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Add IMod and change ShortenedName to Acronym
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter
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{
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public override string ShortenedName => Name;
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public override string Acronym => Name;
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public abstract int KeyCount { get; }
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
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{
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public override string Name => "Dual Stages";
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public override string ShortenedName => "DS";
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public override string Acronym => "DS";
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public override string Description => @"Double the stages, double the fun!";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModFadeIn : Mod
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{
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public override string Name => "Fade In";
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public override string ShortenedName => "FI";
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public override string Acronym => "FI";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => @"Keys appear out of nowhere!";
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 1;
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public override string Name => "One Key";
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public override string ShortenedName => "1K";
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public override string Acronym => "1K";
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public override string Description => @"Play with one key.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 2;
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public override string Name => "Two Keys";
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public override string ShortenedName => "2K";
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public override string Acronym => "2K";
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public override string Description => @"Play with two keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 3;
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public override string Name => "Three Keys";
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public override string ShortenedName => "3K";
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public override string Acronym => "3K";
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public override string Description => @"Play with three keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 4;
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public override string Name => "Four Keys";
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public override string ShortenedName => "4K";
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public override string Acronym => "4K";
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public override string Description => @"Play with four keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 5;
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public override string Name => "Five Keys";
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public override string ShortenedName => "5K";
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public override string Acronym => "5K";
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public override string Description => @"Play with five keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 6;
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public override string Name => "Six Keys";
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public override string ShortenedName => "6K";
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public override string Acronym => "6K";
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public override string Description => @"Play with six keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 7;
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public override string Name => "Seven Keys";
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public override string ShortenedName => "7K";
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public override string Acronym => "7K";
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public override string Description => @"Play with seven keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 8;
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public override string Name => "Eight Keys";
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public override string ShortenedName => "8K";
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public override string Acronym => "8K";
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public override string Description => @"Play with eight keys.";
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}
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override int KeyCount => 9;
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public override string Name => "Nine Keys";
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public override string ShortenedName => "9K";
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public override string Acronym => "9K";
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public override string Description => @"Play with nine keys.";
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}
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModMirror : Mod, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Mirror";
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public override string ShortenedName => "MR";
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public override string Acronym => "MR";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override string Acronym => "RD";
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public override ModType Type => ModType.Conversion;
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override string Description => @"Shuffle around the keys!";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModAutopilot : Mod
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{
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public override string Name => "Autopilot";
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public override string ShortenedName => "AP";
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public override string Acronym => "AP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
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public override ModType Type => ModType.Automation;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModSpunOut : Mod
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{
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public override string Name => "Spun Out";
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public override string ShortenedName => "SO";
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public override string Acronym => "SO";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => @"Spinners will be automatically completed.";
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModTarget : Mod
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{
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public override string Name => "Target";
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public override string ShortenedName => "TP";
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public override string Acronym => "TP";
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public override ModType Type => ModType.Conversion;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
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public override string Description => @"Practice keeping up with the beat of the song.";
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Transform";
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public override string ShortenedName => "TR";
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public override string Acronym => "TR";
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public override FontAwesome Icon => FontAwesome.fa_arrows;
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Wiggle";
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public override string ShortenedName => "WG";
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public override string Acronym => "WG";
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public override FontAwesome Icon => FontAwesome.fa_certificate;
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public override ModType Type => ModType.Fun;
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public override string Description => "They just won't stay still...";
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.NonVisual
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private class ModA : Mod
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{
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public override string Name => nameof(ModA);
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public override string ShortenedName => nameof(ModA);
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public override string Acronym => nameof(ModA);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
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@ -103,7 +103,7 @@ namespace osu.Game.Tests.NonVisual
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private class ModB : Mod
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{
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public override string Name => nameof(ModB);
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public override string ShortenedName => nameof(ModB);
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public override string Acronym => nameof(ModB);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
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@ -112,7 +112,7 @@ namespace osu.Game.Tests.NonVisual
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private class ModIncompatibleWithA : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
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public override string Acronym => $"Incompatible With {nameof(ModA)}";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModA) };
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@ -130,7 +130,7 @@ namespace osu.Game.Tests.NonVisual
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private class ModIncompatibleWithAAndB : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
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@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual
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private static int importId;
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private int getImportId() => ++importId;
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.ShortenedName))}", () => selectedMods.Value = mods);
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => selectedMods.Value = mods);
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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@ -120,7 +120,7 @@ namespace osu.Game.Online.API.Requests.Responses
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base.Ruleset = value;
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// Evaluate the mod string
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Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();
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Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.Acronym)).ToArray();
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}
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}
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}
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10
osu.Game/Rulesets/Mods/IMod.cs
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10
osu.Game/Rulesets/Mods/IMod.cs
Normal file
@ -0,0 +1,10 @@
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namespace osu.Game.Rulesets.Mods
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{
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public interface IMod
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{
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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string Acronym { get; }
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}
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}
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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public abstract class Mod : IJsonSerializable
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public abstract class Mod : IMod, IJsonSerializable
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{
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/// <summary>
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/// The name of this mod.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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public abstract string ShortenedName { get; }
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public abstract string Acronym { get; }
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/// <summary>
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/// The icon of this mod.
