made", () =>
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{
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Game.Beatmap.SetDefault();
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var beatmapSetsAfter = Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
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return beatmapSetsAfter.SequenceEqual(beatmapSets);
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});
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AddStep("Open editor loader", () =>
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{
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Game.ScreenStack.Push(new EditorLoader());
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});
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AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is EditorLoader);
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AddStep("close editor while loading", () =>
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{
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Game.ScreenStack.CurrentScreen.Exit();
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});
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AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is MainMenu);
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BeatmapSetInfo[]? currentSetInfos = null;
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AddStep("Get current beatmaps", () =>
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{
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Game.Realm.Run(realm =>
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{
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currentSetInfos = realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray();
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});
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});
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AddAssert("dummy beatmap didn't appear", () => currentSetInfos.IsDeepEqual(beatmapSets) && currentSetInfos is not null);
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}
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}
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}
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