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Add more padding around playfield in editor to avoid overlap with tool areas
Closes #23130.
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parent
4a97c2c105
commit
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@ -13,8 +13,8 @@ using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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@ -62,7 +62,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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private void load()
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{
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// Give a bit of breathing room around the playfield content.
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PlayfieldContentContainer.Padding = new MarginPadding(10);
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PlayfieldContentContainer.Padding = new MarginPadding
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{
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Vertical = 10,
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Left = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
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Right = TOOLBOX_CONTRACTED_SIZE_RIGHT + 10,
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};
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LayerBelowRuleset.AddRange(new Drawable[]
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{
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@ -116,6 +116,11 @@ namespace osu.Game.Rulesets.Edit
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PlayfieldContentContainer = new Container
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{
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Name = "Content",
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Padding = new MarginPadding
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{
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Left = TOOLBOX_CONTRACTED_SIZE_LEFT,
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Right = TOOLBOX_CONTRACTED_SIZE_RIGHT,
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},
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -138,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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LeftToolbox = new ExpandingToolboxContainer(60, 200)
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LeftToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_LEFT, 200)
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{
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Children = new Drawable[]
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{
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@ -173,7 +178,7 @@ namespace osu.Game.Rulesets.Edit
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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RightToolbox = new ExpandingToolboxContainer(130, 250)
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RightToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_RIGHT, 250)
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{
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Child = new EditorToolboxGroup("inspector")
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{
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@ -450,6 +455,9 @@ namespace osu.Game.Rulesets.Edit
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[Cached]
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public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
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{
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public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
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public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 130;
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public readonly Ruleset Ruleset;
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protected HitObjectComposer(Ruleset ruleset)
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