mirror of
https://github.com/ppy/osu.git
synced 2026-05-21 06:29:52 +08:00
Compare commits
911 Commits
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
|
||||
+6
-3
@@ -1,17 +1,20 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="RUNTIME_ARGUMENTS" value="" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<method />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
Vendored
+8
-8
@@ -7,13 +7,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@@ -24,13 +24,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@@ -41,13 +41,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@@ -58,13 +58,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
|
||||
Vendored
+1
-5
@@ -11,7 +11,6 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -27,7 +26,6 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -44,7 +42,6 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Tests",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -60,7 +57,6 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Tests",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -70,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"label": "Restore (netcoreapp2.2)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -10,26 +10,71 @@ We are accepting bug reports (please report with as much detail as possible). Fe
|
||||
|
||||
# Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
|
||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
# Building and running
|
||||
# Running osu!
|
||||
|
||||
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
|
||||
## Releases
|
||||
|
||||
Clone the repository including submodules
|
||||
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
|
||||
|
||||
`git clone --recurse-submodules https://github.com/ppy/osu`
|
||||
- Windows (x64) users should download and run `install.exe`.
|
||||
- macOS users (10.12 "Sierra" and higher) should download and run `osu.app.zip`.
|
||||
- iOS users can join the [TestFlight beta program](https://t.co/xQJmHkfC18).
|
||||
|
||||
Build and run
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
|
||||
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
|
||||
- To run with code analysis, instead use `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
## Downloading the source code
|
||||
|
||||
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
|
||||
Clone the repository **including submodules**:
|
||||
|
||||
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/ppy/osu
|
||||
cd osu
|
||||
```
|
||||
|
||||
> If you forgot the `--recurse-submodules` option, run this command inside the `osu` directory:
|
||||
>
|
||||
> `git submodule update --init --recursive`
|
||||
|
||||
To update the source code to the latest commit, run the following command inside the `osu` directory:
|
||||
|
||||
```shell
|
||||
git pull --recurse-submodules
|
||||
```
|
||||
|
||||
## Building
|
||||
|
||||
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
|
||||
|
||||
> Visual Studio Code users must run the `Restore` task before any build attempt.
|
||||
|
||||
You can also build and run osu! from the command-line with a single command:
|
||||
|
||||
```shell
|
||||
dotnet run --project osu.Desktop
|
||||
```
|
||||
|
||||
If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
|
||||
|
||||
If the build fails, try to restore nuget packages with `dotnet restore`.
|
||||
|
||||
### A note for Linux users
|
||||
|
||||
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
|
||||
|
||||
`$NETCORE_VERSION` is the version of .NET Core SDK. You can have it with `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
|
||||
|
||||
For example, you can run osu! with the following command:
|
||||
|
||||
```shell
|
||||
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
|
||||
```
|
||||
|
||||
## Code analysis
|
||||
|
||||
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
|
||||
# Contributing
|
||||
|
||||
|
||||
+1
-1
Submodule osu-resources updated: 694cb03f19...9880089b4e
@@ -15,12 +15,16 @@ using Microsoft.Win32;
|
||||
using osu.Desktop.Updater;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
internal class OsuGameDesktop : OsuGame
|
||||
{
|
||||
private readonly bool noVersionOverlay;
|
||||
private VersionManager versionManager;
|
||||
|
||||
public OsuGameDesktop(string[] args = null)
|
||||
: base(args)
|
||||
@@ -46,7 +50,7 @@ namespace osu.Desktop
|
||||
|
||||
if (!noVersionOverlay)
|
||||
{
|
||||
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
|
||||
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
|
||||
{
|
||||
Add(v);
|
||||
v.State = Visibility.Visible;
|
||||
@@ -59,6 +63,23 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ScreenChanged(OsuScreen current, Screen newScreen)
|
||||
{
|
||||
base.ScreenChanged(current, newScreen);
|
||||
switch (newScreen)
|
||||
{
|
||||
case Intro _:
|
||||
case MainMenu _:
|
||||
if (versionManager != null)
|
||||
versionManager.State = Visibility.Visible;
|
||||
break;
|
||||
default:
|
||||
if (versionManager != null)
|
||||
versionManager.State = Visibility.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
@@ -76,7 +97,7 @@ namespace osu.Desktop
|
||||
|
||||
private void fileDrop(object sender, FileDropEventArgs e)
|
||||
{
|
||||
var filePaths = new[] { e.FileName };
|
||||
var filePaths = e.FileNames;
|
||||
|
||||
var firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
|
||||
@@ -128,11 +128,12 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(1000);
|
||||
this.FadeIn(1400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework;
|
||||
@@ -41,24 +40,32 @@ namespace osu.Desktop.Updater
|
||||
|
||||
private async void checkForUpdateAsync()
|
||||
{
|
||||
var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
|
||||
await releases.PerformAsync();
|
||||
|
||||
var latest = releases.ResponseObject;
|
||||
|
||||
if (latest.TagName != version)
|
||||
try
|
||||
{
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
var releases = new JsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
|
||||
|
||||
await releases.PerformAsync();
|
||||
|
||||
var latest = releases.ResponseObject;
|
||||
|
||||
if (latest.TagName != version)
|
||||
{
|
||||
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
||||
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
||||
Icon = FontAwesome.fa_upload,
