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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Merge remote-tracking branch 'upstream/master' into scoredatabase

This commit is contained in:
Dean Herbert 2018-11-30 17:20:23 +09:00
commit aa7a665317
12 changed files with 575 additions and 92 deletions

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@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string[] HandledExtensions => new[] { ".osz" };
protected override string[] HashableFileTypes => new[] { ".osu" };
protected override string ImportFromStablePath => "Songs";
private readonly RulesetStore rulesets;
@ -129,19 +131,6 @@ namespace osu.Game.Beatmaps
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
{
// check if this beatmap has already been imported and exit early if so
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
if (existingHashMatch != null)
{
Undelete(existingHashMatch);
return existingHashMatch;
}
return null;
}
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
@ -317,20 +306,6 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
private string computeBeatmapSetHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
return hashable.ComputeSHA2Hash();
}
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
@ -349,7 +324,6 @@ namespace osu.Game.Beatmaps
{
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = beatmap.Metadata,
};
}

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@ -8,6 +8,7 @@ using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Extensions;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -205,7 +206,12 @@ namespace osu.Game.Database
try
{
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
if (model == null) return null;
model.Hash = computeHash(archive);
return Import(model, archive);
}
catch (Exception e)
{
@ -214,6 +220,27 @@ namespace osu.Game.Database
}
}
/// <summary>
/// Any file extensions which should be included in hash creation.
/// Generally should include all file types which determine the file's uniqueness.
/// Large files should be avoided if possible.
/// </summary>
protected abstract string[] HashableFileTypes { get; }
/// <summary>
/// Create a SHA-2 hash from the provided archive based on file content of all files matching <see cref="HashableFileTypes"/>.
/// </summary>
private string computeHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => HashableFileTypes.Any(f.EndsWith)))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
return hashable.ComputeSHA2Hash();
}
/// <summary>
/// Import an item from a <see cref="TModel"/>.
/// </summary>
@ -237,6 +264,7 @@ namespace osu.Game.Database
if (existing != null)
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
@ -474,7 +502,12 @@ namespace osu.Game.Database
{
}
protected virtual TModel CheckForExisting(TModel model) => null;
/// <summary>
/// Check whether an existing model already exists for a new import item.
/// </summary>
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected virtual TModel CheckForExisting(TModel model) => ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();

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@ -13,5 +13,7 @@ namespace osu.Game.Database
where TFile : INamedFileInfo
{
List<TFile> Files { get; set; }
string Hash { get; set; }
}
}

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@ -107,6 +107,9 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);

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@ -0,0 +1,387 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20181128100659_AddSkinInfoHash")]
partial class AddSkinInfoHash
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.1.4-rtm-31024");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

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@ -0,0 +1,41 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class AddSkinInfoHash : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Hash",
table: "SkinInfo",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_SkinInfo_DeletePending",
table: "SkinInfo",
column: "DeletePending");
migrationBuilder.CreateIndex(
name: "IX_SkinInfo_Hash",
table: "SkinInfo",
column: "Hash",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_SkinInfo_DeletePending",
table: "SkinInfo");
migrationBuilder.DropIndex(
name: "IX_SkinInfo_Hash",
table: "SkinInfo");
migrationBuilder.DropColumn(
name: "Hash",
table: "SkinInfo");
}
}
}

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@ -384,10 +384,17 @@ namespace osu.Game.Migrations
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});

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@ -13,6 +13,7 @@ using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Components
{
@ -63,6 +64,18 @@ namespace osu.Game.Screens.Edit.Components
tabs.Current.ValueChanged += newValue => Beatmap.Value.Track.Tempo.Value = newValue;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Space:
togglePause();
return true;
}
return base.OnKeyDown(e);
}
private void togglePause()
{
if (adjustableClock.IsRunning)

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@ -20,6 +20,7 @@ using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
using osuTK.Input;
namespace osu.Game.Screens.Edit
{
@ -157,29 +158,19 @@ namespace osu.Game.Screens.Edit
bottomBackground.Colour = colours.Gray2;
}
private void exportBeatmap()
protected override bool OnKeyDown(KeyDownEvent e)
{
host.OpenFileExternally(Beatmap.Value.Save());
}
private void onModeChanged(EditorScreenMode mode)
{
currentScreen?.Exit();
switch (mode)
switch (e.Key)
{
case EditorScreenMode.Compose:
currentScreen = new ComposeScreen();
break;
case EditorScreenMode.Design:
currentScreen = new DesignScreen();
break;
default:
currentScreen = new EditorScreen();
break;
case Key.Left:
seek(e, -1);
return true;
case Key.Right:
seek(e, 1);
return true;
}
LoadComponentAsync(currentScreen, screenContainer.Add);
return base.OnKeyDown(e);
}
private double scrollAccumulation;
@ -193,9 +184,9 @@ namespace osu.Game.Screens.Edit
while (Math.Abs(scrollAccumulation) > precision)
{
if (scrollAccumulation > 0)
clock.SeekBackward(!clock.IsRunning);
seek(e, -1);
else
clock.SeekForward(!clock.IsRunning);
seek(e, 1);
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
}
@ -224,7 +215,40 @@ namespace osu.Game.Screens.Edit
Beatmap.Value.Track.Tempo.Value = 1;
Beatmap.Value.Track.Start();
}
return base.OnExiting(next);
}
private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
private void onModeChanged(EditorScreenMode mode)
{
currentScreen?.Exit();
switch (mode)
{
case EditorScreenMode.Compose:
currentScreen = new ComposeScreen();
break;
case EditorScreenMode.Design:
currentScreen = new DesignScreen();
break;
default:
currentScreen = new EditorScreen();
break;
}
LoadComponentAsync(currentScreen, screenContainer.Add);
}
private void seek(UIEvent e, int direction)
{
double amount = e.ShiftPressed ? 2 : 1;
if (direction < 1)
clock.SeekBackward(!clock.IsRunning, amount);
else
clock.SeekForward(!clock.IsRunning, amount);
}
}
}

