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Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change
Keep shared mod settings when changing ruleset
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commit
698baa78bf
@ -49,5 +49,31 @@ namespace osu.Game.Tests.Mods
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Assert.That(mod3, Is.EqualTo(mod2));
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Assert.That(doubleConvertedMod3, Is.EqualTo(doubleConvertedMod2));
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}
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[Test]
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public void TestModWithMultipleSettings()
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{
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var ruleset = new OsuRuleset();
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var mod1 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 0 } };
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var mod2 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 6 } };
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var mod3 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 6 } };
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var doubleConvertedMod1 = new APIMod(mod1).ToMod(ruleset);
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var doubleConvertedMod2 = new APIMod(mod2).ToMod(ruleset);
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var doubleConvertedMod3 = new APIMod(mod3).ToMod(ruleset);
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Assert.That(mod1, Is.Not.EqualTo(mod2));
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Assert.That(doubleConvertedMod1, Is.Not.EqualTo(doubleConvertedMod2));
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Assert.That(mod2, Is.EqualTo(mod2));
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Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod2));
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Assert.That(mod2, Is.EqualTo(mod3));
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Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod3));
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Assert.That(mod3, Is.EqualTo(mod2));
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Assert.That(doubleConvertedMod3, Is.EqualTo(doubleConvertedMod2));
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}
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}
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}
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@ -2,6 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -10,7 +13,7 @@ namespace osu.Game.Tests.Mods
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public class ModSettingsTest
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{
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[Test]
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public void TestModSettingsUnboundWhenCopied()
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public void TestModSettingsUnboundWhenCloned()
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{
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var original = new OsuModDoubleTime();
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var copy = (OsuModDoubleTime)original.DeepClone();
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@ -22,7 +25,7 @@ namespace osu.Game.Tests.Mods
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}
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[Test]
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public void TestMultiModSettingsUnboundWhenCopied()
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public void TestMultiModSettingsUnboundWhenCloned()
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{
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var original = new MultiMod(new OsuModDoubleTime());
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var copy = (MultiMod)original.DeepClone();
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@ -32,5 +35,67 @@ namespace osu.Game.Tests.Mods
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Assert.That(((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value, Is.EqualTo(2.0));
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Assert.That(((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value, Is.EqualTo(1.5));
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}
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[Test]
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public void TestDifferentTypeSettingsKeptWhenCopied()
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{
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const double setting_change = 50.4;
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var modDouble = new TestNonMatchingSettingTypeModDouble { TestSetting = { Value = setting_change } };
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var modBool = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = false, Value = true } };
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var modInt = new TestNonMatchingSettingTypeModInt { TestSetting = { Value = (int)setting_change / 2 } };
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modDouble.CopyCommonSettingsFrom(modBool);
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modDouble.CopyCommonSettingsFrom(modInt);
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modBool.CopyCommonSettingsFrom(modDouble);
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modBool.CopyCommonSettingsFrom(modInt);
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modInt.CopyCommonSettingsFrom(modDouble);
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modInt.CopyCommonSettingsFrom(modBool);
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Assert.That(modDouble.TestSetting.Value, Is.EqualTo(setting_change));
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Assert.That(modBool.TestSetting.Value, Is.EqualTo(true));
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Assert.That(modInt.TestSetting.Value, Is.EqualTo((int)setting_change / 2));
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}
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[Test]
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public void TestDefaultValueKeptWhenCopied()
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{
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var modBoolTrue = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = true, Value = false } };
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var modBoolFalse = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = false, Value = true } };
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modBoolFalse.CopyCommonSettingsFrom(modBoolTrue);
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Assert.That(modBoolFalse.TestSetting.Default, Is.EqualTo(false));
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Assert.That(modBoolFalse.TestSetting.Value, Is.EqualTo(modBoolTrue.TestSetting.Value));
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}
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private class TestNonMatchingSettingTypeModDouble : TestNonMatchingSettingTypeMod
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{
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public override string Acronym => "NMD";
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public override BindableNumber<double> TestSetting { get; } = new BindableDouble();
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}
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private class TestNonMatchingSettingTypeModInt : TestNonMatchingSettingTypeMod
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{
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public override string Acronym => "NMI";
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public override BindableNumber<int> TestSetting { get; } = new BindableInt();
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}
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private class TestNonMatchingSettingTypeModBool : TestNonMatchingSettingTypeMod