|
||||
Activated = () =>
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
{
|
||||
host.OpenUrlExternally(getBestUrl(latest));
|
||||
return true;
|
||||
}
|
||||
});
|
||||
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
||||
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
||||
Icon = FontAwesome.fa_upload,
|
||||
Activated = () =>
|
||||
{
|
||||
host.OpenUrlExternally(getBestUrl(latest));
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// we shouldn't crash on a web failure. or any failure for the matter.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,10 +76,10 @@ namespace osu.Desktop.Updater
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe"));
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
|
||||
break;
|
||||
case RuntimeInfo.Platform.MacOsx:
|
||||
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".app.zip"));
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@@ -28,8 +28,8 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
||||
+2
-2
@@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
||||
@@ -26,7 +26,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
|
||||
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
if (i % 5 < 3)
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
||||
@@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
|
||||
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
||||
@@ -22,29 +22,17 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
|
||||
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
|
||||
protected virtual float HealthIncreaseFor(HitResult result)
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 10.2f;
|
||||
return 10.2;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
|
||||
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
|
||||
public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
|
||||
|
||||
/// <summary>
|
||||
/// Whether fruit on the platter should explode or drop.
|
||||
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
||||
@@ -5,20 +5,17 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap)
|
||||
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
|
||||
{
|
||||
return new Score
|
||||
{
|
||||
User = new User { Username = "osu!salad!" },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class CatchHitWindows : HitWindows
|
||||
{
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : Color4.White);
|
||||
}
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
private void load()
|
||||
{
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
|
||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
@@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
|
||||
private Color4 colourForRepresentation(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
|
||||
@@ -5,10 +5,10 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay { User = new User { Username = @"Autoplay" } };
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@@ -40,8 +40,9 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
return;
|
||||
}
|
||||
|
||||
if (result.Judgement is CatchJudgement catchJudgement)
|
||||
Health.Value += Math.Max(catchJudgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
||||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
+2
-2
@@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public abstract class ManiaPlacementBlueprintTestCase : PlacementBlueprintTestCase, IManiaHitObjectComposer
|
||||
{
|
||||
private readonly Column column;
|
||||
|
||||
protected ManiaPlacementBlueprintTestCase()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
|
||||
{
|
||||
[Cached(Type = typeof(IAdjustableClock))]
|
||||
private readonly IAdjustableClock clock = new StopwatchClock();
|
||||
|
||||
private readonly Column column;
|
||||
|
||||
protected ManiaSelectionBlueprintTestCase()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
}
|
||||
}
|
||||
@@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = new[]
|
||||
{
|
||||
createColumn(ScrollingDirection.Up, ManiaAction.Key1),
|
||||
createColumn(ScrollingDirection.Down, ManiaAction.Key2)
|
||||
createColumn(ScrollingDirection.Up, ManiaAction.Key1, 0),
|
||||
createColumn(ScrollingDirection.Down, ManiaAction.Key2, 1)
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -85,9 +85,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
|
||||
{
|
||||
var column = new Column
|
||||
var column = new Column(index)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestCaseHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
|
||||
public class TestCaseHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
|
||||
{
|
||||
private readonly DrawableHoldNote drawableObject;
|
||||
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestCaseNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
|
||||
public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
|
||||
{
|
||||
private readonly DrawableNote drawableObject;
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
||||
@@ -180,7 +180,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
foreach (var obj in newPattern.HitObjects)
|
||||
yield return obj;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
return new ManiaDifficultyAttributes(mods, starRating)
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
@@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public class EditBodyPiece : BodyPiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
|
||||
Background.Alpha = 0.5f;
|
||||
Foreground.Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
|
||||
{
|
||||
private readonly EditBodyPiece bodyPiece;
|
||||
private readonly EditNotePiece headPiece;
|
||||
private readonly EditNotePiece tailPiece;
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
|
||||
headPiece = new EditNotePiece { Origin = Anchor.Centre },
|
||||
tailPiece = new EditNotePiece { Origin = Anchor.Centre }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Column != null)
|
||||
{
|
||||
headPiece.Y = PositionAt(HitObject.StartTime);
|
||||
tailPiece.Y = PositionAt(HitObject.EndTime);
|
||||
}
|
||||
|
||||
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
||||
var bottomPosition = new Vector2(headPiece.DrawPosition.X, Math.Max(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
||||
|
||||
bodyPiece.Position = topPosition;
|
||||
bodyPiece.Width = headPiece.Width;
