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Fix incorrect margin/spacing handling
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parent
3d46ac7d35
commit
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@ -44,17 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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if (column == null)
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SnappedMousePosition = e.MousePosition;
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else
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{
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SnappedWidth = column.DrawWidth;
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if (column == null) return false;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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}
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SnappedWidth = column.DrawWidth;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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return true;
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}
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@ -183,6 +183,6 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(1, 0)).Contains(ToLocalSpace(screenSpacePos));
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=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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}
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}
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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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public class ManiaStage : ScrollingPlayfield
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{
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public const float COLUMN_SPACING = 1;
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public const float HIT_TARGET_POSITION = 50;
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
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private readonly int firstColumnIndex;
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public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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@ -84,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
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Spacing = new Vector2(COLUMN_SPACING, 0)
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},
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}
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},
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