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Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod

Fix issue where multiplier show wrong value when adjusting speed on preset
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Dean Herbert 2023-05-02 14:59:41 +09:00 committed by GitHub
commit 1e4a628cb1
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2 changed files with 44 additions and 4 deletions

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@ -14,6 +14,7 @@ using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
@ -67,6 +68,19 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
});
r.Add(new ModPreset
{
Name = "Half Time 0.5x",
Description = "Very slow",
Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
Mods = new[]
{
new OsuModHalfTime
{
SpeedChange = { Value = 0.5 }
}
}
});
});
});
}
@ -566,6 +580,28 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
}
[Test]
public void TestModMultiplierUpdates()
{
createScreen();
AddStep("select mod preset with half time", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
InputManager.Click(MouseButton.Left);
});
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
AddStep("force collection", GC.Collect);
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

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@ -242,17 +242,21 @@ namespace osu.Game.Overlays.Mods
if (AllowCustomisation)
((IBindable<IReadOnlyList<Mod>>)modSettingsArea.SelectedMods).BindTo(SelectedMods);
SelectedMods.BindValueChanged(val =>
SelectedMods.BindValueChanged(_ =>
{
modSettingChangeTracker?.Dispose();
updateMultiplier();
updateFromExternalSelection();
updateCustomisation();
modSettingChangeTracker?.Dispose();
if (AllowCustomisation)
{
modSettingChangeTracker = new ModSettingChangeTracker(val.NewValue);
// Importantly, use SelectedMods.Value here (and not the ValueChanged NewValue) as the latter can
// potentially be stale, due to complexities in the way change trackers work.
//
// See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
modSettingChangeTracker.SettingChanged += _ => updateMultiplier();
}
}, true);