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@ -68,16 +68,20 @@ namespace osu.Game.Screens.Edit
/// Seeks backwards by one beat length.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
public void SeekBackward(bool snapped = false) => seek(-1, snapped);
/// <param name="amount">The relative amount (magnitude) which should be seeked.</param>
public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount);
/// <summary>
/// Seeks forwards by one beat length.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
public void SeekForward(bool snapped = false) => seek(1, snapped);
/// <param name="amount">The relative amount (magnitude) which should be seeked.</param>
public void SeekForward(bool snapped = false, double amount = 1) => seek(1, snapped, amount);
private void seek(int direction, bool snapped)
private void seek(int direction, bool snapped, double amount = 1)
{
if (amount <= 0) throw new ArgumentException("Value should be greater than zero", nameof(amount));
var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
if (direction < 0 && timingPoint.Time == CurrentTime)
{
@ -87,7 +91,7 @@ namespace osu.Game.Screens.Edit
timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
}
double seekAmount = timingPoint.BeatLength / beatDivisor;
double seekAmount = timingPoint.BeatLength / beatDivisor * amount;
double seekTime = CurrentTime + seekAmount * direction;
if (!snapped || ControlPointInfo.TimingPoints.Count == 0)

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@ -13,16 +13,20 @@ namespace osu.Game.Skinning
public string Name { get; set; }
public string Hash { get; set; }
public string Creator { get; set; }
public List<SkinFileInfo> Files { get; set; }
public bool DeletePending { get; set; }
public string FullName => $"\"{Name}\" by {Creator}";
public static SkinInfo Default { get; } = new SkinInfo { Name = "osu!lazer", Creator = "team osu!" };
public bool Equals(SkinInfo other) => other != null && ID == other.ID;
public override string ToString() => $"\"{Name}\" by {Creator}";
public override string ToString() => FullName;
}
}

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@ -26,8 +26,32 @@ namespace osu.Game.Skinning
public override string[] HandledExtensions => new[] { ".osk" };
protected override string[] HashableFileTypes => new[] { ".ini" };
protected override string ImportFromStablePath => "Skins";
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
{
this.audio = audio;
ItemRemoved += removedInfo =>
{
// check the removed skin is not the current user choice. if it is, switch back to default.
if (removedInfo.ID == CurrentSkinInfo.Value.ID)
CurrentSkinInfo.Value = SkinInfo.Default;
};
CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = getSkin(info);
CurrentSkin.ValueChanged += skin =>
{
if (skin.SkinInfo != CurrentSkinInfo.Value)
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
@ -45,24 +69,13 @@ namespace osu.Game.Skinning
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo
{
Name = archive.Name
};
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
protected override void Populate(SkinInfo model, ArchiveReader archive)
{
base.Populate(model, archive);
populate(model);
}
/// <summary>
/// Populate a <see cref="SkinInfo"/> from its <see cref="SkinConfiguration"/> (if possible).
/// </summary>
/// <param name="model"></param>
private void populate(SkinInfo model)
{
Skin reference = GetSkin(model);
Skin reference = getSkin(model);
if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
{
model.Name = reference.Configuration.SkinInfo.Name;
@ -80,7 +93,7 @@ namespace osu.Game.Skinning
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo)
private Skin getSkin(SkinInfo skinInfo)
{
if (skinInfo == SkinInfo.Default)
return new DefaultSkin();
@ -88,28 +101,6 @@ namespace osu.Game.Skinning
return new LegacySkin(skinInfo, Files.Store, audio);
}
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
{
this.audio = audio;
ItemRemoved += removedInfo =>
{
// check the removed skin is not the current user choice. if it is, switch back to default.
if (removedInfo.ID == CurrentSkinInfo.Value.ID)
CurrentSkinInfo.Value = SkinInfo.Default;
};
CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = GetSkin(info);
CurrentSkin.ValueChanged += skin =>
{
if (skin.SkinInfo != CurrentSkinInfo.Value)
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>