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Massage tests a bit more
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@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private HUDOverlay hudOverlay = null!;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -22,8 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private HUDOverlay hudOverlay;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -10,13 +10,14 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
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protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
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@ -16,13 +16,14 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSoloGameplayLeaderboard : OsuTestScene
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(ScoreProcessor))]
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private readonly ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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