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mirror of https://github.com/ppy/osu.git synced 2025-03-23 19:07:20 +08:00

Remove constructor from MultiplayerPlaylistItem which is only used in tests

This commit is contained in:
Dean Herbert 2023-05-25 20:09:40 +09:00
parent 9d14ea9d27
commit 7a5349d747
6 changed files with 24 additions and 25 deletions

View File

@ -129,7 +129,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Playlist =
{
new MultiplayerPlaylistItem(playlistItem),
TestMultiplayerClient.CreateMultiplayerPlaylistItem(playlistItem),
},
Users = { localUser },
Host = localUser,

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@ -906,7 +906,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
enterGameplay();
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, TestMultiplayerClient.CreateMultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
@ -938,7 +938,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
enterGameplay();
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, TestMultiplayerClient.CreateMultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,

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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
private void addItemStep(bool expired = false, int? userId = null) => AddStep("add item", () =>
{
MultiplayerClient.AddUserPlaylistItem(userId ?? API.LocalUser.Value.OnlineID, new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
MultiplayerClient.AddUserPlaylistItem(userId ?? API.LocalUser.Value.OnlineID, TestMultiplayerClient.CreateMultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
{
Expired = expired,
PlayedAt = DateTimeOffset.Now

View File

@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add playlist item", () =>
{
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
MultiplayerPlaylistItem item = TestMultiplayerClient.CreateMultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();

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@ -56,26 +56,9 @@ namespace osu.Game.Online.Rooms
[Key(10)]
public double StarRating { get; set; }
[SerializationConstructor]
public MultiplayerPlaylistItem()
{
}
/// <summary>
/// This constructor should only be used for test purposes.
/// </summary>
public MultiplayerPlaylistItem(PlaylistItem item)
{
ID = item.ID;
OwnerID = item.OwnerID;
BeatmapID = item.Beatmap.OnlineID;
BeatmapChecksum = item.Beatmap.MD5Hash;
RulesetID = item.RulesetID;
RequiredMods = item.RequiredMods.ToArray();
AllowedMods = item.AllowedMods.ToArray();
Expired = item.Expired;
PlaylistOrder = item.PlaylistOrder ?? 0;
PlayedAt = item.PlayedAt;
StarRating = item.Beatmap.StarRating;
}
}
}

View File

@ -108,7 +108,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
// simulate the server's automatic assignment of users to teams on join.
// the "best" team is the one with the least users on it.
int bestTeam = teamVersus.Teams
.Select(team => (teamID: team.ID, userCount: ServerRoom.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID))).MinBy(pair => pair.userCount).teamID;
.Select(team => (teamID: team.ID, userCount: ServerRoom.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
.MinBy(pair => pair.userCount).teamID;
user.MatchState = new TeamVersusUserState { TeamID = bestTeam };
((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).WaitSafely();
@ -232,7 +233,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = ServerAPIRoom.QueueMode.Value,
AutoStartDuration = ServerAPIRoom.AutoStartDuration.Value
},
Playlist = ServerAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)).ToList(),
Playlist = ServerAPIRoom.Playlist.Select(item => TestMultiplayerClient.CreateMultiplayerPlaylistItem(item)).ToList(),
Users = { localUser },
Host = localUser
};
@ -637,5 +638,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
byte[]? serialized = MessagePackSerializer.Serialize(typeof(T), incoming, SignalRUnionWorkaroundResolver.OPTIONS);
return MessagePackSerializer.Deserialize<T>(serialized, SignalRUnionWorkaroundResolver.OPTIONS);
}
public static MultiplayerPlaylistItem CreateMultiplayerPlaylistItem(PlaylistItem item) => new MultiplayerPlaylistItem
{
ID = item.ID,
OwnerID = item.OwnerID,
BeatmapID = item.Beatmap.OnlineID,
BeatmapChecksum = item.Beatmap.MD5Hash,
RulesetID = item.RulesetID,
RequiredMods = item.RequiredMods.ToArray(),
AllowedMods = item.AllowedMods.ToArray(),
Expired = item.Expired,
PlaylistOrder = item.PlaylistOrder ?? 0,
PlayedAt = item.PlayedAt,
StarRating = item.Beatmap.StarRating,
};
}
}