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{
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public override string Acronym => "NMB";
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public override Bindable<bool> TestSetting { get; } = new BindableBool();
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}
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private abstract class TestNonMatchingSettingTypeMod : Mod
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{
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public override string Name => "Non-matching setting type mod";
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public override LocalisableString Description => "Description";
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public override double ScoreMultiplier => 1;
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public override ModType Type => ModType.Conversion;
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[SettingSource("Test setting")]
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public abstract IBindable TestSetting { get; }
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}
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}
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}
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Input;
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@ -385,6 +386,50 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestKeepSharedSettingsFromSimilarMods()
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{
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const float setting_change = 1.2f;
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createScreen();
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changeRuleset(0);
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AddStep("select difficulty adjust mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModDifficultyAdjust>()! });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModDifficultyAdjust);
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AddStep("change mod settings", () =>
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{
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var osuMod = getSelectedMod<OsuModDifficultyAdjust>();
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osuMod.ExtendedLimits.Value = true;
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osuMod.CircleSize.Value = setting_change;
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osuMod.DrainRate.Value = setting_change;
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osuMod.OverallDifficulty.Value = setting_change;
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osuMod.ApproachRate.Value = setting_change;
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});
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changeRuleset(1);
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AddAssert("taiko variant selected", () => SelectedMods.Value.SingleOrDefault() is TaikoModDifficultyAdjust);
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AddAssert("shared settings preserved", () =>
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{
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var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
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return taikoMod.ExtendedLimits.Value &&
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taikoMod.DrainRate.Value == setting_change &&
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taikoMod.OverallDifficulty.Value == setting_change;
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});
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AddAssert("non-shared settings remain default", () =>
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{
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var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
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return taikoMod.ScrollSpeed.IsDefault;
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});
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}
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[Test]
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public void TestExternallySetCustomizedMod()
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{
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@ -617,6 +662,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
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}
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private T getSelectedMod<T>() where T : Mod => SelectedMods.Value.OfType<T>().Single();
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private ModPanel getPanelForMod(Type modType)
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=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
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@ -58,7 +58,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using File = System.IO.File;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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namespace osu.Game
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@ -626,15 +625,22 @@ namespace osu.Game
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return;
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}
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var previouslySelectedMods = SelectedMods.Value.ToArray();
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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if (!SelectedMods.Disabled)
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SelectedMods.Value = previouslySelectedMods.Select(m => instance.CreateModFromAcronym(m.Acronym)).Where(m => m != null).ToArray();
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if (SelectedMods.Disabled)
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return;
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var convertedMods = SelectedMods.Value.Select(mod =>
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{
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var newMod = instance.CreateModFromAcronym(mod.Acronym);
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newMod?.CopyCommonSettingsFrom(mod);
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return newMod;
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}).Where(newMod => newMod != null).ToList();
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if (!ModUtils.CheckValidForGameplay(convertedMods, out var invalid))
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invalid.ForEach(newMod => convertedMods.Remove(newMod));
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SelectedMods.Value = convertedMods;
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void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
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}
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.UI;
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using osu.Game.Utils;
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@ -113,21 +114,29 @@ namespace osu.Game.Rulesets.Mods
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[JsonIgnore]
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public virtual Type[] IncompatibleMods => Array.Empty<Type>();
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private IReadOnlyList<IBindable>? settingsBacking;
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private IReadOnlyDictionary<string, IBindable>? settingsBacking;
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/// <summary>
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/// A list of the all <see cref="IBindable"/> settings within this mod.
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/// All <see cref="IBindable"/> settings within this mod.
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/// </summary>
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internal IReadOnlyList<IBindable> Settings =>
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/// <remarks>
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/// The settings are returned in ascending key order as per <see cref="SettingsMap"/>.
