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Style fixes
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@ -27,10 +27,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Sprite panelLeft, panelRight;
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private Sprite bgPanelLeft, bgPanelRight;
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private const float npc_movement_start = 1.5f;
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private float npcPosition = npc_movement_start;
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private bool animatingBlinds;
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private readonly Beatmap<OsuHitObject> beatmap;
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private ISkinSource skin;
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@ -43,7 +39,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private const float black_depth = 10;
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private const float bg_panel_depth = 8;
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private const float fg_panel_depth = 4;
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private const float npc_depth = 6;
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private readonly CompositeDrawable restrictTo;
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private readonly bool modEasy, modHardrock;
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@ -210,6 +205,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.TransformTo(nameof(targetBreakMultiplier), 1f, 2500, Easing.OutBounce);
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}
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/// <summary>
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/// Value between 0 and 1 setting a maximum "closedness" for the blinds.
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/// Useful for animating how far the blinds can be opened while keeping them at the original position if they are wider open than this.
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/// </summary>
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public float TargetClamp
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{
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get => targetClamp;
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set => targetClamp = value;
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}
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/// <summary>
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/// Health between 0 and 1 for the blinds to base the width on. Will get animated for 200ms using out-quintic easing.
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/// </summary>
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