|
||||
bodyPiece.Height = (bottomPosition - topPosition).Y;
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
if (PlacementBegun)
|
||||
{
|
||||
var endTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
|
||||
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
|
||||
|
||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
|
||||
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
||||
protected Column Column;
|
||||
|
||||
/// <summary>
|
||||
/// The current mouse position, snapped to the closest column.
|
||||
/// </summary>
|
||||
protected Vector2 SnappedMousePosition { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The width of the closest column to the current mouse position.
|
||||
/// </summary>
|
||||
protected float SnappedWidth { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
protected ManiaPlacementBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = Column.Index;
|
||||
|
||||
BeginPlacement();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
EndPlacement();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (!PlacementBegun)
|
||||
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
||||
|
||||
if (Column == null) return false;
|
||||
|
||||
SnappedWidth = Column.DrawWidth;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (Column == null)
|
||||
return 0;
|
||||
|
||||
var hitObjectContainer = Column.HitObjectContainer;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
hitObjectContainer.DrawHeight);
|
||||
}
|
||||
|
||||
protected float PositionAt(double time)
|
||||
{
|
||||
var pos = scrollingInfo.Algorithm.PositionAt(time,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
Column.HitObjectContainer.DrawHeight);
|
||||
|
||||
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
||||
|
||||
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
||||
{
|
||||
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,80 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
EditorClock = clock;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var result = base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
HitObject.AlwaysAlive = true;
|
||||
base.Show();
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
HitObject.AlwaysAlive = false;
|
||||
base.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
|
||||
{
|
||||
public NotePlacementBlueprint()
|
||||
: base(new Note())
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Width = SnappedWidth;
|
||||
Position = SnappedMousePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize;
|
||||
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class HoldNoteCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public HoldNoteCompositionTool()
|
||||
: base("Hold")
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public interface IManiaHitObjectComposer
|
||||
{
|
||||
Column ColumnAt(Vector2 screenSpacePosition);
|
||||
|
||||
int TotalColumns { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@@ -11,33 +10,54 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
|
||||
|
||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
{
|
||||
var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(rulesetContainer.ScrollingInfo);
|
||||
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
|
||||
|
||||
return rulesetContainer;
|
||||
return RulesetContainer;
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
};
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSelectionHandler : SelectionHandler
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
private IClock editorClock;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
editorClock = clock;
|
||||
}
|
||||
|
||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
{
|
||||
adjustOrigins((ManiaSelectionBlueprint)blueprint);
|
||||
performDragMovement(dragEvent);
|
||||
performColumnMovement(dragEvent);
|
||||
|
||||
base.HandleDrag(blueprint, dragEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
||||
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
||||
/// </summary>
|
||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||
{
|
||||
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
|
||||
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
|
||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = targetPosition - referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.HitObject.Position.Y;
|
||||
|
||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||
b.HitObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(DragEvent dragEvent)
|
||||
{
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
var hitObject = b.HitObject;
|
||||
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
||||
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
||||
hitObject.Y += dragEvent.Delta.Y;
|
||||
|
||||
float targetPosition;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -hitObject.Position.Y;
|
||||
else
|
||||
targetPosition = hitObject.Position.Y;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
editorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
objectParent.DrawHeight);
|
||||
|
||||
objectParent.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void performColumnMovement(DragEvent dragEvent)
|
||||
{
|
||||
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
|
||||
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
|
||||
if (lastColumn == null || currentColumn == null)
|
||||
return;
|
||||
|
||||
int columnDelta = currentColumn.Index - lastColumn.Index;
|
||||
if (columnDelta == 0)
|
||||
return;
|
||||
|
||||
int minColumn = int.MaxValue;
|
||||
int maxColumn = int.MinValue;
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
{
|
||||
if (obj.Column < minColumn)
|
||||
minColumn = obj.Column;
|
||||
if (obj.Column > maxColumn)
|
||||
maxColumn = obj.Column;
|
||||
}
|
||||
|
||||
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
obj.Column += columnDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class NoteCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public NoteCompositionTool()
|
||||
: base(nameof(Note))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter
|
||||
{
|
||||
public override string ShortenedName => Name;
|
||||
public override string Acronym => Name;
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
|
||||
