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Fix switch statement order in taiko judgements
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parent
f2b806d303
commit
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@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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switch(result)
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{
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default:
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return 0;
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case HitResult.Great:
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return 0.0000003;
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default:
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return 0;
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}
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}
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}
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@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Good:
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return 100;
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case HitResult.Great:
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return 300;
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default:
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return 0;
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}
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}
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@ -13,10 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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switch(result)
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{
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default:
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return 0;
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case HitResult.Miss:
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return -0.65;
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default:
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return 0;
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}
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}
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}
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