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Add testing

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Bartłomiej Dach 2023-05-29 22:33:46 +02:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Tests.Visual.Mods
{
public partial class TestSceneModAccuracyChallenge : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override TestPlayer CreateModPlayer(Ruleset ruleset)
{
var player = base.CreateModPlayer(ruleset);
return player;
}
protected override bool AllowFail => true;
[Test]
public void TestMaximumAchievableAccuracy() =>
CreateModTest(new ModTestData
{
Mod = new ModAccuracyChallenge
{
MinimumAccuracy = { Value = 0.6 }
},
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{
StartTime = i * 250,
Position = new Vector2(i * 50)
}).Cast<HitObject>().ToList()
},
PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 3
});
[Test]
public void TestStandardAccuracy() =>
CreateModTest(new ModTestData
{
Mod = new ModAccuracyChallenge
{
MinimumAccuracy = { Value = 0.6 },
AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard }
},
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{
StartTime = i * 250,
Position = new Vector2(i * 50)
}).Cast<HitObject>().ToList()
},
PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 1
});
}
}