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Fix SelectAllModsButton state doesn’t update when search term changed

This commit is contained in:
Cootz 2023-06-06 16:12:31 +03:00
parent 71e6f80c40
commit ba7069df34
2 changed files with 27 additions and 0 deletions

View File

@ -8,6 +8,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
@ -57,6 +58,29 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("customisation area not expanded", () => this.ChildrenOfType<ModSettingsArea>().Single().Height == 0);
}
[Test]
public void TestSelectAllButtonUpdatesStateWhenSearchTermChanged()
{
createFreeModSelect();
AddStep("apply search term", () => freeModSelectOverlay.SearchTerm = "ea");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", navigateAndClick<SelectAllModsButton>);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
void navigateAndClick<T>() where T : Drawable
{
InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
InputManager.Click(MouseButton.Left);
}
}
[Test]
public void TestSelectDeselectAllViaKeyboard()
{

View File

@ -17,6 +17,7 @@ namespace osu.Game.Overlays.Mods
{
private readonly Bindable<IReadOnlyList<Mod>> selectedMods = new Bindable<IReadOnlyList<Mod>>();
private readonly Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>();
private readonly Bindable<string> searchTerm = new Bindable<string>();
public SelectAllModsButton(FreeModSelectOverlay modSelectOverlay)
: base(ModSelectOverlay.BUTTON_WIDTH)
@ -26,6 +27,7 @@ namespace osu.Game.Overlays.Mods
selectedMods.BindTo(modSelectOverlay.SelectedMods);
availableMods.BindTo(modSelectOverlay.AvailableMods);
searchTerm.BindTo(modSelectOverlay.SearchTextBox.Current);
}
protected override void LoadComplete()
@ -34,6 +36,7 @@ namespace osu.Game.Overlays.Mods
selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
searchTerm.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
updateEnabledState();
}