@@ -6,20 +6,17 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap)
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
{
|
||||
return new Score
|
||||
{
|
||||
User = new User { Username = "osu!topus!" },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
public override string Acronym => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModFadeIn : Mod
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string ShortenedName => "FI";
|
||||
public override string Acronym => "FI";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 1;
|
||||
public override string Name => "One Key";
|
||||
public override string ShortenedName => "1K";
|
||||
public override string Acronym => "1K";
|
||||
public override string Description => @"Play with one key.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 2;
|
||||
public override string Name => "Two Keys";
|
||||
public override string ShortenedName => "2K";
|
||||
public override string Acronym => "2K";
|
||||
public override string Description => @"Play with two keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 3;
|
||||
public override string Name => "Three Keys";
|
||||
public override string ShortenedName => "3K";
|
||||
public override string Acronym => "3K";
|
||||
public override string Description => @"Play with three keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 4;
|
||||
public override string Name => "Four Keys";
|
||||
public override string ShortenedName => "4K";
|
||||
public override string Acronym => "4K";
|
||||
public override string Description => @"Play with four keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 5;
|
||||
public override string Name => "Five Keys";
|
||||
public override string ShortenedName => "5K";
|
||||
public override string Acronym => "5K";
|
||||
public override string Description => @"Play with five keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 6;
|
||||
public override string Name => "Six Keys";
|
||||
public override string ShortenedName => "6K";
|
||||
public override string Acronym => "6K";
|
||||
public override string Description => @"Play with six keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 7;
|
||||
public override string Name => "Seven Keys";
|
||||
public override string ShortenedName => "7K";
|
||||
public override string Acronym => "7K";
|
||||
public override string Description => @"Play with seven keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 8;
|
||||
public override string Name => "Eight Keys";
|
||||
public override string ShortenedName => "8K";
|
||||
public override string Acronym => "8K";
|
||||
public override string Description => @"Play with eight keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override int KeyCount => 9;
|
||||
public override string Name => "Nine Keys";
|
||||
public override string ShortenedName => "9K";
|
||||
public override string Acronym => "9K";
|
||||
public override string Description => @"Play with nine keys.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,26 +3,26 @@
|
||||
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModMirror : Mod, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
public class ManiaModMirror : Mod, IApplicableToBeatmap<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Mirror";
|
||||
public override string ShortenedName => "MR";
|
||||
public override string Acronym => "MR";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaRulesetContainer)rulesetContainer).Beatmap.TotalColumns;
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,29 +4,29 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
public class ManiaModRandom : Mod, IApplicableToBeatmap<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Random";
|
||||
public override string ShortenedName => "RD";
|
||||
public override string Acronym => "RD";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaRulesetContainer)rulesetContainer).Beatmap.TotalColumns;
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
|
||||
|
||||
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
@@ -34,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
||||
|
||||
protected virtual void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
internal class BodyPiece : Container, IHasAccentColour
|
||||
public class BodyPiece : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Container subtractionLayer;
|
||||
|
||||
private readonly Drawable background;
|
||||
private readonly BufferedContainer foreground;
|
||||
protected readonly Drawable Background;
|
||||
protected readonly BufferedContainer Foreground;
|
||||
private readonly BufferedContainer subtractionContainer;
|
||||
|
||||
public BodyPiece()
|
||||
@@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new BufferedContainer
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Radius = DrawWidth
|
||||
};
|
||||
|
||||
foreground.ForceRedraw();
|
||||
Foreground.ForceRedraw();
|
||||
subtractionContainer.ForceRedraw();
|
||||
|
||||
subtractionCache.Validate();
|
||||
@@ -137,18 +137,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
background.Colour = AccentColour.Opacity(0.7f);
|
||||
Foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
Background.Colour = AccentColour.Opacity(0.7f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms(false, nameof(foreground.Colour));
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
||||
{
|
||||
public virtual int Column { get; set; }
|
||||
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
||||
|
||||
public virtual int Column
|
||||
{
|
||||
get => ColumnBindable;
|
||||
set => ColumnBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
private readonly int beatmapColumnCount;
|
||||
|
||||
|
||||
private readonly double endTime;
|
||||
private readonly double[] heldUntil;
|
||||
|
||||
|
||||
@@ -20,11 +20,10 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => true;
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
AllowsPerfect = true;
|
||||
AllowsOk = true;
|
||||
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay { User = new User { Username = @"Autoplay" } };
|
||||
Replay = new Replay();
|
||||
|
||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@@ -157,5 +158,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -21,6 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this column as part of the whole playfield.
