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remove wait, use AddUntilStep

This commit is contained in:
cdwcgt 2023-05-03 22:56:47 +09:00
parent e394b487e0
commit 3a15783a3c
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@ -301,7 +301,6 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait some", 3);
AddAssert("present is not changed", () => panel.Preset.Value.Name == presetName);
AddUntilStep("popover is unchanged", () => this.ChildrenOfType<OsuPopover>().FirstOrDefault() == popover);
AddStep("edit preset name", () => popover.ChildrenOfType<LabelledTextBox>().First().Current.Value = "something new");
@ -357,8 +356,8 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait some", 3);
AddAssert("present mod not changed", () =>
AddUntilStep("present mod not changed", () =>
new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(previousMod));
AddStep("select mods", () => SelectedMods.Value = mods);
@ -388,8 +387,8 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait some", 3);
AddAssert("present mod is changed", () =>
AddUntilStep("present mod is changed", () =>
new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(mods));
}