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Add a body piece

This commit is contained in:
smoogipoo 2018-11-19 18:59:05 +09:00
parent ad950cfc90
commit 2ee56e4a78
3 changed files with 34 additions and 7 deletions

View File

@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public class EditBodyPiece : BodyPiece
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
}
}
}

View File

@ -1,16 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
{
private readonly EditBodyPiece bodyPiece;
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
@ -21,8 +24,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new[]
InternalChildren = new Drawable[]
{
bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
headPiece = new EditNotePiece { Origin = Anchor.Centre },
tailPiece = new EditNotePiece { Origin = Anchor.Centre }
};
@ -35,14 +39,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
switch (state)
{
case PlacementState.Start:
headPiece.Position = SnappedMousePosition;
headPiece.Width = SnappedWidth;
headPiece.Position = tailPiece.Position = SnappedMousePosition;
headPiece.Width = tailPiece.Width = SnappedWidth;
break;
case PlacementState.End:
tailPiece.Position = SnappedMousePosition;
tailPiece.Width = headPiece.Width;
tailPiece.Position = new Vector2(headPiece.Position.X, SnappedMousePosition.Y);
break;
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
var bottomPosition = new Vector2(headPiece.DrawPosition.X, Math.Max(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
bodyPiece.Position = topPosition;
bodyPiece.Width = headPiece.Width;
bodyPiece.Height = (bottomPosition - topPosition).Y;
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -74,7 +84,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
HitObject.Duration = endTime - HitObject.StartTime;
EndPlacement();
return true;
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
internal class BodyPiece : Container, IHasAccentColour
public class BodyPiece : Container, IHasAccentColour
{
private readonly Container subtractionLayer;