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Merge branch 'master' into moreOptionsFromSkin.ini

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Dean Herbert 2019-01-10 18:38:20 +09:00 committed by GitHub
commit 8cd058ed9a
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10 changed files with 271 additions and 162 deletions

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@ -105,13 +105,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 1.0f;
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
else if (Attributes.ApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
else
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
}
@ -119,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
aimValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
if (mods.Any(h => h is OsuModFlashlight))
{
@ -152,13 +148,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
speedValue *= approachRateFactor;
if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.18f;
speedValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
speedValue *= 0.02f + accuracy;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
speedValue *= 0.96f + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
return speedValue;
}
@ -186,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
if (mods.Any(m => m is OsuModHidden))
accuracyValue *= 1.02f;
accuracyValue *= 1.08f;
if (mods.Any(m => m is OsuModFlashlight))
accuracyValue *= 1.02f;

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@ -17,12 +17,13 @@ namespace osu.Game.Tests.Visual
{
public TestCaseMatchLeaderboard()
{
Add(new MatchLeaderboard(new Room { RoomID = { Value = 3 } })
Add(new MatchLeaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
Scope = MatchLeaderboardScope.Overall,
Room = new Room { RoomID = { Value = 3 } }
});
}

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@ -57,11 +57,19 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect
{
public Action StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
protected override bool OnStart()
{
StartRequested?.Invoke();
return base.OnStart();
}
}
private TestSongSelect songSelect;
@ -182,6 +190,27 @@ namespace osu.Game.Tests.Visual
void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
}
[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart()
{
addManyTestMaps();
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId;

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@ -79,6 +79,7 @@ namespace osu.Game.Graphics.Containers
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
RelativeSizeAxes = Axes.Both,
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = action ?? (() =>
{
@ -122,5 +123,10 @@ namespace osu.Game.Graphics.Containers
}),
});
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler));
}
}

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
@ -13,8 +13,9 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
@ -37,11 +38,10 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private Box statusStrip;
private UpdateableBeatmapBackgroundSprite background;
private ParticipantCountDisplay participantCount;
private FillFlowContainer topFlow, participantsFlow;
private OsuSpriteText name, status;
private BeatmapTypeInfo beatmapTypeInfo;
private ScrollContainer participantsScroll;
private ParticipantInfo participantInfo;
private MatchParticipants participants;
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -58,141 +58,141 @@ namespace osu.Game.Screens.Multi.Lounge.Components
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"343138"),
},
topFlow = new FillFlowContainer
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Container
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
},
Content = new[]
{
new Drawable[]
{
RelativeSizeAxes = Axes.X,
Height = 200,
Masking = true,
Children = new Drawable[]
new FillFlowContainer
{
background = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both },
new Box
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0)),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Children = new Drawable[]
new Container
{
participantCount = new ParticipantCountDisplay
RelativeSizeAxes = Axes.X,
Height = 200,
Masking = true,
Children = new Drawable[]
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
background = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both },
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0)),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Children = new Drawable[]
{
participantCount = new ParticipantCountDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
name = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
TextSize = 30,
},
},
},
},
name = new OsuSpriteText
},
statusStrip = new Box
{
RelativeSizeAxes = Axes.X,
Height = 5,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
TextSize = 30,
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Padding = contentPadding,
Spacing = new Vector2(0f, 5f),
Children = new Drawable[]
{
status = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
beatmapTypeInfo = new BeatmapTypeInfo(),
},
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = contentPadding,
Children = new Drawable[]
{
participantInfo = new ParticipantInfo(),
},
},
},
},
},
statusStrip = new Box
new Drawable[]
{
RelativeSizeAxes = Axes.X,
Height = 5,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
participants = new MatchParticipants
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Padding = contentPadding,
Spacing = new Vector2(0f, 5f),
Children = new Drawable[]
{
status = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
beatmapTypeInfo = new BeatmapTypeInfo(),
},
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = contentPadding,
Children = new Drawable[]
{
participantInfo = new ParticipantInfo(),
},
},
},
},
participantsScroll = new OsuScrollContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Top = contentPadding.Top, Left = 38, Right = 37 },
Children = new[]
{
participantsFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
LayoutDuration = transition_duration,
Spacing = new Vector2(5f),
},
},
},
RelativeSizeAxes = Axes.Both,
}
}
}
}
};
participantInfo.Host.BindTo(bindings.Host);
participantInfo.ParticipantCount.BindTo(bindings.ParticipantCount);
participantInfo.Participants.BindTo(bindings.Participants);
participantCount.Participants.BindTo(bindings.Participants);
participantCount.ParticipantCount.BindTo(bindings.ParticipantCount);
participantCount.MaxParticipants.BindTo(bindings.MaxParticipants);
beatmapTypeInfo.Beatmap.BindTo(bindings.CurrentBeatmap);
beatmapTypeInfo.Ruleset.BindTo(bindings.CurrentRuleset);
beatmapTypeInfo.Type.BindTo(bindings.Type);
background.Beatmap.BindTo(bindings.CurrentBeatmap);
bindings.Status.BindValueChanged(displayStatus);
bindings.Participants.BindValueChanged(p => participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u)));
bindings.Name.BindValueChanged(n => name.Text = n);
Room.BindValueChanged(updateRoom, true);
}
private void updateRoom(Room room)
{
bindings.Room = room;
participants.Room = room;
if (room != null)
{
participantsFlow.FadeIn(transition_duration);
participantCount.FadeIn(transition_duration);
beatmapTypeInfo.FadeIn(transition_duration);
name.FadeIn(transition_duration);
@ -200,7 +200,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
}
else
{
participantsFlow.FadeOut(transition_duration);
participantCount.FadeOut(transition_duration);
beatmapTypeInfo.FadeOut(transition_duration);
name.FadeOut(transition_duration);
@ -210,13 +209,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
participantsScroll.Height = DrawHeight - topFlow.DrawHeight;
}
private void displayStatus(RoomStatus s)
{
status.Text = s.Message;
@ -226,39 +218,113 @@ namespace osu.Game.Screens.Multi.Lounge.Components
status.FadeColour(c, transition_duration);
}
private class UserTile : Container, IHasTooltip
{
private readonly User user;
public string TooltipText => user.Username;
public UserTile(User user)
{
this.user = user;
Size = new Vector2(70f);
CornerRadius = 5f;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"27252d"),
},
new UpdateableAvatar
{
RelativeSizeAxes = Axes.Both,
User = user,
},
};
}
}
private class RoomStatusNoneSelected : RoomStatus
{
public override string Message => @"No Room Selected";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray8;
}
private class MatchParticipants : CompositeDrawable
{
private Room room;
private readonly FillFlowContainer fill;
public Room Room
{
get { return room; }
set
{
if (room == value)
return;
room = value;
updateParticipants();
}
}
public MatchParticipants()
{
Padding = new MarginPadding { Horizontal = 10 };
InternalChild = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer
{
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
}
};
}
[Resolved]
private APIAccess api { get; set; }
private GetRoomScoresRequest request;
private void updateParticipants()
{
var roomId = room.RoomID.Value ?? 0;
request?.Cancel();
// nice little progressive fade
int time = 500;
foreach (var c in fill.Children)
{
c.Delay(500 - time).FadeOut(time, Easing.Out);
time = Math.Max(20, time - 20);
c.Expire();
}
if (roomId == 0) return;
request = new GetRoomScoresRequest(roomId);
request.Success += scores =>
{
if (roomId != room.RoomID.Value)
return;
fill.Clear();
foreach (var s in scores)
fill.Add(new UserTile(s.User));
fill.FadeInFromZero(1000, Easing.OutQuint);
};
api.Queue(request);
}
private class UserTile : CompositeDrawable, IHasTooltip
{
private readonly User user;
public string TooltipText => user.Username;
public UserTile(User user)
{
this.user = user;
Size = new Vector2(70f);
CornerRadius = 5f;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"27252d"),
},
new UpdateableAvatar
{
RelativeSizeAxes = Axes.Both,
User = user,
},
};
}
}
}
}
}

