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Readonly fixes
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@ -32,13 +32,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private const float npc_movement_start = 1.5f;
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private float npcPosition = npc_movement_start;
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private bool animatingBlinds;
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private Beatmap<OsuHitObject> beatmap;
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private readonly Beatmap<OsuHitObject> beatmap;
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private Random random;
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private ISkinSource skin;
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private float targetClamp = 1;
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private float targetBreakMultiplier = 0;
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private readonly float targetBreakMultiplier = 0;
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private float target = 1;
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private readonly float easing = 1;
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