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Style & const fix
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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};
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scoreProcessor.Combo.ValueChanged += val => {
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if (val > 0 && val % 30 == 0)
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flashlight.TriggerNPC();
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flashlight.TriggerNpc();
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};
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Drawable randomNpc;
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private const float npc_movement_start = 1.5f;
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private float npcPosition = npc_movement_start;
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private bool animatingNPC;
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private bool animatingNpc;
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private Random random;
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private ISkinSource skin;
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@ -164,12 +164,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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float ret;
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if (modEasy)
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{
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float multiplier = 0.95f;
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const float multiplier = 0.95f;
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ret = value * multiplier;
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}
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else if (modHardrock)
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{
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float multiplier = 1.1f;
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const float multiplier = 1.1f;
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ret = value * multiplier;
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}
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else
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@ -215,9 +215,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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bgRandomNpc.X = adjustedNpcPosition;
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}
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public void TriggerNPC()
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public void TriggerNpc()
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{
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if (animatingNPC)
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if (animatingNpc)
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return;
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bool left = (random.Next() & 1) != 0;
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@ -257,9 +257,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ChangeChildDepth(panelRight, fg_panel_depth);
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}
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animatingNPC = true;
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animatingNpc = true;
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npcPosition = start;
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this.TransformTo(nameof(npcPosition), end, 3000, Easing.OutSine).Finally(_ => animatingNPC = false);
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this.TransformTo(nameof(npcPosition), end, 3000, Easing.OutSine).Finally(_ => animatingNpc = false);
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targetClamp = 1;
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this.Delay(600).TransformTo(nameof(targetClamp), 0.6f, 300).Delay(500).TransformTo(nameof(targetClamp), 1f, 300);
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