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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{
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public override string Name => "Autoplay";
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public override string ShortenedName => "AT";
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public override string Acronym => "AT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
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public override ModType Type => ModType.Automation;
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public override string Description => "Watch a perfect automated play through the song.";
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
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public class ModCinema : ModAutoplay
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{
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public override string Name => "Cinema";
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public override string ShortenedName => "CN";
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public override string Acronym => "CN";
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public override bool HasImplementation => false;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
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public override string Description => "Watch the video without visual distractions.";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModDaycore : ModHalfTime
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{
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public override string Name => "Daycore";
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public override string ShortenedName => "DC";
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public override string Acronym => "DC";
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public override FontAwesome Icon => FontAwesome.fa_question;
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public override string Description => "Whoaaaaa...";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModDoubleTime : Mod, IApplicableToClock
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{
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public override string Name => "Double Time";
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public override string ShortenedName => "DT";
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public override string Acronym => "DT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Zoooooooooom...";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModEasy : Mod, IApplicableToDifficulty
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{
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public override string Name => "Easy";
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public override string ShortenedName => "EZ";
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public override string Acronym => "EZ";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
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public override ModType Type => ModType.DifficultyReduction;
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public override double ScoreMultiplier => 0.5;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModFlashlight : Mod
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{
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public override string Name => "Flashlight";
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public override string ShortenedName => "FL";
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public override string Acronym => "FL";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Restricted view area.";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModHalfTime : Mod, IApplicableToClock
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{
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public override string Name => "Half Time";
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public override string ShortenedName => "HT";
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public override string Acronym => "HT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "Less zoom...";
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModHardRock : Mod, IApplicableToDifficulty
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{
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public override string Name => "Hard Rock";
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public override string ShortenedName => "HR";
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public override string Acronym => "HR";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Hidden";
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public override string ShortenedName => "HD";
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public override string Acronym => "HD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModNightcore : ModDoubleTime
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{
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public override string Name => "Nightcore";
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public override string ShortenedName => "NC";
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public override string Acronym => "NC";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
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public override string Description => "Uguuuuuuuu...";
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModNoFail : Mod, IApplicableFailOverride
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{
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public override string Name => "No Fail";
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public override string ShortenedName => "NF";
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public override string Acronym => "NF";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "You can't fail, no matter what.";
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModPerfect : ModSuddenDeath
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{
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public override string Name => "Perfect";
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public override string ShortenedName => "PF";
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public override string Acronym => "PF";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_perfect;
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public override string Description => "SS or quit.";
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModRelax : Mod
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{
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public override string Name => "Relax";
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public override string ShortenedName => "RX";
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public override string Acronym => "RX";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
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public override ModType Type => ModType.Automation;
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public override double ScoreMultiplier => 1;
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor
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{
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public override string Name => "Sudden Death";
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public override string ShortenedName => "SD";
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public override string Acronym => "SD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Miss and fail.";
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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public class MultiMod : Mod
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{
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public override string Name => string.Empty;
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public override string ShortenedName => string.Empty;
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public override string Acronym => string.Empty;
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public override string Description => string.Empty;
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public override double ScoreMultiplier => 0;
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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public sealed class NoModMod : Mod
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{
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public override string Name => "No Mod";
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public override string ShortenedName => "NM";
|
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public override string Acronym => "NM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
@ -53,19 +53,19 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
set
|
||||
{
|
||||
modsJson = null;
|
||||
mods = value;
|
||||
ModsJson = null;
|
||||
}
|
||||
}
|
||||
|
||||
private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.ShortenedName == mod.ShortenedName)).ToArray();
|
||||
private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.Acronym == mod.Acronym)).ToArray();
|
||||
|
||||
private string modsJson;
|
||||
|
||||
[Column("Mods")]
|
||||
public string ModsJson
|
||||
{
|
||||
get => modsJson ?? JsonConvert.SerializeObject(Mods);
|
||||
get => modsJson ?? (modsJson = JsonConvert.SerializeObject(mods));
|
||||
set
|
||||
{
|
||||
modsJson = value;
|
||||
@ -121,11 +121,9 @@ namespace osu.Game.Scoring
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
[Serializable]
|
||||
protected class DeserializedMod : Mod
|
||||
protected class DeserializedMod : IMod
|
||||
{
|
||||
public override string Name { get; } = string.Empty;
|
||||
public override string ShortenedName { get; } = string.Empty;
|
||||
public override double ScoreMultiplier { get; } = 0;
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user