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@ -16,17 +16,18 @@ namespace osu.Game.Screens.Multi.Match.Components
{
public Action<IEnumerable<APIRoomScoreInfo>> ScoresLoaded;
private readonly Room room;
public MatchLeaderboard(Room room)
public Room Room
{
this.room = room;
get => bindings.Room;
set => bindings.Room = value;
}
private readonly RoomBindings bindings = new RoomBindings();
[BackgroundDependencyLoader]
private void load()
{
room.RoomID.BindValueChanged(id =>
bindings.RoomID.BindValueChanged(id =>
{
if (id == null)
return;
@ -38,10 +39,10 @@ namespace osu.Game.Screens.Multi.Match.Components
protected override APIRequest FetchScores(Action<IEnumerable<APIRoomScoreInfo>> scoresCallback)
{
if (room.RoomID == null)
if (bindings.RoomID.Value == null)
return null;
var req = new GetRoomScoresRequest(room.RoomID.Value ?? 0);
var req = new GetRoomScoresRequest(bindings.RoomID.Value ?? 0);
req.Success += r =>
{

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@ -71,10 +71,11 @@ namespace osu.Game.Screens.Multi.Match
{
new Drawable[]
{
leaderboard = new MatchLeaderboard(room)
leaderboard = new MatchLeaderboard
{
Padding = new MarginPadding(10),
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Room = room
},
new Container
{

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@ -103,8 +103,8 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
public class ResultsMatchLeaderboard : MatchLeaderboard
{
public ResultsMatchLeaderboard(Room room)
: base(room)
{
Room = room;
}
protected override bool FadeTop => true;

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@ -39,6 +39,7 @@ namespace osu.Game.Screens.Multi
if (room != null)
{
RoomID.UnbindFrom(room.RoomID);
Name.UnbindFrom(room.Name);
Host.UnbindFrom(room.Host);
Status.UnbindFrom(room.Status);
@ -56,6 +57,7 @@ namespace osu.Game.Screens.Multi
if (room != null)
{
RoomID.BindTo(room.RoomID);
Name.BindTo(room.Name);
Host.BindTo(room.Host);
Status.BindTo(room.Status);
@ -82,6 +84,7 @@ namespace osu.Game.Screens.Multi
currentRuleset.Value = playlistItem?.Ruleset;
}
public readonly Bindable<int?> RoomID = new Bindable<int?>();
public readonly Bindable<string> Name = new Bindable<string>();
public readonly Bindable<User> Host = new Bindable<User>();
public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();

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@ -297,14 +297,14 @@ namespace osu.Game.Screens.Select
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
{
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel.FlushPendingFilterOperations();
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
if (beatmap != null)
Carousel.SelectBeatmap(beatmap);