|
||||
/// </summary>
|
||||
public readonly int Index;
|
||||
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnBackground background;
|
||||
@@ -30,8 +36,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
public Column()
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
@@ -137,6 +145,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
if (!base.Remove(h))
|
||||
return false;
|
||||
|
||||
h.OnNewResult -= OnNewResult;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)
|
||||
@@ -165,5 +182,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action) => false;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
{
|
||||
if (stageDefinitions == null)
|
||||
@@ -52,8 +55,42 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
|
||||
|
||||
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a column from a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which the <paramref name="screenSpacePosition"/> lies in.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Column found = null;
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (column.ReceivePositionalInputAt(screenSpacePosition))
|
||||
{
|
||||
found = column;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != null)
|
||||
break;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
public int TotalColumns => stages.Sum(s => s.Columns.Count);
|
||||
|
||||
private ManiaStage getStageByColumn(int column)
|
||||
{
|
||||
int sum = 0;
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
@@ -21,10 +22,10 @@ using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -80,6 +81,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
||||
@@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float COLUMN_SPACING = 1;
|
||||
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
@@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
@@ -84,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
Spacing = new Vector2(COLUMN_SPACING, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
@@ -123,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var column = new Column
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
@@ -152,11 +156,31 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Add(h);
|
||||
|
||||
int columnIndex = -1;
|
||||
|
||||
maniaObject.ColumnBindable.BindValueChanged(_ =>
|
||||
{
|
||||
if (columnIndex != -1)
|
||||
Columns.ElementAt(columnIndex).Remove(h);
|
||||
|
||||
columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Add(h);
|
||||
}, true);
|
||||
|
||||
h.OnNewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Remove(h);
|
||||
|
||||
h.OnNewResult -= OnNewResult;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
||||
+2
-2
@@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -23,60 +24,70 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
|
||||
|
||||
// Reset stacking
|
||||
foreach (var h in osuBeatmap.HitObjects)
|
||||
h.StackHeight = 0;
|
||||
if (osuBeatmap.HitObjects.Count > 0)
|
||||
{
|
||||
// Reset stacking
|
||||
foreach (var h in osuBeatmap.HitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap);
|
||||
else
|
||||
applyStackingOld(osuBeatmap);
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(osuBeatmap);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
|
||||
{
|
||||
// Extend the end index to include objects they are stacked on
|
||||
int extendedEndIndex = beatmap.HitObjects.Count - 1;
|
||||
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
|
||||
if (startIndex > endIndex) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be greater than {nameof(endIndex)}.");
|
||||
if (startIndex < 0) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be less than 0.");
|
||||
if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0.");
|
||||
|
||||
int extendedEndIndex = endIndex;
|
||||
if (endIndex < beatmap.HitObjects.Count - 1)
|
||||
{
|
||||
int stackBaseIndex = i;
|
||||
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
|
||||
// Extend the end index to include objects they are stacked on
|
||||
for (int i = endIndex; i >= startIndex; i--)
|
||||
{
|
||||
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
|
||||
if (stackBaseObject is Spinner) break;
|
||||
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
if (objectN is Spinner)
|
||||
continue;
|
||||
|
||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance ||
|
||||
stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|
||||
int stackBaseIndex = i;
|
||||
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
|
||||
{
|
||||
stackBaseIndex = n;
|
||||
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
|
||||
if (stackBaseObject is Spinner) break;
|
||||
|
||||
// HitObjects after the specified update range haven't been reset yet
|
||||
objectN.StackHeight = 0;
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
if (objectN is Spinner)
|
||||
continue;
|
||||
|
||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|
||||
{
|
||||
stackBaseIndex = n;
|
||||
|
||||
// HitObjects after the specified update range haven't been reset yet
|
||||
objectN.StackHeight = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (stackBaseIndex > extendedEndIndex)
|
||||
{
|
||||
extendedEndIndex = stackBaseIndex;
|
||||
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
|
||||
break;
|
||||
if (stackBaseIndex > extendedEndIndex)
|
||||
{
|
||||
extendedEndIndex = stackBaseIndex;
|
||||
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Reverse pass for stack calculation.
