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Made blinds open during breaks and start
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633e8fafee
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (mod is ModHardRock)
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hasHardrock = true;
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}
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rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(restrictTo: rulesetContainer.Playfield, hasEasy: hasEasy, hasHardrock: hasHardrock));
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rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(rulesetContainer.Playfield, hasEasy, hasHardrock, rulesetContainer.Beatmap));
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}
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public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Black background boxes behind blind panel textures.
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/// </summary>
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private Box box1, box2;
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private Box blackBoxLeft, blackBoxRight;
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private Sprite panelLeft, panelRight;
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private Sprite bgPanelLeft, bgPanelRight;
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@ -30,12 +31,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Drawable randomNpc;
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private const float npc_movement_start = 1.5f;
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private float npcPosition = npc_movement_start;
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private bool animatingNpc;
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private bool animatingBlinds;
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private Beatmap<OsuHitObject> beatmap;
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private Random random;
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private ISkinSource skin;
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private float targetClamp = 1;
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private float targetBreakMultiplier = 0;
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private float target = 1;
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private readonly float easing = 1;
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@ -60,14 +63,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// </summary>
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private const float leniency = 0.1f;
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/// <summary>
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/// Multiplier for adding a gap when the Easy mod is also currently applied.
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/// </summary>
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private const float easy_position_multiplier = 0.95f;
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public DrawableOsuBlinds(Container restrictTo, bool hasEasy, bool hasHardrock)
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public DrawableOsuBlinds(Container restrictTo, bool hasEasy, bool hasHardrock, Beatmap<OsuHitObject> beatmap)
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{
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this.restrictTo = restrictTo;
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this.beatmap = beatmap;
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modEasy = hasEasy;
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modHardrock = hasHardrock;
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@ -80,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Width = 1;
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Height = 1;
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Add(box1 = new Box
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Add(blackBoxLeft = new Box
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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@ -90,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Height = 1,
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Depth = black_depth
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});
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Add(box2 = new Box
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Add(blackBoxRight = new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -161,28 +160,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private float applyGap(float value)
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{
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float ret;
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const float easy_multiplier = 0.95f;
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const float hardrock_multiplier = 1.1f;
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float multiplier = 1;
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if (modEasy)
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{
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const float multiplier = 0.95f;
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ret = value * multiplier;
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multiplier = easy_multiplier;
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// TODO: include OD/CS
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}
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else if (modHardrock)
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{
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const float multiplier = 1.1f;
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ret = value * multiplier;
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}
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else
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{
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ret = value;
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multiplier = hardrock_multiplier;
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// TODO: include OD/CS
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}
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if (ret > targetClamp)
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return targetClamp;
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else if (ret < 0)
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return 0;
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else
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return ret;
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return OpenTK.MathHelper.Clamp(value * multiplier, 0, targetClamp) * targetBreakMultiplier;
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}
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private static float applyAdjustmentCurve(float value)
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@ -201,8 +194,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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float width = (end - start) * 0.5f * applyAdjustmentCurve(applyGap(easing));
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// different values in case the playfield ever moves from center to somewhere else.
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box1.Width = start + width;
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box2.Width = DrawWidth - end + width;
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blackBoxLeft.Width = start + width;
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blackBoxRight.Width = DrawWidth - end + width;
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panelLeft.X = start + width;
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panelRight.X = end - width;
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@ -215,9 +208,45 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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bgRandomNpc.X = adjustedNpcPosition;
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}
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protected override void LoadComplete()
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{
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const float break_open_early = 500;
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base.LoadComplete();
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var firstObj = beatmap.HitObjects[0];
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var startDelay = firstObj.StartTime - firstObj.TimePreempt - firstObj.TimeFadeIn;
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using (BeginAbsoluteSequence(startDelay, true))
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LeaveBreak();
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foreach (var breakInfo in beatmap.Breaks)
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{
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if (breakInfo.HasEffect)
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{
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using (BeginAbsoluteSequence(breakInfo.StartTime - break_open_early, true))
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{
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EnterBreak();
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using (BeginDelayedSequence(breakInfo.Duration + break_open_early, true))
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LeaveBreak();
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}
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}
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}
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}
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public void EnterBreak()
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{
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this.TransformTo(nameof(targetBreakMultiplier), 0f, 1000, Easing.OutSine);
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}
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public void LeaveBreak()
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{
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this.TransformTo(nameof(targetBreakMultiplier), 1f, 2500, Easing.OutBounce);
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}
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public void TriggerNpc()
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{
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if (animatingNpc)
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if (animatingBlinds)
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return;
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bool left = (random.Next() & 1) != 0;
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@ -257,9 +286,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ChangeChildDepth(panelRight, fg_panel_depth);
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}
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animatingNpc = true;
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animatingBlinds = true;
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npcPosition = start;
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this.TransformTo(nameof(npcPosition), end, 3000, Easing.OutSine).Finally(_ => animatingNpc = false);
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this.TransformTo(nameof(npcPosition), end, 3000, Easing.OutSine).Finally(_ => animatingBlinds = false);
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targetClamp = 1;
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this.Delay(600).TransformTo(nameof(targetClamp), 0.6f, 300).Delay(500).TransformTo(nameof(targetClamp), 1f, 300);
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void Update()
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{
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Height = Parent?.DrawHeight ?? 0;
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if (Height == 0 || Texture is null)
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if (Height == 0 || Texture == null)
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Width = 0;
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else
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Width = Texture.Width / (float)Texture.Height * Height;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Blinds";
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public override string ShortenedName => "BL";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
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public override FontAwesome Icon => FontAwesome.fa_adjust;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Play with blinds on your screen.";
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public override bool Ranked => false;
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