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/// The ordering is intentionally enforced manually, as ordering of <see cref="Dictionary{TKey,TValue}.Values"/> is unspecified.
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/// </remarks>
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internal IEnumerable<IBindable> SettingsBindables => SettingsMap.OrderBy(pair => pair.Key).Select(pair => pair.Value);
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/// <summary>
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/// Provides mapping of names to <see cref="IBindable"/>s of all settings within this mod.
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/// </summary>
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internal IReadOnlyDictionary<string, IBindable> SettingsMap =>
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settingsBacking ??= this.GetSettingsSourceProperties()
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.Select(p => p.Item2.GetValue(this))
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.Cast<IBindable>()
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.ToList();
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.Select(p => p.Item2)
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.ToDictionary(property => property.Name.ToSnakeCase(), property => (IBindable)property.GetValue(this)!);
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/// <summary>
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/// Whether all settings in this mod are set to their default state.
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/// </summary>
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protected virtual bool UsesDefaultConfiguration => Settings.All(s => s.IsDefault);
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protected virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault);
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/// <summary>
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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@ -148,15 +157,53 @@ namespace osu.Game.Rulesets.Mods
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if (source.GetType() != GetType())
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throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source));
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foreach (var (_, prop) in this.GetSettingsSourceProperties())
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foreach (var (_, property) in this.GetSettingsSourceProperties())
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{
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var targetBindable = (IBindable)prop.GetValue(this)!;
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var sourceBindable = (IBindable)prop.GetValue(source)!;
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var targetBindable = (IBindable)property.GetValue(this)!;
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var sourceBindable = (IBindable)property.GetValue(source)!;
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CopyAdjustedSetting(targetBindable, sourceBindable);
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}
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}
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/// <summary>
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/// This method copies the values of all settings from <paramref name="source"/> that share the same names with this mod instance.
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/// The most frequent use of this is when switching rulesets, in order to preserve values of common settings during the switch.
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/// </summary>
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/// <remarks>
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/// The values are copied directly, without adjusting for possibly different allowed ranges of values.
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/// If the value of a setting is not valid for this instance due to not falling inside of the allowed range, it will be clamped accordingly.
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/// </remarks>
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/// <param name="source">The mod to extract settings from.</param>
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public void CopyCommonSettingsFrom(Mod source)
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{
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if (source.UsesDefaultConfiguration)
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return;
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foreach (var (name, targetSetting) in SettingsMap)
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{
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if (!source.SettingsMap.TryGetValue(name, out IBindable? sourceSetting))
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continue;
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if (sourceSetting.IsDefault)
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continue;
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var targetBindableType = targetSetting.GetType();
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var sourceBindableType = sourceSetting.GetType();
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// if either the target is assignable to the source or the source is assignable to the target,
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// then we presume that the data types contained in both bindables are compatible and we can proceed with the copy.
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// this handles cases like `Bindable<int>` and `BindableInt`.
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if (!targetBindableType.IsAssignableFrom(sourceBindableType) && !sourceBindableType.IsAssignableFrom(targetBindableType))
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continue;
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// TODO: special case for handling number types
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PropertyInfo property = targetSetting.GetType().GetProperty(nameof(Bindable<bool>.Value))!;
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property.SetValue(targetSetting, property.GetValue(sourceSetting));
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}
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}
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/// <summary>
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/// When creating copies or clones of a Mod, this method will be called
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/// to copy explicitly adjusted user settings from <paramref name="target"/>.
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@ -191,7 +238,7 @@ namespace osu.Game.Rulesets.Mods
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if (ReferenceEquals(this, other)) return true;
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return GetType() == other.GetType() &&
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Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
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SettingsBindables.SequenceEqual(other.SettingsBindables, ModSettingsEqualityComparer.Default);
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}
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public override int GetHashCode()
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@ -200,7 +247,7 @@ namespace osu.Game.Rulesets.Mods
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hashCode.Add(GetType());
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foreach (var setting in Settings)
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foreach (var setting in SettingsBindables)
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hashCode.Add(setting.GetUnderlyingSettingValue());
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return hashCode.ToHashCode();
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