|
||||
int extendedStartIndex = 0;
|
||||
for (int i = extendedEndIndex; i > 0; i--)
|
||||
int extendedStartIndex = startIndex;
|
||||
for (int i = extendedEndIndex; i > startIndex; i--)
|
||||
{
|
||||
int n = i;
|
||||
/* We should check every note which has not yet got a stack.
|
||||
@@ -155,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
/* We have hit the first slider in a possible stack.
|
||||
* From this point on, we ALWAYS stack positive regardless.
|
||||
*/
|
||||
while (--n >= 0)
|
||||
while (--n >= startIndex)
|
||||
{
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
@@ -57,6 +57,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
s.Process(h);
|
||||
}
|
||||
|
||||
// The peak strain will not be saved for the last section in the above loop
|
||||
foreach (Skill s in skills)
|
||||
s.SaveCurrentPeak();
|
||||
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
@@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
@@ -104,13 +105,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
|
||||
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
|
||||
else if (Attributes.ApproachRate < 8.0f)
|
||||
{
|
||||
// HD is worth more with lower ar!
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
|
||||
else
|
||||
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
@@ -118,12 +115,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
aimValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
aimValue *= 1.45f * lengthBonus;
|
||||
// Apply object-based bonus for flashlight.
|
||||
aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
|
||||
(totalHits > 200 ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
|
||||
(totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f) : 0.0f);
|
||||
}
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
@@ -149,13 +148,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
|
||||
|
||||
speedValue *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
speedValue *= 1.18f;
|
||||
speedValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
speedValue *= 0.02f + accuracy;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
speedValue *= 0.96f + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@@ -183,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
accuracyValue *= 1.02f;
|
||||
accuracyValue *= 1.08f;
|
||||
if (mods.Any(m => m is OsuModFlashlight))
|
||||
accuracyValue *= 1.02f;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -16,7 +15,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -10,13 +9,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
|
||||
Select();
|
||||
@@ -24,7 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -20,10 +19,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
@@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new SpinnerCompositionTool()
|
||||
};
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuSelectionHandler : SelectionHandler
|
||||
{
|
||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
{
|
||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||
{
|
||||
if (h is Spinner)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
continue;
|
||||
}
|
||||
|
||||
h.Position += dragEvent.Delta;
|
||||
}
|
||||
|
||||
base.HandleDrag(blueprint, dragEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModAutopilot : Mod
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string ShortenedName => "AP";
|
||||
public override string Acronym => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
|
||||
@@ -7,7 +7,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@@ -15,12 +16,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap)
|
||||
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
|
||||
{
|
||||
return new Score
|
||||
{
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
};
|
||||
}
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
public override string Acronym => "BL";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
scoreProcessor.Health.ValueChanged += val => { blinds.AnimateClosedness((float)val); };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
|
||||
/// </summary>
|
||||
public class DrawableOsuBlinds : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Black background boxes behind blind panel textures.
|
||||
/// </summary>
|
||||
private Box blackBoxLeft, blackBoxRight;
|
||||
|
||||
private Drawable panelLeft, panelRight, bgPanelLeft, bgPanelRight;
|
||||
|
||||
private readonly Beatmap<OsuHitObject> beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Value between 0 and 1 setting a maximum "closedness" for the blinds.
