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Fix test failure in MultiplayerMatchSongSelect
due to multiple overlays present
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308.
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@ -98,6 +98,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
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AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0);
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// A previous test's mod overlay could still be fading out.
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AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
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assertHasFreeModButton(allowedMod, false);
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assertHasFreeModButton(requiredMod, false);
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}
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