|
||||
/// Useful for animating how far the blinds can be opened while keeping them at the original position if they are wider open than this.
|
||||
/// </summary>
|
||||
private const float target_clamp = 1;
|
||||
|
||||
private readonly float targetBreakMultiplier = 0;
|
||||
private readonly float easing = 1;
|
||||
|
||||
private readonly CompositeDrawable restrictTo;
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Percentage of playfield to extend blinds over. Basically moves the origin points where the blinds start.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// -1 would mean the blinds always cover the whole screen no matter health.
|
||||
/// 0 would mean the blinds will only ever be on the edge of the playfield on 0% health.
|
||||
/// 1 would mean the blinds are fully outside the playfield on 50% health.
|
||||
/// Infinity would mean the blinds are always outside the playfield except on 100% health.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private const float leniency = 0.1f;
|
||||
|
||||
public DrawableOsuBlinds(CompositeDrawable restrictTo, Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
this.restrictTo = restrictTo;
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
blackBoxLeft = new Box
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
blackBoxRight = new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
bgPanelLeft = new ModBlindsPanel
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = Color4.Gray,
|
||||
},
|
||||
panelLeft = new ModBlindsPanel { Origin = Anchor.TopRight, },
|
||||
bgPanelRight = new ModBlindsPanel { Colour = Color4.Gray },
|
||||
panelRight = new ModBlindsPanel()
|
||||
};
|
||||
}
|
||||
|
||||
private float calculateGap(float value) => MathHelper.Clamp(value, 0, target_clamp) * targetBreakMultiplier;
|
||||
|
||||
// lagrange polinominal for (0,0) (0.6,0.4) (1,1) should make a good curve
|
||||
private static float applyAdjustmentCurve(float value) => 0.6f * value * value + 0.4f * value;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
float start = Parent.ToLocalSpace(restrictTo.ScreenSpaceDrawQuad.TopLeft).X;
|
||||
float end = Parent.ToLocalSpace(restrictTo.ScreenSpaceDrawQuad.TopRight).X;
|
||||
|
||||
float rawWidth = end - start;
|
||||
|
||||
start -= rawWidth * leniency * 0.5f;
|
||||
end += rawWidth * leniency * 0.5f;
|
||||
|
||||
float width = (end - start) * 0.5f * applyAdjustmentCurve(calculateGap(easing));
|
||||
|
||||
// different values in case the playfield ever moves from center to somewhere else.
|
||||
blackBoxLeft.Width = start + width;
|
||||
blackBoxRight.Width = DrawWidth - end + width;
|
||||
|
||||
panelLeft.X = start + width;
|
||||
panelRight.X = end - width;
|
||||
bgPanelLeft.X = start;
|
||||
bgPanelRight.X = end;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const float break_open_early = 500;
|
||||
const float break_close_late = 250;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
var firstObj = beatmap.HitObjects[0];
|
||||
var startDelay = firstObj.StartTime - firstObj.TimePreempt;
|
||||
|
||||
using (BeginAbsoluteSequence(startDelay + break_close_late, true))
|
||||
leaveBreak();
|
||||
|
||||
foreach (var breakInfo in beatmap.Breaks)
|
||||
{
|
||||
if (breakInfo.HasEffect)
|
||||
{
|
||||
using (BeginAbsoluteSequence(breakInfo.StartTime - break_open_early, true))
|
||||
{
|
||||
enterBreak();
|
||||
using (BeginDelayedSequence(breakInfo.Duration + break_open_early + break_close_late, true))
|
||||
leaveBreak();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void enterBreak() => this.TransformTo(nameof(targetBreakMultiplier), 0f, 1000, Easing.OutSine);
|
||||
|
||||
private void leaveBreak() => this.TransformTo(nameof(targetBreakMultiplier), 1f, 2500, Easing.OutBounce);
|
||||
|
||||
/// <summary>
|
||||
/// 0 is open, 1 is closed.
|
||||
/// </summary>
|
||||
public void AnimateClosedness(float value) => this.TransformTo(nameof(easing), value, 200, Easing.OutQuint);
|
||||
|
||||
public class ModBlindsPanel : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get("Play/osu/blinds-panel");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if (slider == null)
|
||||
return;
|
||||
|
||||
slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y);
|
||||
slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y);
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModSpunOut : Mod
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string ShortenedName => "SO";
|
||||
public override string Acronym => "SO";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user